Altitude Game: Forums  

Go Back   Altitude Game: Forums > Altitude Support > Map Making
FAQ Community Calendar

Map Making Discuss everything related to creating new levels here.

Reply
 
Thread Tools Display Modes
  #1  
Old 06-09-2011, 02:17 AM
Flexio Flexio is offline
Senior Member
 
Join Date: Nov 2010
Posts: 519
Default ball_base

This is a concept map:
The main reason behind making this map was when I thought of TBD bases in a Ball map. As it turns out, you can heal on the base if you are the same color. This discovery led to my second map, ball_base.
(P.S. You cannot have more than 2 bases on a TBD map; I've tried it.)

Version 1



It's on the Map test server, try it out

Last edited by Flexio; 06-10-2011 at 01:42 PM.
Reply With Quote
  #2  
Old 06-09-2011, 02:35 AM
TwistedDuck TwistedDuck is offline
Senior Member
 
Join Date: Nov 2010
Location: Randa Mechanics™
Posts: 635
Default

its not on the server
Reply With Quote
  #3  
Old 06-09-2011, 02:40 AM
Flexio Flexio is offline
Senior Member
 
Join Date: Nov 2010
Posts: 519
Default

Patience, it takes a few minutes.
Reply With Quote
  #4  
Old 06-09-2011, 03:32 AM
TwistedDuck TwistedDuck is offline
Senior Member
 
Join Date: Nov 2010
Location: Randa Mechanics™
Posts: 635
Default

you dont have to wait next time just type /vote loadmap ball_base, ive seen it now
Reply With Quote
  #5  
Old 06-09-2011, 05:52 AM
tgleaf tgleaf is offline
Super Moderator
 
Join Date: Oct 2009
Location: being a video game clan CEO is not that prestigious
Posts: 2,737
Default

This map is way too small. Also, why use bases when you can't land on them? The bases aren't collidable except for certain parts, so it's confusing to play this map.

Edit: By the way, didn't mean to just be negative. It would have helped your thread if you had called it a "concept" map instead of a "serious" map. It's not a BALL map that works in any real way, so when I think of serious, I think of playable/balanced/fun/challenging. When I think of concept, I think of something out of the ordinary that makes us step back and say, huh, that might be interesting to pursue.
__________________
"Beagle, your words move and inspire me -" and of course they do, you silly little muppet, that is the intent

Last edited by tgleaf; 06-09-2011 at 06:33 PM.
Reply With Quote
  #6  
Old 06-09-2011, 11:27 AM
TwistedDuck TwistedDuck is offline
Senior Member
 
Join Date: Nov 2010
Location: Randa Mechanics™
Posts: 635
Default

lol thisis the first time i landed on the base with the ball, it even refills ur health
Reply With Quote
  #7  
Old 06-09-2011, 11:37 AM
Mandrad Mandrad is offline
Senior Member
 
Join Date: Dec 2009
Location: Lisbon
Posts: 602
Default

The opposite would work - although ugly, a tbd map made with goals allover. - 2 basis only.

Question: What would happen if a tbd map had 2 bases for each team? Having to destroy both to win the game? That could be something!?
Reply With Quote
  #8  
Old 06-09-2011, 04:11 PM
XX1 XX1 is offline
Senior Member
 
Join Date: Mar 2010
Location: Seattle
Posts: 727
Default

Quote:
Originally Posted by Mandrad View Post
The opposite would work - although ugly, a tbd map made with goals allover. - 2 basis only.

Question: What would happen if a tbd map had 2 bases for each team? Having to destroy both to win the game? That could be something!?
Having 2 bases, would probably lead to long games... If that were tried,
The map would most likely have to be small
The bases should probably be close together imo, because of splash damage to hurt both bases.
Reply With Quote
  #9  
Old 06-09-2011, 08:34 PM
leggomyeggo leggomyeggo is offline
Senior Member
 
Join Date: Sep 2009
Location: http://24.media.tumblr.com/tumblr_l76jo1xRKb1qbe82eo1_500.jpg
Posts: 2,678
Default

Inb4 double based tbd_middleground/core.
Reply With Quote
  #10  
Old 06-09-2011, 11:08 PM
Flexio Flexio is offline
Senior Member
 
Join Date: Nov 2010
Posts: 519
Default



I got this message after adding an extra base to each on team on tbd_leaf and testing it.
Reply With Quote
  #11  
Old 06-09-2011, 11:49 PM
Fartface Fartface is offline
Senior Member
 
Join Date: Oct 2009
Location: Washington, D.C.
Posts: 1,042
Default

The idea of healing on a base in ball mode is sick, the only problem with this map is that people will be wasting time trying to land upside down and vertically on bases instead of playing xD
Reply With Quote
  #12  
Old 06-10-2011, 02:37 AM
Flexio Flexio is offline
Senior Member
 
Join Date: Nov 2010
Posts: 519
Default

I might replace some of the bases with normal objects, leaving the bases in strategic places for healing. And of course increasing map size. We'll see how it turns out though.
Reply With Quote
  #13  
Old 06-10-2011, 03:40 AM
shmo55 shmo55 is offline
Senior Member
 
Join Date: Oct 2010
Posts: 391
Default

imo add a neutral bomb spawn to allow players to take out obstacles and blow up healing pads strategically, etc.
Reply With Quote
  #14  
Old 06-10-2011, 03:54 AM
Greekjr14 Greekjr14 is offline
Senior Member
 
Join Date: Feb 2010
Location: Louisiana
Posts: 992
Send a message via Yahoo to Greekjr14 Send a message via Skype™ to Greekjr14
Default

Quote:
Originally Posted by Flexio View Post


I got this message after adding an extra base to each on team on tbd_leaf and testing it.
did you add ball powerup and goals?
Reply With Quote
  #15  
Old 06-10-2011, 05:22 AM
Ajuk999 Ajuk999 is offline
Senior Member
 
Join Date: Dec 2009
Location: United States
Posts: 3,823
Send a message via AIM to Ajuk999
Default

Quote:
Originally Posted by Fartface View Post
The idea of healing on a base in ball mode is sick, the only problem with this map is that people will be wasting time trying to land upside down and vertically on bases instead of playing xD
Probably, but don't you think ball is too fast paced for someone to spend 5 seconds healing? It could be helpful for def I guess.
Reply With Quote
  #16  
Old 06-10-2011, 01:29 PM
Solqom Solqom is offline
Senior Member
 
Join Date: May 2011
Location: http://altitudegame.com/friend/591534
Posts: 216
Default

Quote:
Originally Posted by shmo55 View Post
imo add a neutral bomb spawn to allow players to take out obstacles and blow up healing pads strategically, etc.
Now there's an idea!

What would be totallyawesomewickedsick is if we could add custom parameters to objects, some could be destructible (this could be cool if there was an object in front of the goal that had to be destroyed first before scoring for that team could commence), some if you landed on them could give you health or power ups (Without having a fat base stuck in your map). It would certainly add another dimension to ball games (and tbd games too I suppose).
Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 06:04 AM.


Powered by vBulletin® Version 3.8.2
Copyright ©2000 - 2021, Jelsoft Enterprises Ltd.
2008 Nimbly Games LLC