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  #1  
Old 01-31-2011, 09:52 PM
Danielle Danielle is offline
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Default Plane Stats (FAO Lam or Karl)

Is there any chance we can get an updated list of the below, please?

Quote:
Originally Posted by lamster View Post
Here's a partial data dump. Some stuff (remote mine, flak explosion stats, etc) is still missing and will be added later. Feel free to suggest additional data that you'd like to see, formatting improvements, and a good place to integrate this data into the game UI.
Code:
Biplane
      health: 250.0
       speed: 9.87
        turn: 6.5
      weight: 1.02
  Dogfighter
      primary
        cooldown: 0.16666667 sec
          energy: 260.0
          damage: 38
    secondary
        cooldown: 0.06666667 sec
          energy: 115.2
          damage: 27
  Recoilless Gun
      primary
        cooldown: 0.16666667 sec
          energy: 260.0
          damage: 38
    secondary
        cooldown: 0.06666667 sec
          energy: 120.0
          damage: 26
  Heavy Cannon
      primary
        cooldown: 0.4 sec
          energy: 630.0
          damage: 109
    secondary
        cooldown: 0.06666667 sec
          energy: 120.0
          damage: 20
Bomber
      health: 275.0
       speed: 9.0
        turn: 7.0
      weight: 1.15
  Suppressor
      primary
        cooldown: 0.21756 sec
          energy: 380.0
          damage: 56
       explosion: 30 damage, 0.5 knockback, radius 78
    secondary
        cooldown: 0.1296 sec
          energy: 225.0
          damage: 35
  Bombs
      primary
        cooldown: 0.21756 sec
          energy: 380.0
          damage: 56
       explosion: 30 damage, 0.5 knockback, radius 78
    secondary
        cooldown: 0.136 sec
          energy: 380.0
          damage: 30
       explosion: 60 damage, 0.5 knockback, radius 85
  Flak Tailgun
      primary
        cooldown: 0.21756 sec
          energy: 380.0
          damage: 56
       explosion: 30 damage, 0.5 knockback, radius 78
    secondary
        cooldown: 0.29700002 sec
          energy: 445.0
          damage: 55
Explodet
      health: 295.0
       speed: 8.916
        turn: 5.6
      weight: 1.25
  Director
      primary
        cooldown: 0.33 sec
          energy: 300.0
          damage: 0
       explosion: 83 damage, 1.8 knockback, radius 93
    secondary
        cooldown: 0.46 sec
          energy: 550.0
          damage: 30
       explosion: 94 damage, 1.8 knockback, radius 94
  Thermobarics
      primary
        cooldown: 0.33 sec
          energy: 300.0
          damage: 0
       explosion: 83 damage, 1.8 knockback, radius 93
    secondary
        cooldown: 0.46 sec
          energy: 550.0
          damage: 30
       explosion: 94 damage, 1.8 knockback, radius 94
  Remote Mine
      primary
        cooldown: 0.33 sec
          energy: 300.0
          damage: 0
       explosion: 83 damage, 1.8 knockback, radius 93
    secondary
        cooldown: 0.35 sec
          energy: 550.0
          damage: 30
Loopy
      health: 190.0
       speed: 10.947
        turn: 8.4
      weight: 0.98

  Tracker
      primary
        cooldown: 0.25 sec
          energy: 307.0
          damage: 39
    secondary
        cooldown: 1.25 sec
          energy: 250.0
          damage: 20
             emp: 30% energy drained + no afterburners and reduced turning for 2.0 sec
  Double Fire
      primary
        cooldown: 0.25 sec
          energy: 369.93503
          damage: 2 x 29.25
    secondary
        cooldown: 1.25 sec
          energy: 250.0
          damage: 20
             emp: 30% energy drained + no afterburners and reduced turning for 2.0 sec
  Acid Bomb
      primary
        cooldown: 0.25 sec
          energy: 307.0
          damage: 39
    secondary
        cooldown: 0.87 sec
          energy: 600.0
          damage: 10
            acid: 67.0 damage over 3.0 sec + 33% damage amplification
Miranda
      health: 180.0
       speed: 9.374
        turn: 7.0
      weight: 0.98
  Trickster
      primary
        cooldown: 0.1 sec
          energy: 130.0
          damage: 26
    secondary
  Laser
      primary
        cooldown: 0.1 sec
          energy: 130.0
          damage: 260.0 over 0.8045 sec, length 273.0
    secondary
  Time Anchor
      primary
        cooldown: 0.1 sec
          energy: 130.0
          damage: 26
    secondary
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  #2  
Old 01-31-2011, 11:20 PM
Polio Polio is offline
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Second this.
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  #3  
Old 01-31-2011, 11:30 PM
lamster lamster is offline
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Updated January 31st, 2011:
Code:
Biplane
      health: 250.0
       speed: 9.87
        turn: 6.6
      weight: 1.02
  Dogfighter
      primary
        cooldown: 0.16666667 sec
          energy: 260.0
          damage: 39
    secondary
        cooldown: 0.06666667 sec
          energy: 112.32
          damage: 28
  Recoilless Gun
      primary
        cooldown: 0.16666667 sec
          energy: 260.0
          damage: 39
    secondary
        cooldown: 0.06666667 sec
          energy: 117.0
          damage: 26
  Heavy Cannon
      primary
        cooldown: 0.4 sec
          energy: 630.0
          damage: 112
    secondary
        cooldown: 0.06666667 sec
          energy: 108.0
          damage: 20
Bomber
      health: 275.0
       speed: 9.0
        turn: 6.8
      weight: 1.15
  Suppressor
      primary
        cooldown: 0.21756 sec
          energy: 380.0
          damage: 56
       explosion: 30 damage, 0.5 knockback, radius 78
    secondary
        cooldown: 0.1296 sec
          energy: 225.0
          damage: 35
  Bombs
      primary
        cooldown: 0.21756 sec
          energy: 380.0
          damage: 56
       explosion: 30 damage, 0.5 knockback, radius 78
    secondary
        cooldown: 0.136 sec
          energy: 380.0
          damage: 30
       explosion: 60 damage, 0.5 knockback, radius 85
  Flak Tailgun
      primary
        cooldown: 0.21756 sec
          energy: 380.0
          damage: 56
       explosion: 30 damage, 0.5 knockback, radius 78
    secondary
        cooldown: 0.29700002 sec
          energy: 445.0
          damage: 55
Explodet
      health: 295.0
       speed: 8.916
        turn: 5.6
      weight: 1.25
  Director
      primary
        cooldown: 0.33 sec
          energy: 300.0
          damage: 0
       explosion: 83 damage, 1.8 knockback, radius 93
    secondary
        cooldown: 0.46 sec
          energy: 550.0
          damage: 30
       explosion: 94 damage, 1.8 knockback, radius 94
  Thermobarics
      primary
        cooldown: 0.33 sec
          energy: 300.0
          damage: 0
       explosion: 83 damage, 1.8 knockback, radius 93
    secondary
        cooldown: 0.46 sec
          energy: 550.0
          damage: 30
       explosion: 94 damage, 1.8 knockback, radius 94
  Remote Mine
      primary
        cooldown: 0.33 sec
          energy: 300.0
          damage: 0
       explosion: 83 damage, 1.8 knockback, radius 93
    secondary
        cooldown: 0.66 sec
          energy: 550.0
          damage: 30
Loopy
      health: 190.0
       speed: 10.947
        turn: 8.4
      weight: 0.98

  Tracker
      primary
        cooldown: 0.25 sec
          energy: 307.0
          damage: 39
    secondary
        cooldown: 1.25 sec
          energy: 250.0
          damage: 20
             emp: 30% energy drained + no afterburners and reduced turning for 2.0 sec
  Double Fire
      primary
        cooldown: 0.25 sec
          energy: 369.93503
          damage: 2 x 29.25
    secondary
        cooldown: 1.25 sec
          energy: 250.0
          damage: 20
             emp: 30% energy drained + no afterburners and reduced turning for 2.0 sec
  Acid Bomb
      primary
        cooldown: 0.25 sec
          energy: 307.0
          damage: 39
    secondary
        cooldown: 0.87 sec
          energy: 600.0
          damage: 10
            acid: 67.0 damage over 3.0 sec + 33% damage amplification
Miranda
      health: 180.0
       speed: 9.374
        turn: 7.0
      weight: 0.98
  Trickster
      primary
        cooldown: 0.1 sec
          energy: 130.0
          damage: 26
    secondary
  Laser
      primary
        cooldown: 0.1 sec
          energy: 130.0
          damage: 270.0 over 0.812 sec, length 276.0
    secondary
  Time Anchor
      primary
        cooldown: 0.1 sec
          energy: 130.0
          damage: 26
    secondary
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  #4  
Old 01-31-2011, 11:40 PM
Ribilla Ribilla is offline
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mmmmmmm, stats.

Is there any info on the damage of a charged shot, warp damage, or on the reduction in energy regeneration while charging?
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  #5  
Old 01-31-2011, 11:41 PM
[Y] [Y] is offline
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Thanks for the updated number stats, but where are the randa secondaries?

Last edited by [Y]; 01-31-2011 at 11:47 PM.
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  #6  
Old 01-31-2011, 11:50 PM
Danielle Danielle is offline
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Thank you, kind sir.
Also thank you for the super speedy response.
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  #7  
Old 01-31-2011, 11:57 PM
Polio Polio is offline
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Quote:
Originally Posted by Danielle View Post
Thank you, kind sir.
Also thank you for the super speedy response.
Second this.
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  #8  
Old 02-01-2011, 12:03 AM
Nikon Nikon is offline
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Hey lam, thanks for doing that, but could I ask for one more? Could you put that as it's own sticky thread in the news part? so we can access it anytime?
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  #9  
Old 02-01-2011, 12:04 AM
lamster lamster is offline
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Perhaps somebody could format it nicely and put it on the wiki? If they post the link I'll look it over and try to fill in missing stats.
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  #10  
Old 02-01-2011, 12:15 AM
Demuyt Demuyt is offline
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Quote:
Originally Posted by lamster View Post
Perhaps somebody could format it nicely and put it on the wiki? If they post the link I'll look it over and try to fill in missing stats.
I will do it tomorrow !
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  #11  
Old 02-01-2011, 12:34 AM
Pieface Pieface is offline
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Thanks Demuyt! I'd recommend adding it to the Unofficial Guide for now - I'm in the process of coming up with a complete TODO list and thinking of how to better organize the wiki and that's probably the best place at the moment.
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  #12  
Old 02-01-2011, 01:16 AM
Nikon Nikon is offline
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awesome pieface, I go there all the time looking for stuff to do but it needs to be updated.
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  #13  
Old 02-01-2011, 01:49 AM
Kennedy Kennedy is offline
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I'd like to do this tonight. How do I create an account on the wiki?
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  #14  
Old 02-01-2011, 01:58 AM
Winters Ark Winters Ark is offline
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I have a question for about the stats:

Does each plane of a different max energy or is the max energy set?

What are the bonuses of Ultra, Heavy and Turbo?

Does weight effect knockback resistance? If not, does it effect speed decline/increase?

Director and Thermobarics have the same damage, knockback and radius. The only difference is the pull or push effect, correct?

Thanks.

(I'm a very stat oriented player. Sorry if this is asking too much.)
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  #15  
Old 02-01-2011, 02:38 AM
Kennedy Kennedy is offline
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I think they all have the same max energy.

Ultracapacitor gives bomber 1540 energy instead of 1150. I imagine it's the same for the rest.

I think you're asking about weight in relation to whale rockets. I believe speed does, I'm not sure about weight.

Correct.
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  #16  
Old 02-01-2011, 04:58 AM
Kennedy Kennedy is offline
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http://nimblygames.com/wiki/index.ph...ane_Statistics

Done.

It seems like Remote Mine is missing some information.
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  #17  
Old 02-01-2011, 05:16 AM
Winters Ark Winters Ark is offline
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Quote:
Originally Posted by Kennedy View Post
I think they all have the same max energy.

Ultracapacitor gives bomber 1540 energy instead of 1150. I imagine it's the same for the rest.

I think you're asking about weight in relation to whale rockets. I believe speed does, I'm not sure about weight.

Correct.
I was asking because of Bomber bombs and Explodet rockets/mines. That's one of the two things that came to mind when I read 'weight'.
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  #18  
Old 02-01-2011, 11:49 AM
JWhatever JWhatever is offline
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Quote:
Minerva
:O

Can you add the green and the blue perks aswell?
http://altitudegame.com/forums/showp...6&postcount=82

-J
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  #19  
Old 02-01-2011, 07:02 PM
Demuyt Demuyt is offline
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Nice Kennedy thanks for adding the stats ! I fixed Minerva , and I'm adding the Blue and Green perk stats right now.
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  #20  
Old 02-01-2011, 07:27 PM
Demuyt Demuyt is offline
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Green and Blue perk pages updated with Stats !

Green

Blue
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  #21  
Old 02-01-2011, 07:42 PM
Ribilla Ribilla is offline
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Just looking around the wiki, someone might want to replace the 'smart bombs' description under red perks.

EDIT: Also add red perks to the category, perks.
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  #22  
Old 02-01-2011, 09:05 PM
Kennedy Kennedy is offline
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I fixed the smart bombs description
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  #23  
Old 02-01-2011, 10:22 PM
Stormich Stormich is offline
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A huge thank you to all of you involved in this. I'm so happy to finally see all the stats

Also is that on ace instincts true? That it loses 60% of its bonuses when EMPed? This is a real WTF moment for me, I've never heard of that lol

EDIT: Oh also, what's the standard energy regen rate?

Last edited by Stormich; 02-01-2011 at 10:44 PM.
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  #24  
Old 02-01-2011, 11:58 PM
Kennedy Kennedy is offline
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Who should we email for cp?
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  #25  
Old 02-02-2011, 12:03 AM
Karl Karl is offline
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Quote:
Originally Posted by Kennedy View Post
Who should we email for cp?
Instead of posting point requests to the forum please email support@nimblygames.com with the subject "Community Points Request", and be sure you include your Altitude nickname and a description of your major contributions. Thanks.
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  #26  
Old 02-02-2011, 02:07 AM
peww peww is offline
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is there any information on how miranda's reverse works? Like it's energy costs and cooldown. i searched all over the forum and the wiki and still can't find how exactly it works
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  #27  
Old 03-08-2011, 04:08 PM
Boko Boko is offline
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Quote:
Originally Posted by Stormich View Post
EDIT: Oh also, what's the standard energy regen rate?
Bumping for info. I know you have 1000 standard energy and 1350 with ultracap, so how much default energy regen (%?) does a plane have per second?

Last edited by Boko; 03-08-2011 at 04:12 PM.
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  #28  
Old 03-08-2011, 08:05 PM
Karl Karl is offline
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Quote:
Originally Posted by Boko View Post
Bumping for info. I know you have 1000 standard energy and 1350 with ultracap, so how much default energy regen (%?) does a plane have per second?
Loopy: 600
Bomber: 450
Explodet: 390
Biplane: 600
Miranda: 390
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  #29  
Old 03-08-2011, 08:10 PM
XX1 XX1 is offline
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Quote:
Originally Posted by Karl View Post
Loopy: 600
Bomber: 450
Explodet: 390
Biplane: 600
Miranda: 390
How much would it be, you have Turbocharger equipped?
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  #30  
Old 03-08-2011, 09:48 PM
Karl Karl is offline
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Quote:
Originally Posted by XX1 View Post
How much would it be, you have Turbocharger equipped?
+20% for all planes. So loopy would be +720 energy/second.
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  #31  
Old 03-08-2011, 10:26 PM
Pieface Pieface is offline
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Currently trying to finish up the wiki plane stats table... can you tell us the cooldown, energy, and damage for the biplane secondaries as well as the damage, knockback, and radius for remote mine and the exact effects flexi gives you?

Thanks!
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  #32  
Old 03-09-2011, 12:58 AM
Boko Boko is offline
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Quote:
Originally Posted by Pieface View Post
Currently trying to finish up the wiki plane stats table... can you tell us the cooldown, energy, and damage for the biplane secondaries as well as the damage, knockback, and radius for remote mine and the exact effects flexi gives you?

Thanks!
<3 I already looked on the wiki but couldn't find it there.

I want/demand 1 cp for bringing this up.
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  #33  
Old 03-09-2011, 01:33 AM
Karl Karl is offline
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Quote:
Originally Posted by Pieface View Post
Currently trying to finish up the wiki plane stats table... can you tell us the cooldown, energy, and damage for the biplane secondaries as well as the damage, knockback, and radius for remote mine and the exact effects flexi gives you?

Thanks!
SHORT_RANGE_DAMAGE_RECOILLESS = 26;
SHORT_RANGE_AMMO_RECOILLESS = 117;
SHORT_RANGE_DAMAGE_DOGFIGHTER = 28;
SHORT_RANGE_AMMO_DOGFIGHTER = SHORT_RANGE_AMMO_RECOILLESS * 0.96f;
SHORT_RANGE_COOLDOWN = 1f / 15f; // seconds
SHORT_RANGE_SPEED = 16f;
SHORT_RANGE_RANGE = 90f;
SHORT_RANGE_PIERCE_DAMAGE_FRACTIONS_RECOILLESS = new float[] { 0.70f, 0.40f }; // aka 2nd target takes 70% dmg, 3rd takes 40%
SHORT_RANGE_PIERCE_DAMAGE_FRACTIONS_DOGFIGHTER = new float[] { 0.75f, 0.45f };

SHORT_HC_RANGE_DAMAGE = 20;
SHORT_HC_RANGE_AMMO = 108;
SHORT_HC_RANGE_COOLDOWN = 1f / 15f; // seconds
SHORT_HC_RANGE_SPEED = 16f;
SHORT_HC_RANGE_RANGE = 80f; // pixels

Explo:
MINE_FIRE_AMMO = 550;
MINE_FIRE_COOLDOWN = Const.sec(0.46f);
BLAST_RADIUS = 94;
BLAST_DAMAGE = 50;
BLAST_BOUNCE_MOD = 1.8f;
DIRECT_DAMAGE = 30;

blastDamage = BLAST_DAMAGE;
blastBounceMod = BLAST_BOUNCE_MOD;
blastRadius = BLAST_RADIUS;
selfDamageModifier = = 0.5f;
if (remoteMinePerkEquipped) {
Lifetime = 4 seconds
blastDamage += DIRECT_DAMAGE + 8;
blastRadius += 15;
blastBounceMod *= 1.03f;
selfDamageModifier /= 2f;
}

knockback effect
// based on how close a plane is to center of the explosion and the planes weight... aka this math
blastFraction = Math.min(1f, (blastRadius - distance) / (radius * (1 - .35)));
momentum = 5f * blastBounceMod * blastFraction / plane.getWeight();
// biplane weight 1.02, bomber 1.15, explo 1.25, loopy 0.98, miranda 0.98

Flexible wings:
20% faster turning
0.6% less speed lost on hard turns
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  #34  
Old 03-09-2011, 05:49 AM
vintage vintage is offline
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Well, this is the first time I've seen this thread...

Quote:
Originally Posted by Pieface View Post
Currently trying to finish up the wiki plane stats table...
Quote:
Originally Posted by Karl View Post
lots of information
I edited the wiki plane stats as best I could given the information found here. Plus I made it slightly prettier.

I purposefully left out the biplane's secondary range, speed, and piercing because no other weapon has that information. I also left out the momentum from the blast of an Explodet's secondary attack because an equation would look ugly and not everyone would understand it.

We're still lacking the explosion stats from the bomber's flak tail gun.

I'm also confused by the Explodet since Lamster's information seems to contradict Karl's information. According to Lamster, the Director and Thermo's secondary does 30 damage and the explosion does 94 damage. However, if I'm reading Karl's code correctly it would appear that the secondary does 30 damage and the explosion does 50 damage. My guess is that Lamster just copied the wrong number given that the blast radius is 94...?

Could someone double check the Explodet section?

Can we just get the code for all of the planes' statistics?!

No, seriously, this is just so much clearer than plain old numbers.

Quote:
Originally Posted by lamster View Post
Perhaps somebody could format it nicely and put it on the wiki? If they post the link I'll look it over and try to fill in missing stats.
http://nimblygames.com/wiki/index.ph...ane_Statistics
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  #35  
Old 03-09-2011, 06:32 AM
lamster lamster is offline
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The mineDamage=94 number is incorrect -- it comes from a typo in the "pretty printer" -- 30 (direct) / 50 (splash) are the correct damage values for Director/Thermobaric mines.
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  #36  
Old 03-09-2011, 06:39 AM
lamster lamster is offline
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Bomber Flak:

LIFETIME = Const.sec(0.45f);
FIRE_SPEED = 20f;
AMMO = 445f;
COOLDOWN = Const.sec(.27f * 1.1f);
DIRECT_HIT_DAMAGE = 55;
BLAST_DAMAGE = 30;
BLAST_BOUNCE_MOD = .5f;
BLAST_SELF_DAMAGE_MODIFIER = 1f;
BLAST_RADIUS = 78;
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  #37  
Old 03-09-2011, 06:54 AM
Winters Ark Winters Ark is offline
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Quote:
Originally Posted by Ribilla View Post
mmmmmmm, stats.

Is there any info on the damage of a charged shot, warp damage, or on the reduction in energy regeneration while charging?
Charge shot damage for Trickster and Time Anchor would be much appreciated. Laser is already up there, but the energy consumption from reverse/Time Anchor, warp, warp damage, and energy regeneration rate while charging aren't up there yet. Could we please get these?
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  #38  
Old 03-10-2011, 01:47 AM
Karl Karl is offline
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Quote:
Originally Posted by Winters Ark View Post
Charge shot damage for Trickster and Time Anchor would be much appreciated. Laser is already up there, but the energy consumption from reverse/Time Anchor, warp, warp damage, and energy regeneration rate while charging aren't up there yet. Could we please get these?
CHARGE_SHOT_AMMO = 130;
CHARGE_MIN_DAMAGE = 26;
CHARGE_MAX_DAMAGE = 122;
CHARGE_SHOT_COOLDOWN = Const.sec(0.1f);
CHARGE_SHOT_SPEED = 23f;
CHARGE_SHOT_RANGE = 620f;
TELEPORT_COOLDOWN = Const.sec(0f);
TELEPORT_CHARGEUP_TIME = Const.sec(.2f);
TELEPORT_AMMO = 598f;
TELEPORT_DISTANCE = 90f;
TELEPORT_DAMAGE = 88f;

REVERSE_COOLDOWN = Const.sec(0.66f);
REVERSE_AMMO = 280f;

LASER_ACTIVE_AMMO_MODIFIER = 0.5f;
CHARGING_UP_AMMO_MODIFIER = -0.6f;
CHARGE_MAXED_AMMO_MODIFIER = 0.5f;

charge shot ammo and damage is complicated cause it's based on how long you've charged so I'm not gona post the math for it.
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  #39  
Old 03-10-2011, 05:16 AM
vintage vintage is offline
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I put my best representation of that information onto the wiki, but I'm still uncertain about the charged shot for the three red perks. This is my best guess:

Trickster: Energy = [130,???] and Damage = [26,122]
Laser: Energy = [130,???] and Damage = [26,???]
TA: Energy = [130,???] and Damage = [26,122]

In words, I'm saying that I think if I click the fire button, then I will use 130 energy and do 26 damage for all three red perks. But, if I hold down the fire button until I reach the maximum charge, then I don't know how much energy I'm using. Also, I don't know how much damage I'd do as a Laser Randa shooting as charged a shot as possible without the laser activating.
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  #40  
Old 03-10-2011, 06:05 AM
Kennedy Kennedy is offline
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Can whoever reformatted the table I made on the Wiki tell me how you made it look so pretty?
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