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Map Making Discuss everything related to creating new levels here.

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  #1  
Old 12-21-2010, 08:33 AM
tgleaf tgleaf is offline
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Default ball_pulse







Version 1.4.1 Download: http://www.qfpost.com/download.do?ge...5f52031b36e2eb

UPDATE: Version 1.4.1b with original/brighter background: http://www.qfpost.com/download.do?ge...56e1f66ed527d5

Hosted at: =AIR= EU Server | {ball} new maps

Design history:
12/22/10: v1.4.1 - Removed spawn from outside of play area to fix bug.
12/21/10: v1.4 - fixed parallax issues for moving background (thanks, Nikon!)
12/21/10: v1.3 - Darkened the background, made the exterior background (out of bounds) much darker to differentiate it from the playable area, matched line obstacle color to stroke color, made bottom triangle opposite spawn smaller
12/21/10: v1.2 - initial release.

Planned changes:
Need to alter texture of area outside of play to differentiate out of bounds
Some of the edges (e.g. triangle lines) aren't seemless; need to smooth them out

I welcome constructive feedback.

Last edited by tgleaf; 12-23-2010 at 08:18 AM.
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  #2  
Old 12-21-2010, 08:35 AM
Evan20000 Evan20000 is offline
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I can't comment on the gameplay, but I must say it looks really pretty.
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  #3  
Old 12-21-2010, 08:38 AM
Nikon Nikon is offline
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Yeah, I wonder how it's going to play. I know I am the one with annoying bg's but this bg seems like it would be kinda seasick-ish. but again, I don't know yet, haven't played it.

Congrats on your 2000 post TG!
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  #4  
Old 12-21-2010, 08:40 AM
nobodyhome nobodyhome is offline
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this is like ball focus on acid
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  #5  
Old 12-21-2010, 08:41 AM
tgleaf tgleaf is offline
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Quote:
Originally Posted by Nikon View Post
Yeah, I wonder how it's going to play. I know I am the one with annoying bg's but this bg seems like it would be kinda seasick-ish. but again, I don't know yet, haven't played it.

Congrats on your 2000 post TG!
Well, I'm worried that the background is too bright, but I haven't figured out how to darken it without making the blues too dark.
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  #6  
Old 12-21-2010, 08:43 AM
Nikon Nikon is offline
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Quote:
Originally Posted by tgleaf View Post
Well, I'm worried that the background is too bright, but I haven't figured out how to darken it without making the blues too dark.
Well, like always I can help you. So the next time you are online on ichat or W.E we can chat.

(Man, this thread is like a instant relay chat, it's getting posts like every 15 seconds.)
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  #7  
Old 12-21-2010, 02:56 PM
mlopes mlopes is offline
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Added to =AIR= EU Server for testing.

EDIT:

I really like the background, but couldn't test the map, each time I changed into the map people started complaining about the background then some a-hole would vote changeMap.

My suggestion, would be to make the map a little darker.

Last edited by mlopes; 12-21-2010 at 03:39 PM.
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  #8  
Old 12-21-2010, 04:39 PM
tgleaf tgleaf is offline
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Quote:
Originally Posted by mlopes View Post
My suggestion, would be to make the map a little darker.
I was worried about that. I'll make it darker and re-upload. Again, thanks for hosting it!
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  #9  
Old 12-21-2010, 06:17 PM
Demuyt Demuyt is offline
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's looking great !
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  #10  
Old 12-21-2010, 07:32 PM
tgleaf tgleaf is offline
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New version (darker background; see Design history for details)... see top post for download link.
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  #11  
Old 12-22-2010, 12:23 AM
mlopes mlopes is offline
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I really don't get it what's with people complaining about light backgrounds when they spent their whole day looking at software and webpages with white background without complaining.

I really liked the original background, sometimes it seems people complain just to draw attention or something like that. I tried the map twice, both times got it shutdown before even making it to the middle of the map, by vote calls.

I uploaded v. 1.3, to =AIR= EU Server.

Last edited by mlopes; 12-22-2010 at 12:27 AM.
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  #12  
Old 12-22-2010, 01:14 AM
tgleaf tgleaf is offline
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Quote:
Originally Posted by mlopes View Post
I really don't get it what's with people complaining about light backgrounds when they spent their whole day looking at software and webpages with white background without complaining.

I really liked the original background, sometimes it seems people complain just to draw attention or something like that. I tried the map twice, both times got it shutdown before even making it to the middle of the map, by vote calls.

I uploaded v. 1.3, to =AIR= EU Server.
I like the original background better, too. It looks more interesting and unique. Maybe I'll post it for download again.
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  #13  
Old 12-22-2010, 03:48 AM
tgleaf tgleaf is offline
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New version (1.4) available for download in top post. I'll consider this one the "final" test version until I receive more feedback from people who have played it.
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  #14  
Old 12-22-2010, 03:59 AM
Ajuk999 Ajuk999 is offline
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Hot Damn, how did I miss this?!?

Looks good tgleaf, I like how there is a border within the map instead of the traditional style of borders.
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  #15  
Old 12-22-2010, 04:33 AM
tgleaf tgleaf is offline
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Quote:
Originally Posted by Ajuk999 View Post
Hot Damn, how did I miss this?!?

Looks good tgleaf, I like how there is a border within the map instead of the traditional style of borders.
Thanks! I'm playing it now on =AIR= EU if anyone cares to join.
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  #16  
Old 12-22-2010, 05:36 AM
MajorPayne257 MajorPayne257 is offline
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That explodet is hacking. Care to explain?

Last edited by MajorPayne257; 12-22-2010 at 05:44 AM.
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  #17  
Old 12-22-2010, 05:55 AM
tgleaf tgleaf is offline
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Quote:
Originally Posted by MajorPayne257 View Post
That explodet is hacking. Care to explain?
You talking about the bot, dude?
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  #18  
Old 12-22-2010, 06:07 AM
MajorPayne257 MajorPayne257 is offline
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Quote:
Originally Posted by tgleaf View Post
You talking about the bot, dude?
What so now bots have permission to hack? God this world is falling apart.
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  #19  
Old 12-22-2010, 12:35 PM
mlopes mlopes is offline
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I uploaded the latest version but only played 2v2 yet. Also I wanted to make a bug report. Sometimes I spawn outside the playing are. Here is a screenshot.
Attached Images
File Type: jpg altitude 2010-12-22 12-25-28-064.jpg (10.8 KB, 14 views)
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  #20  
Old 12-22-2010, 04:59 PM
MajorPayne257 MajorPayne257 is offline
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Hah! I knew it wasn't just bots who were hacking.
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  #21  
Old 12-22-2010, 05:50 PM
tgleaf tgleaf is offline
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Quote:
Originally Posted by mlopes View Post
I uploaded the latest version but only played 2v2 yet. Also I wanted to make a bug report. Sometimes I spawn outside the playing are. Here is a screenshot.
Sorry about that! The editor often adds a spawn in a random location and I usually remember to check for that. Now fixed in v1.4.1 (available in top post).
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  #22  
Old 12-22-2010, 05:54 PM
Radium Radium is offline
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Is there any chance the ball can get stuck between the goal and that thing behind it?
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  #23  
Old 12-22-2010, 06:06 PM
mlopes mlopes is offline
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Quote:
Originally Posted by tgleaf View Post
Sorry about that! The editor often adds a spawn in a random location and I usually remember to check for that. Now fixed in v1.4.1 (available in top post).
Wrong file, you uploaded the .alte file
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  #24  
Old 12-22-2010, 06:26 PM
tgleaf tgleaf is offline
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Quote:
Originally Posted by mlopes View Post
Wrong file, you uploaded the .alte file
Gulp. brb.

Done.

Last edited by tgleaf; 12-22-2010 at 06:30 PM.
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  #25  
Old 12-23-2010, 08:19 AM
tgleaf tgleaf is offline
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Several people have commented that they liked the brighter background better. I certainly did. So I've added it as a download option in the top post (v1.4.1b).
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  #26  
Old 12-23-2010, 09:40 AM
Tekn0 Tekn0 is offline
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I just tried this map on AIR EU, seems pretty good, and the graphics too. Just one minor nitpick, the spawn triangles could be anti-aliased a bit as they look a bit "rough" which seems a little inconsistent with the rest of the smooth map.

Nice one overall.
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  #27  
Old 12-23-2010, 10:39 AM
mlopes mlopes is offline
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I will add both versions to =AIR= EU Server, I'll call ball_pulseB to the brighter one.
The parallax looks so nice on that background.
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  #28  
Old 12-23-2010, 03:40 PM
Demuyt Demuyt is offline
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I played it today, here are my impressions;
  • Blue seems to have an advantage over red as the planes blend in the background more easily due to their color and the overall brightness of the map.
  • The spawns are, like Tekno said, a little rough.
  • I feel like the spawns are too close to each other...

Apart from that, it's great ! The obstacles are well-placed and looking good.
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  #29  
Old 12-23-2010, 03:56 PM
Sunaku Sunaku is offline
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Got to try it a couple of times and I'm sorry to say that... it looks really good! And plays quite well too. As much as I'm trying to find bad things to say about this map, there's not much to dislike.

The background looks great and it's true that it really shines in the brighter version, but it's also a bit agressive on the eye. Even if people work/surf on bright stuff all the time, those don't require the same level of constant attention as a fast paced game, where over-brightness can quickly get tiring. That's why I'd rather stick with the darker one, even if it doesn't look as good.

The spawns are cool as hell and add a unique element to the map. That said, I wonder about the impact on the gameplay. The huge obstacles sheltering the spawns could also prevent the action to develop in the upper part of the map. I guess more serious testing will tell.

In my opinion, maybe the only part that could use some tweaking right now would be the goal areas. In their current form, it feels like they don't offer many opportunities for trick shots. Perhaps you place the two little bars differently. Also reversing the triangle in front of them, or mirroring it into a diamond, could be interesting.

Someone (not her) also said it was too short, but if it is, it didn't bother me yet.

Impressive job all around, you're definitely on to something!
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