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  #1  
Old 04-12-2011, 12:44 PM
noobage noobage is offline
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Default missile powerup should see turrets as a tracking target

The reason for this is I like to frontload damage on a turret by carrying in a missile powerup as well as my normal weapons. Unfortunatly most of the time i shoot the missile directly at the turret and it trys to track itself onto an enemy who is on the edge of my screen and completely misses my target which was the turret.
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  #2  
Old 04-12-2011, 12:59 PM
Ribilla Ribilla is offline
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+1, I also feel the missile should do slightly more damage against turrets. Currently it is by far the least useful powerup and this might help make it more viable.
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  #3  
Old 04-12-2011, 01:38 PM
Mt.Vesuvius Mt.Vesuvius is offline
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maybe. this is a maybe for me
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  #4  
Old 04-12-2011, 01:46 PM
classicallad classicallad is offline
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I also don't like that the missile comes from underneath the plane often causing damage to the owner not to mention the fact that firing missiles in an enclosed space is almost impossible =S
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  #5  
Old 04-12-2011, 02:06 PM
Mt.Vesuvius Mt.Vesuvius is offline
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Also, i get killed by teammate's missiles and my own sometimes...
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  #6  
Old 04-12-2011, 02:14 PM
classicallad classicallad is offline
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Quote:
Originally Posted by Mt.Vesuvius View Post
Also, i get killed by teammate's missiles and my own sometimes...
hahahah you suck
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  #7  
Old 04-12-2011, 03:04 PM
tomato man tomato man is offline
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Quote:
Originally Posted by classicallad View Post
hahahah you suck
+1 trolololololol!
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  #8  
Old 04-12-2011, 03:20 PM
Mt.Vesuvius Mt.Vesuvius is offline
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Quote:
Originally Posted by classicallad View Post
hahahah you suck
Quote:
Originally Posted by tomato man View Post
+1 trolololololol!
Nou. Don't tell me you've never killed yourself with a missile, because i know you have at some point. You shoot it as a randa and somehow the missile turns around and tracks you. >_>
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  #9  
Old 04-12-2011, 03:31 PM
Premier Stalin Premier Stalin is offline
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Quote:
Originally Posted by Mt.Vesuvius View Post
Nou. Don't tell me you've never killed yourself with a missile, because i know you have at some point. You shoot it as a randa and somehow the missile turns around and tracks you. >_>
If you randa flick a missile, this is what happens. Its cool, usefull, and funny that you fail at it.
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  #10  
Old 04-12-2011, 06:37 PM
Mt.Vesuvius Mt.Vesuvius is offline
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No you're wrong. I know how to randa flick a missile. I've been randa flicking missiles for about a year now. It's different than what im talking about dumby.
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  #11  
Old 04-12-2011, 08:19 PM
tomato man tomato man is offline
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Quote:
Originally Posted by mt.vesuvius View Post
no you're wrong. I know how to randa flick a missile. I've been randa flicking missiles for about a year now. It's different than what im talking about dumby.
you so pro^^
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  #12  
Old 04-12-2011, 11:32 PM
silent skies silent skies is offline
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I once got shot down by a teammate's missile when I had triple golds. It wasn't cool.
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  #13  
Old 04-12-2011, 11:45 PM
Jayfourke Jayfourke is offline
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I love it when my missiles get confused and tag teammates... And yes, the best way to crash into your own missile is to launch it and then double-warp into it. But don't, because it'll hurt.

To be honest, I don't see the missile as the most useless powerup, in fact they're my favourite. I love how sometimes they'll track an enemy halfway across the map, around corners and sharp turns, and how other times, when fired at a cluster of 3+ enemies, they'll go mental and veer off into the ceiling.

It would be nice for them to lock-on to turrets if there were no planes in the area though. And do a touch more damage too.
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  #14  
Old 04-13-2011, 08:37 AM
Stormich Stormich is offline
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Heat seeking missiles can only target things with engines :P
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  #15  
Old 04-13-2011, 08:40 AM
classicallad classicallad is offline
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Come to think of it, they do seem to track smokin planes better. They are heat seeking??
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  #16  
Old 04-13-2011, 11:47 AM
Inofaith Inofaith is offline
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Nah... a missile only does 1 damage to a turret.

With a biplane you can do 8 damage in 1 burst. with nades or laser something similar.

It's better to use missiles to kill planes as it drains 1/2 of health on light planes and 1/3 on heavy planes... much more effective to ensure a kill in combination with 1 HC or 1 Trickster shot from a distance for example.

Trying to kill turrets with missiles seemd like the right thing to do back when I started, but it's just very in efficient.
Plus you might mis, and the missile might go on tracking a nearby enemy and hit the walls/ground around the turret in the end. all that for 1 damage? no
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  #17  
Old 04-13-2011, 12:34 PM
Ribilla Ribilla is offline
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This is why missiles should get a damage multiplier against turrets, taking, say, a third of their health down.
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  #18  
Old 04-13-2011, 01:03 PM
bitabur bitabur is offline
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The problem I have here is that turrets are a strategic part of your defense, and if any noob could send 3 missiles in and kill one, it becomes too easy to kill them by whoring the powerups.

Either tracking turrets or doing more dammage when they hit would be ok, but probably not both.

Also, I'd like to see a secondary launch mode for powerups. Imagine rear-shield, passing the ball backwards, being able to pass the bomb without launching it, and being able to fire missiles WITHOUT tracking! Alt fire for powerups!
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  #19  
Old 04-13-2011, 01:33 PM
Ribilla Ribilla is offline
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Quote:
Originally Posted by bitabur View Post
The problem I have here is that turrets are a strategic part of your defense, and if any noob could send 3 missiles in and kill one, it becomes too easy to kill them by whoring the powerups.

Either tracking turrets or doing more dammage when they hit would be ok, but probably not both.

Also, I'd like to see a secondary launch mode for powerups. Imagine rear-shield, passing the ball backwards, being able to pass the bomb without launching it, and being able to fire missiles WITHOUT tracking! Alt fire for powerups!
Passing the bomb would make running way too easy and essentially another ball mode.
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  #20  
Old 04-13-2011, 01:59 PM
Mt.Vesuvius Mt.Vesuvius is offline
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Quote:
Originally Posted by Ribilla View Post
Passing the bomb would make running way too easy and essentially another ball mode.
Yeah this... its called crashing :P

Edit: strategical crashing
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  #21  
Old 04-13-2011, 02:04 PM
Rainmaker Rainmaker is offline
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Quote:
Originally Posted by Stormich View Post
Heat seeking missiles can only target things with engines :P
no.
A flare gun has no engine, yet flares are used to avoid heat seeking missiles.
The name says it all; heat seeking missile, they seek heat emitting elements, and lock on the one with highest. Usually you would suspect that in mid air Plane's Engines produce the most heat.
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  #22  
Old 04-13-2011, 02:54 PM
Stormich Stormich is offline
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Quote:
Originally Posted by IntoTheWalls View Post
no.
A flare gun has no engine, yet flares are used to avoid heat seeking missiles.
The name says it all; heat seeking missile, they seek heat emitting elements, and lock on the one with highest. Usually you would suspect that in mid air Plane's Engines produce the most heat.
Fine lol, semantics :P
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  #23  
Old 04-14-2011, 11:57 AM
bitabur bitabur is offline
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Quote:
Originally Posted by Ribilla View Post
Passing the bomb would make running way too easy and essentially another ball mode.
I dont really mean passing, more the ability to drop it in a way that others can still pick it up, so when you get it on accident or think another player would do a better job running it, you could hand it off. Pretty much it should drop and slowly fall just like when you get killed.
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  #24  
Old 04-15-2011, 03:20 AM
MajorPayne257 MajorPayne257 is offline
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But in TBD-type gameplay, that will basically be passing anyway since your team should be pushing at the same time and will most likely result in a teammate behind you.
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  #25  
Old 04-15-2011, 04:07 AM
Rainmaker Rainmaker is offline
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maybe "drop". When dropped bomb is neutral?
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