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Map Making Discuss everything related to creating new levels here. |
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Thread Tools | Display Modes |
#1
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ball_warehouse
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#3
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A view inside the world of Canada Post and what my parcels go through... j/k
I like it, kept hitting those two little boxes at the bottom though. Good Job |
#4
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I liked it, solid map and the flat sides are fun, especially liked the 2 boxes on the floor. Long shots seem a little too easy down the center, though. Nice artwork as well. Reminiscent of ball_ice a little bit, but that's a good thing in my eyes.
This gets the Cheezcake mark of approval, not redeemable for cash. |
#5
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this is ball_ice
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#6
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Didn't mean for it to be, didn't have it in mind when I made it, it doesn't look like it, or play like it.... This is ball_warehouse :P
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#7
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actually it does look like it. it's basically ball_ice in minecraft form.
what has been seen can not be unseen. |
#8
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This map is factorytastic!
We played some 6v6ies with a bunch of ladderish folks and it worked great. Nice balance, not too easy to score, good choke points. I rate it a 5 boxes out of 5. |
#9
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Warehouse isn't awful like you might have thought a new map could be. It is in fact, very good. Like a toned down pegs. In a good way.
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#10
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Another excellent map Nikon! A few things I noticed:
1) Most maps allow you to fly in a straight line to the bottom of the map from the spawn point and angle. As a randa, I could just warp from spawn to bottom without hitting any obstacle. Here you can't. Not necessarily a bad thing, just an observation. 2) I like the predictability of the bounce passes with the boxes. A different take from your more recent rock maps where passes are harder to judge. 3) We had bombers, whales, acid loopies, regular loopies, biplanes, etc. on warehouse tonight. I didn't really see one plane dominating the map. So I think (from the 3 games I played) that it is fairly well tailored to any plane set. |
#11
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Thanks everyone for your feedback, and thank you soccer for your insight. Please continue to test it, and also show to others. Thanks!
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#12
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I actually really like this map. It looks a lot better in game when compared to the preview image.
I was concerned about the lower tunnel being too big of a choke point, but after playing a couple of rounds it seems to be just right. Actually mostly everything is "just right" about this map. No complaints here. Only suggestion on the graphics would be to add some noise to the boxes. They're a little bit muted at the moment. If a little bit of gaussian noise was added, it would enhance their skeuomorphic semblance. |
#13
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Plays smoothly and seems well balanced. The bounces are predictable enough to allow for skill shots and passes, but skewed enough to be challenging. I enjoyed playing it and want to play it more with proper 6v6.
Nice look, too. |
#14
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Nice looking map... I don't think the upper corners are going to get much use, 'cause for me, the turn out of the spawn is a bit too tight... Great Map Nikon!
+1 I like it... Plays smooth and the graphics are great. +1 more... I have been able to find half a dozen trick shots, that are made possible by the unique layout. My Favorite ball map Last edited by CmdrNoval; 04-01-2012 at 01:56 AM. Reason: Addition |
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