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| Map Making Discuss everything related to creating new levels here. |
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Thread Tools | Display Modes |
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#1
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ball_pegs For your balling pleasure ![]() I think this turned out pretty well even though the background isn't very authentic given the context but I think everything else is pretty close. And hopefully the background as is isn't too distracting. Anyhow, map should be up on the test server so check it out and leave me some feedback. http://www.mediafire.com/?8ttbuos1n64xidy |
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#2
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the half circles at the bottom may lead to the err, trench battle like in cross or something like that. Cluster ****s that too...
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#3
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Not sure about that yet, they're really not that big, at least not on the scale of cross, I am getting some complaints though that the pegs are really hard to see with the background as is. I may just make it black so that they're easier to see, even though it's really amusing to see people run into them. Or maybe Nikon can make me a pro background for it 8).
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#4
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Pretty good job on the graphics, haha I see that you used the same bg as circuitry.
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#5
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Quote:
Seems like some people really hate this map, specifically the pegs, and the frequency it seems, or it's just the fact that they're hard to see with the background. I'm working on some way to fix this, at this point I'm not going to enlarge or remove pegs. I think the biggest problem is people don't pay that much attention to smaller objects around them when they're flying and it's easy to lose track of the pegs until you hit one. If you know what to look for and pay attention they're easy to dodge. |
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#6
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why peggle
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#7
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I really like this one, those pegs provide nice cover.
Pegs are the new pebble, love'em or hate'em! |
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#8
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Like the game peggle
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#9
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Played it again, 6v6, I'm loving this map more each time I play it.
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#10
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i thought the map looked great on the first glance, when i didn't even notice the tiny pegs lol.
seems like those pegs would be the pebble on asteroids.. except there are dozens of them :\ |
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#11
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Lol, at first I just flew as if they weren't there too, and for a while I though they were background.
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#12
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the pegs ruin an otherwise nice map
and as usual with your maps, i still don't get why you insist on putting the spawns in the playing area. |
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