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#1
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Plane Stats (FAO Lam or Karl)
Is there any chance we can get an updated list of the below, please?
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#2
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Second this.
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#3
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Updated January 31st, 2011:
Code:
Biplane health: 250.0 speed: 9.87 turn: 6.6 weight: 1.02 Dogfighter primary cooldown: 0.16666667 sec energy: 260.0 damage: 39 secondary cooldown: 0.06666667 sec energy: 112.32 damage: 28 Recoilless Gun primary cooldown: 0.16666667 sec energy: 260.0 damage: 39 secondary cooldown: 0.06666667 sec energy: 117.0 damage: 26 Heavy Cannon primary cooldown: 0.4 sec energy: 630.0 damage: 112 secondary cooldown: 0.06666667 sec energy: 108.0 damage: 20 Bomber health: 275.0 speed: 9.0 turn: 6.8 weight: 1.15 Suppressor primary cooldown: 0.21756 sec energy: 380.0 damage: 56 explosion: 30 damage, 0.5 knockback, radius 78 secondary cooldown: 0.1296 sec energy: 225.0 damage: 35 Bombs primary cooldown: 0.21756 sec energy: 380.0 damage: 56 explosion: 30 damage, 0.5 knockback, radius 78 secondary cooldown: 0.136 sec energy: 380.0 damage: 30 explosion: 60 damage, 0.5 knockback, radius 85 Flak Tailgun primary cooldown: 0.21756 sec energy: 380.0 damage: 56 explosion: 30 damage, 0.5 knockback, radius 78 secondary cooldown: 0.29700002 sec energy: 445.0 damage: 55 Explodet health: 295.0 speed: 8.916 turn: 5.6 weight: 1.25 Director primary cooldown: 0.33 sec energy: 300.0 damage: 0 explosion: 83 damage, 1.8 knockback, radius 93 secondary cooldown: 0.46 sec energy: 550.0 damage: 30 explosion: 94 damage, 1.8 knockback, radius 94 Thermobarics primary cooldown: 0.33 sec energy: 300.0 damage: 0 explosion: 83 damage, 1.8 knockback, radius 93 secondary cooldown: 0.46 sec energy: 550.0 damage: 30 explosion: 94 damage, 1.8 knockback, radius 94 Remote Mine primary cooldown: 0.33 sec energy: 300.0 damage: 0 explosion: 83 damage, 1.8 knockback, radius 93 secondary cooldown: 0.66 sec energy: 550.0 damage: 30 Loopy health: 190.0 speed: 10.947 turn: 8.4 weight: 0.98 Tracker primary cooldown: 0.25 sec energy: 307.0 damage: 39 secondary cooldown: 1.25 sec energy: 250.0 damage: 20 emp: 30% energy drained + no afterburners and reduced turning for 2.0 sec Double Fire primary cooldown: 0.25 sec energy: 369.93503 damage: 2 x 29.25 secondary cooldown: 1.25 sec energy: 250.0 damage: 20 emp: 30% energy drained + no afterburners and reduced turning for 2.0 sec Acid Bomb primary cooldown: 0.25 sec energy: 307.0 damage: 39 secondary cooldown: 0.87 sec energy: 600.0 damage: 10 acid: 67.0 damage over 3.0 sec + 33% damage amplification Miranda health: 180.0 speed: 9.374 turn: 7.0 weight: 0.98 Trickster primary cooldown: 0.1 sec energy: 130.0 damage: 26 secondary Laser primary cooldown: 0.1 sec energy: 130.0 damage: 270.0 over 0.812 sec, length 276.0 secondary Time Anchor primary cooldown: 0.1 sec energy: 130.0 damage: 26 secondary |
#4
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mmmmmmm, stats.
Is there any info on the damage of a charged shot, warp damage, or on the reduction in energy regeneration while charging? |
#5
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Thanks for the updated number stats, but where are the randa secondaries?
Last edited by [Y]; 01-31-2011 at 11:47 PM. |
#6
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Thank you, kind sir.
Also thank you for the super speedy response. |
#7
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Second this.
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#8
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Hey lam, thanks for doing that, but could I ask for one more? Could you put that as it's own sticky thread in the news part? so we can access it anytime?
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#9
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Perhaps somebody could format it nicely and put it on the wiki? If they post the link I'll look it over and try to fill in missing stats.
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#10
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I will do it tomorrow !
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#11
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Thanks Demuyt! I'd recommend adding it to the Unofficial Guide for now - I'm in the process of coming up with a complete TODO list and thinking of how to better organize the wiki and that's probably the best place at the moment.
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#12
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awesome pieface, I go there all the time looking for stuff to do but it needs to be updated.
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#13
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I'd like to do this tonight. How do I create an account on the wiki?
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#14
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I have a question for about the stats:
Does each plane of a different max energy or is the max energy set? What are the bonuses of Ultra, Heavy and Turbo? Does weight effect knockback resistance? If not, does it effect speed decline/increase? Director and Thermobarics have the same damage, knockback and radius. The only difference is the pull or push effect, correct? Thanks. (I'm a very stat oriented player. Sorry if this is asking too much.) |
#15
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I think they all have the same max energy.
Ultracapacitor gives bomber 1540 energy instead of 1150. I imagine it's the same for the rest. I think you're asking about weight in relation to whale rockets. I believe speed does, I'm not sure about weight. Correct. |
#16
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http://nimblygames.com/wiki/index.ph...ane_Statistics
Done. It seems like Remote Mine is missing some information. |
#17
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I was asking because of Bomber bombs and Explodet rockets/mines. That's one of the two things that came to mind when I read 'weight'.
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#18
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Quote:
Can you add the green and the blue perks aswell? http://altitudegame.com/forums/showp...6&postcount=82 -J |
#19
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Nice Kennedy thanks for adding the stats ! I fixed Minerva , and I'm adding the Blue and Green perk stats right now.
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#21
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Just looking around the wiki, someone might want to replace the 'smart bombs' description under red perks.
EDIT: Also add red perks to the category, perks. |
#22
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I fixed the smart bombs description
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#23
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A huge thank you to all of you involved in this. I'm so happy to finally see all the stats
Also is that on ace instincts true? That it loses 60% of its bonuses when EMPed? This is a real WTF moment for me, I've never heard of that lol EDIT: Oh also, what's the standard energy regen rate? Last edited by Stormich; 02-01-2011 at 10:44 PM. |
#24
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Who should we email for cp?
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#25
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Instead of posting point requests to the forum please email support@nimblygames.com with the subject "Community Points Request", and be sure you include your Altitude nickname and a description of your major contributions. Thanks.
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#26
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is there any information on how miranda's reverse works? Like it's energy costs and cooldown. i searched all over the forum and the wiki and still can't find how exactly it works
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#27
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Bumping for info. I know you have 1000 standard energy and 1350 with ultracap, so how much default energy regen (%?) does a plane have per second?
Last edited by Boko; 03-08-2011 at 04:12 PM. |
#28
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Quote:
Bomber: 450 Explodet: 390 Biplane: 600 Miranda: 390 |
#29
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How much would it be, you have Turbocharger equipped?
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#30
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+20% for all planes. So loopy would be +720 energy/second.
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#31
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Currently trying to finish up the wiki plane stats table... can you tell us the cooldown, energy, and damage for the biplane secondaries as well as the damage, knockback, and radius for remote mine and the exact effects flexi gives you?
Thanks! |
#32
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I want/demand 1 cp for bringing this up. |
#33
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Quote:
SHORT_RANGE_AMMO_RECOILLESS = 117; SHORT_RANGE_DAMAGE_DOGFIGHTER = 28; SHORT_RANGE_AMMO_DOGFIGHTER = SHORT_RANGE_AMMO_RECOILLESS * 0.96f; SHORT_RANGE_COOLDOWN = 1f / 15f; // seconds SHORT_RANGE_SPEED = 16f; SHORT_RANGE_RANGE = 90f; SHORT_RANGE_PIERCE_DAMAGE_FRACTIONS_RECOILLESS = new float[] { 0.70f, 0.40f }; // aka 2nd target takes 70% dmg, 3rd takes 40% SHORT_RANGE_PIERCE_DAMAGE_FRACTIONS_DOGFIGHTER = new float[] { 0.75f, 0.45f }; SHORT_HC_RANGE_DAMAGE = 20; SHORT_HC_RANGE_AMMO = 108; SHORT_HC_RANGE_COOLDOWN = 1f / 15f; // seconds SHORT_HC_RANGE_SPEED = 16f; SHORT_HC_RANGE_RANGE = 80f; // pixels Explo: MINE_FIRE_AMMO = 550; MINE_FIRE_COOLDOWN = Const.sec(0.46f); BLAST_RADIUS = 94; BLAST_DAMAGE = 50; BLAST_BOUNCE_MOD = 1.8f; DIRECT_DAMAGE = 30; blastDamage = BLAST_DAMAGE; blastBounceMod = BLAST_BOUNCE_MOD; blastRadius = BLAST_RADIUS; selfDamageModifier = = 0.5f; if (remoteMinePerkEquipped) { Lifetime = 4 seconds blastDamage += DIRECT_DAMAGE + 8; blastRadius += 15; blastBounceMod *= 1.03f; selfDamageModifier /= 2f; } knockback effect // based on how close a plane is to center of the explosion and the planes weight... aka this math blastFraction = Math.min(1f, (blastRadius - distance) / (radius * (1 - .35))); momentum = 5f * blastBounceMod * blastFraction / plane.getWeight(); // biplane weight 1.02, bomber 1.15, explo 1.25, loopy 0.98, miranda 0.98 Flexible wings: 20% faster turning 0.6% less speed lost on hard turns |
#34
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Well, this is the first time I've seen this thread...
I edited the wiki plane stats as best I could given the information found here. Plus I made it slightly prettier. I purposefully left out the biplane's secondary range, speed, and piercing because no other weapon has that information. I also left out the momentum from the blast of an Explodet's secondary attack because an equation would look ugly and not everyone would understand it. We're still lacking the explosion stats from the bomber's flak tail gun. I'm also confused by the Explodet since Lamster's information seems to contradict Karl's information. According to Lamster, the Director and Thermo's secondary does 30 damage and the explosion does 94 damage. However, if I'm reading Karl's code correctly it would appear that the secondary does 30 damage and the explosion does 50 damage. My guess is that Lamster just copied the wrong number given that the blast radius is 94...? Could someone double check the Explodet section? Can we just get the code for all of the planes' statistics?! No, seriously, this is just so much clearer than plain old numbers. Quote:
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#35
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The mineDamage=94 number is incorrect -- it comes from a typo in the "pretty printer" -- 30 (direct) / 50 (splash) are the correct damage values for Director/Thermobaric mines.
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#36
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Bomber Flak:
LIFETIME = Const.sec(0.45f); FIRE_SPEED = 20f; AMMO = 445f; COOLDOWN = Const.sec(.27f * 1.1f); DIRECT_HIT_DAMAGE = 55; BLAST_DAMAGE = 30; BLAST_BOUNCE_MOD = .5f; BLAST_SELF_DAMAGE_MODIFIER = 1f; BLAST_RADIUS = 78; |
#37
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Charge shot damage for Trickster and Time Anchor would be much appreciated. Laser is already up there, but the energy consumption from reverse/Time Anchor, warp, warp damage, and energy regeneration rate while charging aren't up there yet. Could we please get these?
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#38
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Quote:
CHARGE_MIN_DAMAGE = 26; CHARGE_MAX_DAMAGE = 122; CHARGE_SHOT_COOLDOWN = Const.sec(0.1f); CHARGE_SHOT_SPEED = 23f; CHARGE_SHOT_RANGE = 620f; TELEPORT_COOLDOWN = Const.sec(0f); TELEPORT_CHARGEUP_TIME = Const.sec(.2f); TELEPORT_AMMO = 598f; TELEPORT_DISTANCE = 90f; TELEPORT_DAMAGE = 88f; REVERSE_COOLDOWN = Const.sec(0.66f); REVERSE_AMMO = 280f; LASER_ACTIVE_AMMO_MODIFIER = 0.5f; CHARGING_UP_AMMO_MODIFIER = -0.6f; CHARGE_MAXED_AMMO_MODIFIER = 0.5f; charge shot ammo and damage is complicated cause it's based on how long you've charged so I'm not gona post the math for it. |
#39
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I put my best representation of that information onto the wiki, but I'm still uncertain about the charged shot for the three red perks. This is my best guess:
Trickster: Energy = [130,???] and Damage = [26,122] Laser: Energy = [130,???] and Damage = [26,???] TA: Energy = [130,???] and Damage = [26,122] In words, I'm saying that I think if I click the fire button, then I will use 130 energy and do 26 damage for all three red perks. But, if I hold down the fire button until I reach the maximum charge, then I don't know how much energy I'm using. Also, I don't know how much damage I'd do as a Laser Randa shooting as charged a shot as possible without the laser activating. |
#40
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Can whoever reformatted the table I made on the Wiki tell me how you made it look so pretty?
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