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  #1  
Old 11-26-2010, 10:24 PM
sunshineduck sunshineduck is offline
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Default Mafia 6.0 role discussion

village roles
9 townies
1 medic
1 detective
1 cop
1 vigilante
1 veteran
1 hunter (if lynched, chooses one person to kill)
1 oracle
1 town drunk (chooses one person at night, any night action done by that person during that night phase will be blocked)
2 martyr
1 tracker
2 miller (appears as mafia to detective and cop, sided with village)

mafia roles

1 silencer

3 regular mafia
1 stalker (chooses 1 person at night, will know their role in the morning - can only be used 2 times)
1 lawyer (chooses 1 person at night, that person will appear as innocent to the cop/detective)
1 janitor (chooses 1 person at night, if that person is killed during that night phase his/her role will not be revealed - can only be used once)

neutral roles
1 amnesiac

Last edited by sunshineduck; 11-27-2010 at 10:52 PM.
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  #2  
Old 11-26-2010, 10:34 PM
Smushface Smushface is offline
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Location: St. Louis
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I don't like gunsmith.

I think stalker should have his ability reduced to 2 and janitor down to 1.
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  #3  
Old 11-26-2010, 10:36 PM
GGQ GGQ is offline
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If you are going to reduce those abilities as Smushface suggest, which seems reasonable to me, then i'd say replace the gunsmith with the silencer.
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  #4  
Old 11-27-2010, 02:58 AM
MintzMachete MintzMachete is offline
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gunsmith is great in em, but i think it would be op here. tbh replace it with a blue and keep mafia abilities.
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  #5  
Old 11-27-2010, 02:59 AM
MintzMachete MintzMachete is offline
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actually add another goon but keep killing power the same...
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  #6  
Old 11-27-2010, 04:08 AM
sunshineduck sunshineduck is offline
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Quote:
Originally Posted by Smushface View Post
I don't like gunsmith.

I think stalker should have his ability reduced to 2 and janitor down to 1.
doing this and replacing gunsmith with silencer
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  #7  
Old 11-27-2010, 05:07 AM
[Y] [Y] is offline
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Let's see if we're ready to handle silencer...

Also, is the process for recruiting the silencer staying the same as past games?
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