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Map Making Discuss everything related to creating new levels here.

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  #1  
Old 11-02-2010, 08:20 AM
evilarsenal evilarsenal is offline
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Default ball_stadium

OH WOW, its ball_stadium, can an admin please change it >.> sorry guys

Version 1.1! UPDATED!!!



This was a sketch i did in class, i really like the name ball_stadium, because i wanted to create a good ball map thats very skill oriented. I'm going to be making alot of changes, and yes, it's more playable than my other works such as tbd_avalanche and tbd_snowlands....

I'm going to be editing a lot, it could be completely different later on, but i was going for bouncing shots in, and giving it a good balance... im not good at map making, but i thought i'd try the concept first...

Give me some good ideas people, graffix,

Like i'm going to put like a net on the goal (like in hockey), but it won't be collidable, just on the top layer, to make it look cooler



Update #1 : Created a new spawn, changed top shapes a bit, moved the middle triangle (in silver) closer to goal and made it smaller, and moved the bottom triangle to avoid traffic!

Thoughts?

Update #2: This map is actually playable with new download link

http://rapidshare.com/files/431697136/ball_stadium.altx
Here is the new link

Last edited by evilarsenal; 11-18-2010 at 09:18 PM.
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  #2  
Old 11-02-2010, 08:41 AM
elxir elxir is offline
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i can already tell the teams spawn too close together

also do what they did with core and add angled spawns outside the play area
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  #3  
Old 11-02-2010, 08:43 AM
evilarsenal evilarsenal is offline
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k thanks , i'm going to make another concept, and wait till its perfect from actual play and everything and then start making graphics!

but yea the spawns can be pushed back, or should i extend the maps?

^^ test it in Mikesol's server when he uploads it
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  #4  
Old 11-02-2010, 08:43 AM
elxir elxir is offline
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also perhaps make the triangle in the goal area closer to the goal by about 1 anchor length and make it a LOT smaller

imo
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  #5  
Old 11-02-2010, 08:58 AM
evilarsenal evilarsenal is offline
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good idea, i was thinking that the big arrow was creating too small of a space

Some ideas that i want people to address:
1. The space at spawn, should i leave the space right behind spawn open?
2. Are there enough powerups?
3. Enough ways to score from a distance and upclose?
4. How is this compared to other maps...
5. How can the middle area be improved?
6. Should all the edges be straight or rugged, to make the map more random?

I want to make an elite official ball map, and this isn't for the map contest, i'll make a different one, so please give me tips on what you guys want to see and address some points, thanks elixir for already pointing out 2 huge things
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  #6  
Old 11-02-2010, 09:20 AM
XX1 XX1 is offline
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First things to notice the spawn area has a back door, this isn't necessarily good or bad but like in other ball maps the spawns are away so Defending isn't as easy to reach during fast breaks..With that in mind, (remember im just looking from the pic presented) only randas can teleport back while the whales and bombers cannot. the two triangles on the bottom of the map seem like a bit off a climb going from your side to the other. That will also cause a lot of clusters......
Ok i got to play the map and some things i quickly noticed that there are some places on the map with invisible walls, the tunnel at the bottom of the map when you go through it a white layer is in front of your plane. when u score a goal for the red team, the blue re-spawn ball is not next to the blue planes, same for red but the ball is in another object in the top right corner of the map.
just some suggestions for now.
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  #7  
Old 11-02-2010, 09:22 AM
evilarsenal evilarsenal is offline
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oh yea, i didnt understand the ball placing thing, now i know how to fix that thanks

i'm still a noob at mapmaking and i dont understand some simple things, but i guess we all learn from our mistakes xD

thanks alot
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  #8  
Old 11-02-2010, 10:30 AM
Goose Goose is offline
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good start, i would suggest making the bottom middle obstacle smaller, or changing it for something else. It will create a lot of cluster ****s, and there should be some room to be able to pass and push the ball across the bottom since in most every ball map, that is where the majority of the traffic and ball movement will converge. I haven't played it yet, but i'll post more thoughts when i do
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  #9  
Old 11-02-2010, 11:18 PM
evilarsenal evilarsenal is offline
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here's a quick update



watcha think!?

by the way, i import everything from photoshop but the shapes for some reason have invisible parts to them and when i run the map to test it, i keep crashing into them, how do i get rid of invisiwalls!??!?
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  #10  
Old 11-02-2010, 11:21 PM
Ajuk999 Ajuk999 is offline
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Quote:
Originally Posted by evilarsenal View Post
here's a quick update



watcha think!?

by the way, i import everything from photoshop but the shapes for some reason have invisible parts to them and when i run the map to test it, i keep crashing into them, how do i get rid of invisiwalls!??!?
Can't you just click the lines around a picture/object in map editor and edit/move them?

Try that.
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  #11  
Old 11-02-2010, 11:25 PM
evilarsenal evilarsenal is offline
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yea but the boxes are connected to the actual map parts too

like it connects something invisible with something visible -_-
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  #12  
Old 11-02-2010, 11:29 PM
XX1 XX1 is offline
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looks better Evil keep up the updates ;D
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  #13  
Old 11-02-2010, 11:57 PM
Ajuk999 Ajuk999 is offline
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Evil, if you need any help with graphics I'd love to help!

Shoot me a PM if ya need me
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  #14  
Old 11-02-2010, 11:59 PM
leggomyeggo leggomyeggo is offline
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it might be that you need to put in an alpha channel, so that the pictures are transparent, if you already did that, then i have no clue

Nice map btw
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  #15  
Old 11-03-2010, 01:27 AM
Mandrad Mandrad is offline
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Quote:
Originally Posted by evilarsenal View Post
by the way, i import everything from photoshop but the shapes for some reason have invisible parts to them and when i run the map to test it, i keep crashing into them, how do i get rid of invisiwalls!??!?
Have u tried "Filter View" pallete?; Geometry/Collision Outline > enabled. This allows u to see the colision objects.

Are you inserting images via Place Sprite, or import PNG?
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  #16  
Old 11-03-2010, 03:05 AM
Invisible Invisible is offline
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this one looks pretty good. the invisible walls sound pretty cool to me i downloaded it and tried it out but it might be better on a real server.
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  #17  
Old 11-03-2010, 03:37 AM
Wok3N^ Wok3N^ is offline
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Personally, put health pack spawns behind the goals.
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  #18  
Old 11-03-2010, 02:15 PM
XX1 XX1 is offline
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Quote:
Originally Posted by Wok3N^ View Post
Personally, put health pack spawns behind the goals.
this is used more for tbd maps -> converted to ball maps such as grotto for certain reasons i dont know. Personally i think its for more for a tbd feel in the ball game mode.
Kind of like a base to land on to heal

Last edited by XX1; 11-04-2010 at 08:21 AM.
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  #19  
Old 11-18-2010, 09:19 PM
evilarsenal evilarsenal is offline
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updated, and now its playable, download it here!
http://rapidshare.com/files/431697136/ball_stadium.altx
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