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League Organization Only pertinent league information in here. |
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#1
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SL6 Week 1
Sky League Week 1 Sunday May 13th 6pm GMT Rounds 1, 2 and 3 Map Pool: Round 1:Funnelpark, Core, and Asteroids Round 2: Grotto, ufo, and ice Round 3: Snow, Maze, and Mayhem2 Matches are bo3 and bottom team vetoes first than top team picks map. Loser picks map of the remaining two maps. Please to help keep things organized one player from every team please post scores of their matches in this thread RULES
These are for APL but apply to SL with the appropriate changes between ball and TBD Last edited by darknietzsche; 05-12-2012 at 12:18 AM. |
#2
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GJS!
Great to see 14 teams in this league! SL getting bigger every year. Nice development. |
#3
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well, 13 teams I believe! Still, thats 2 more than entered SL5 (3 more if you don't count the team that dropped out!).
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#4
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do we play the third game if a dead rubber?
cheers Dougie Last edited by ragnorak727; 05-10-2012 at 08:05 PM. |
#5
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Well, as we're basing this on previous Sky League regular season, then no.
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#6
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OP updated with map pool for first three rounds.
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#7
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is that 1pm est or 2 pm est?
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#8
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2 charschars
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#9
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hey u wanna adda fkin time limit to the period between games or what
i dont want to sit here all day |
#10
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{arr} 2 - H20 0
{arr} 2 - asep 0 ggs. |
#11
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[bbq]>h20 (2-0)
[bbq]>fap (2-0) [bbq]<fat (0-2) Last edited by TwistedCookie; 05-13-2012 at 09:22 PM. |
#12
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2-1 t3c v fat
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#13
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{ball} 2 - 0 ASEP
{ball} 2 - 0 VLIX {ball} 2 - 0 F-16 |
#14
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vlix 2-0 air
vlix 0-2 ball ggs |
#15
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2-0 t3c v fap
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#16
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SMILE 2-0 FAP
SMILE 1-2 SBDHFBS SMILE 0-2 AIR ggs |
#17
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ASEP - {ball} 0-2
ASEP - {arr} 0-2 ggs |
#18
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FAP 0 - 2 SMILE
FAP 0 - 2 t3c FAP 0 - 2 BBQ |
#19
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Fat(1-2)t3c
Fat(2-0)BBQ Fat(2-0)H2O |
#20
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=AIR= 4-6 asteroids vlix
=AIR= 5-6 funnelpark vlix =AIR= 6-0 grotto F-16 =AIR= 6-0 ice F-16 =AIR= 6-4 snow Smile =AIR= 6-2 mayhem2 Smile |
#21
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Vlix 6-4 ateroids =AIR=
Vlix 6-5 funnelpark =AIR= Vlix 5-6 grotto {ball} Vlix 3-6 ufo {ball} |
#22
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Thanks everyone for posting their scores. OP is updated with current standings after week 1.
Scores for SBDHFBS: SBDHFBS [2-0] F-16 SBDHFBS [2-1] Smile SBDHFBS [2-1] t3c |
#23
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SL6 Week 1 Results:
SL6 Week 1 Results:
......\H20/ vs [BBQ]...... Game 1 ...0-6... ball_funnelpark Game 2 ...0-6... ball_core Game 3 ...N/A... ......\H20/ vs {arr}...... Game 1 ...0-6... ball_grotto Game 2 ...1-6... ball_ufo Game 3 ...N/A... ......\H20/ vs [FAT]...... Game 1 ...1-6... ball_snow Game 2 ...1-6... ball_maze Game 3 ...N/A... |
#24
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Week 1 results
ROUND 1 - FunnelPark, Core, Asteroids
------- BBQ 2-0 H2O (funnelpark 6-0, Core 6-0) ball 2-0 ASEP (asteroids 6-1, funnelpark 6-0) t3c 2-1 FAT (asteroids 3-6, Funnelpark 6-3?, core 6-5) VLIX 2-0 AIR (asteroids 6-4, funnelpark 6-5) SMILE 2-0 FAP (asteroids 6-1, funnelpark 6-0) SBDHFBS 2-0 F-16 (asteroids 6-0, funnelpark 6-0) ROUND 2 - Grotto, Ufo, Ice ------- arr 2-0 H2O (grotto 6-0, ufo 6-1) FAT 2-0 BBQ (ice 6-0, grotto 6-5) VLIX 0-2 ball (grotto 5-6, ufo 3-6) FAP 0-2 T3C (grotto 0-6, ice 3-6) AIR 2-0 F-16 (grotto 6-0, ice 6-0) SBDHFBS 2-1 SMILE (grotto 6-0, ice 4-6, ufo 6-1) ROUND 3 - Snow, Maze, Mayhem2 ------- arr 2-0 ASEP (mayhem2 6-0, snow 6-1) H2O 0-2 FAT (snow 1-6, maze 1-6) BBQ 2-0 FAP (maze 6-0, snow 6-1) ball 2-0 F-16 (Mayhem2 6-0, Maze 6-0) T3C 1-2 SBDHFBS (snow 6-5, Maze 5-6, Mayhem2 1-6) AIR 2-0 SMILE (snow 6-4, Mayhem2 6-2) Last edited by Dougie; 05-14-2012 at 09:29 AM. Reason: incorrect scoreline(s)... |
#25
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It's 2-0 actually, just clarifying in case of any misinput on the scoreboard.
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#26
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edited, thanks!
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#27
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So a 2-0 win is no better than a 2-1 win?
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#28
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Correct. This is the same format as the previous skyleague. 1point per game you win and 1 point per round you win.
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#29
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what about tie breakers?
surely a team that is 10-0 and won 20 rounds and lost 0, is equal to a team who is 10-0, 20 rounds won, and 10 rounds lost... so equal! |
#30
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I can't tell if your trolling, but since every team plays everyone else no 2 teams will end 12-0. If for some chance two teams end up 11-1 likely one of the 2 teams would have lost to the other so head-head will be taken into consideration. If that is unable to determine tie breakers it seems logical to use the total of games lost as the next tie breaker. There are some weird possibilities for 3 and 4 way ties but I really really don't see that happening.
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