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Map Making Discuss everything related to creating new levels here. |
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#1
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ball_pulse
Version 1.4.1 Download: http://www.qfpost.com/download.do?ge...5f52031b36e2eb UPDATE: Version 1.4.1b with original/brighter background: http://www.qfpost.com/download.do?ge...56e1f66ed527d5 Hosted at: =AIR= EU Server | {ball} new maps Design history: 12/22/10: v1.4.1 - Removed spawn from outside of play area to fix bug. 12/21/10: v1.4 - fixed parallax issues for moving background (thanks, Nikon!) 12/21/10: v1.3 - Darkened the background, made the exterior background (out of bounds) much darker to differentiate it from the playable area, matched line obstacle color to stroke color, made bottom triangle opposite spawn smaller 12/21/10: v1.2 - initial release. Planned changes: Need to alter texture of area outside of play to differentiate out of bounds Some of the edges (e.g. triangle lines) aren't seemless; need to smooth them out I welcome constructive feedback. Last edited by tgleaf; 12-23-2010 at 08:18 AM. |
#2
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I can't comment on the gameplay, but I must say it looks really pretty.
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#3
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Yeah, I wonder how it's going to play. I know I am the one with annoying bg's but this bg seems like it would be kinda seasick-ish. but again, I don't know yet, haven't played it.
Congrats on your 2000 post TG! |
#4
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this is like ball focus on acid
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#5
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Well, I'm worried that the background is too bright, but I haven't figured out how to darken it without making the blues too dark.
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#6
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Quote:
(Man, this thread is like a instant relay chat, it's getting posts like every 15 seconds.) |
#7
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Added to =AIR= EU Server for testing.
EDIT: I really like the background, but couldn't test the map, each time I changed into the map people started complaining about the background then some a-hole would vote changeMap. My suggestion, would be to make the map a little darker. Last edited by mlopes; 12-21-2010 at 03:39 PM. |
#8
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I was worried about that. I'll make it darker and re-upload. Again, thanks for hosting it!
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#9
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's looking great !
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#10
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New version (darker background; see Design history for details)... see top post for download link.
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#11
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I really don't get it what's with people complaining about light backgrounds when they spent their whole day looking at software and webpages with white background without complaining.
I really liked the original background, sometimes it seems people complain just to draw attention or something like that. I tried the map twice, both times got it shutdown before even making it to the middle of the map, by vote calls. I uploaded v. 1.3, to =AIR= EU Server. Last edited by mlopes; 12-22-2010 at 12:27 AM. |
#12
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Quote:
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#13
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New version (1.4) available for download in top post. I'll consider this one the "final" test version until I receive more feedback from people who have played it.
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#14
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Hot Damn, how did I miss this?!?
Looks good tgleaf, I like how there is a border within the map instead of the traditional style of borders. |
#15
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Thanks! I'm playing it now on =AIR= EU if anyone cares to join.
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#16
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That explodet is hacking. Care to explain?
Last edited by MajorPayne257; 12-22-2010 at 05:44 AM. |
#17
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You talking about the bot, dude?
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#18
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What so now bots have permission to hack? God this world is falling apart.
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#19
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I uploaded the latest version but only played 2v2 yet. Also I wanted to make a bug report. Sometimes I spawn outside the playing are. Here is a screenshot.
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#20
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Hah! I knew it wasn't just bots who were hacking.
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#21
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Sorry about that! The editor often adds a spawn in a random location and I usually remember to check for that. Now fixed in v1.4.1 (available in top post).
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#22
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Is there any chance the ball can get stuck between the goal and that thing behind it?
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#23
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Wrong file, you uploaded the .alte file
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#24
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Last edited by tgleaf; 12-22-2010 at 06:30 PM. |
#25
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Several people have commented that they liked the brighter background better. I certainly did. So I've added it as a download option in the top post (v1.4.1b).
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#26
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I just tried this map on AIR EU, seems pretty good, and the graphics too. Just one minor nitpick, the spawn triangles could be anti-aliased a bit as they look a bit "rough" which seems a little inconsistent with the rest of the smooth map.
Nice one overall. |
#27
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I will add both versions to =AIR= EU Server, I'll call ball_pulseB to the brighter one.
The parallax looks so nice on that background. |
#28
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I played it today, here are my impressions;
Apart from that, it's great ! The obstacles are well-placed and looking good. |
#29
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Got to try it a couple of times and I'm sorry to say that... it looks really good! And plays quite well too. As much as I'm trying to find bad things to say about this map, there's not much to dislike.
The background looks great and it's true that it really shines in the brighter version, but it's also a bit agressive on the eye. Even if people work/surf on bright stuff all the time, those don't require the same level of constant attention as a fast paced game, where over-brightness can quickly get tiring. That's why I'd rather stick with the darker one, even if it doesn't look as good. The spawns are cool as hell and add a unique element to the map. That said, I wonder about the impact on the gameplay. The huge obstacles sheltering the spawns could also prevent the action to develop in the upper part of the map. I guess more serious testing will tell. In my opinion, maybe the only part that could use some tweaking right now would be the goal areas. In their current form, it feels like they don't offer many opportunities for trick shots. Perhaps you place the two little bars differently. Also reversing the triangle in front of them, or mirroring it into a diamond, could be interesting. Someone (not her) also said it was too short, but if it is, it didn't bother me yet. Impressive job all around, you're definitely on to something! |
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