|
Map Making Discuss everything related to creating new levels here. |
|
Thread Tools | Display Modes |
#1
|
|||
|
|||
ball_stadium
OH WOW, its ball_stadium, can an admin please change it >.> sorry guys
Version 1.1! UPDATED!!! This was a sketch i did in class, i really like the name ball_stadium, because i wanted to create a good ball map thats very skill oriented. I'm going to be making alot of changes, and yes, it's more playable than my other works such as tbd_avalanche and tbd_snowlands.... I'm going to be editing a lot, it could be completely different later on, but i was going for bouncing shots in, and giving it a good balance... im not good at map making, but i thought i'd try the concept first... Give me some good ideas people, graffix, Like i'm going to put like a net on the goal (like in hockey), but it won't be collidable, just on the top layer, to make it look cooler Update #1 : Created a new spawn, changed top shapes a bit, moved the middle triangle (in silver) closer to goal and made it smaller, and moved the bottom triangle to avoid traffic! Thoughts? Update #2: This map is actually playable with new download link http://rapidshare.com/files/431697136/ball_stadium.altx Here is the new link Last edited by evilarsenal; 11-18-2010 at 09:18 PM. |
#2
|
|||
|
|||
i can already tell the teams spawn too close together
also do what they did with core and add angled spawns outside the play area |
#3
|
|||
|
|||
k thanks , i'm going to make another concept, and wait till its perfect from actual play and everything and then start making graphics!
but yea the spawns can be pushed back, or should i extend the maps? ^^ test it in Mikesol's server when he uploads it |
#4
|
|||
|
|||
also perhaps make the triangle in the goal area closer to the goal by about 1 anchor length and make it a LOT smaller
imo |
#5
|
|||
|
|||
good idea, i was thinking that the big arrow was creating too small of a space
Some ideas that i want people to address: 1. The space at spawn, should i leave the space right behind spawn open? 2. Are there enough powerups? 3. Enough ways to score from a distance and upclose? 4. How is this compared to other maps... 5. How can the middle area be improved? 6. Should all the edges be straight or rugged, to make the map more random? I want to make an elite official ball map, and this isn't for the map contest, i'll make a different one, so please give me tips on what you guys want to see and address some points, thanks elixir for already pointing out 2 huge things |
#6
|
|||
|
|||
First things to notice the spawn area has a back door, this isn't necessarily good or bad but like in other ball maps the spawns are away so Defending isn't as easy to reach during fast breaks..With that in mind, (remember im just looking from the pic presented) only randas can teleport back while the whales and bombers cannot. the two triangles on the bottom of the map seem like a bit off a climb going from your side to the other. That will also cause a lot of clusters......
Ok i got to play the map and some things i quickly noticed that there are some places on the map with invisible walls, the tunnel at the bottom of the map when you go through it a white layer is in front of your plane. when u score a goal for the red team, the blue re-spawn ball is not next to the blue planes, same for red but the ball is in another object in the top right corner of the map. just some suggestions for now. |
#7
|
|||
|
|||
oh yea, i didnt understand the ball placing thing, now i know how to fix that thanks
i'm still a noob at mapmaking and i dont understand some simple things, but i guess we all learn from our mistakes xD thanks alot |
#8
|
|||
|
|||
good start, i would suggest making the bottom middle obstacle smaller, or changing it for something else. It will create a lot of cluster ****s, and there should be some room to be able to pass and push the ball across the bottom since in most every ball map, that is where the majority of the traffic and ball movement will converge. I haven't played it yet, but i'll post more thoughts when i do
|
#9
|
|||
|
|||
here's a quick update
watcha think!? by the way, i import everything from photoshop but the shapes for some reason have invisible parts to them and when i run the map to test it, i keep crashing into them, how do i get rid of invisiwalls!??!? |
#10
|
|||
|
|||
Quote:
Try that. |
#11
|
|||
|
|||
yea but the boxes are connected to the actual map parts too
like it connects something invisible with something visible -_- |
#12
|
|||
|
|||
looks better Evil keep up the updates ;D
|
#13
|
|||
|
|||
Evil, if you need any help with graphics I'd love to help!
Shoot me a PM if ya need me |
#14
|
|||
|
|||
it might be that you need to put in an alpha channel, so that the pictures are transparent, if you already did that, then i have no clue
Nice map btw |
#15
|
|||
|
|||
Quote:
Are you inserting images via Place Sprite, or import PNG? |
#16
|
|||
|
|||
this one looks pretty good. the invisible walls sound pretty cool to me i downloaded it and tried it out but it might be better on a real server.
|
#17
|
|||
|
|||
Personally, put health pack spawns behind the goals.
|
#18
|
|||
|
|||
this is used more for tbd maps -> converted to ball maps such as grotto for certain reasons i dont know. Personally i think its for more for a tbd feel in the ball game mode.
Kind of like a base to land on to heal Last edited by XX1; 11-04-2010 at 08:21 AM. |
#19
|
|||
|
|||
updated, and now its playable, download it here!
http://rapidshare.com/files/431697136/ball_stadium.altx |
|
|