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Map Making Discuss everything related to creating new levels here. |
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Thread Tools | Display Modes |
#1
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![]() 1DM TWISTED release version 1.0 - updated 6/11/2012 Playable on: pineapples 1dm This is a silhouette-style map based on a couple of the biomes of the XBox/Steam indie game Insanely Twisted Shadow Planet. This is the second version of the map ![]() Change log: release version 1.0 - 6/11/2012 - opacity on background objects significantly decreased to avoid confusion - art significantly updated - small gear area added to the bottom, weapon spawn placed inside Statistics: - Green vs Purple - Size: 3250x1400 - Only the solid black objects (rock formations) are collidable objects, the rest is BG/FG - Team-only health PU next to player spawns (bottom corners) on 30s timer, do not spawn at start - Health PUs in top corners, 30s timer, spawn at start - One-time Weapon/Health PU in middle that spawns at start (is on a 9,999 timer so effectively only spawns once per round) - Weapon PUs at mid-top and mid-bottom, on 25s timers, do not spawn at round start. [Note: the following images were from the unfinished version: the art has been updated since then] ![]() ![]() ![]() I am still working on filling out the rest of the art (some of the background areas are a lot more sparse than what's shown in the 3 images above), but the current layout is decent/playable enough to warrant a forum thread. (NB: the version on pineapples 1DM doesn't have the orange gear-area shown in the second pic, it's currently just filled in black.) Last edited by silent skies; 06-12-2012 at 01:02 AM. |
#2
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Interesting art concepts, but I really have some trouble determining what is background and what is collidable. Decreasing the opacity on some of the background shapes would really help.
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#3
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#4
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I assume you mean some of the colored creature objects? Anything in addition to those?
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#5
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Pretty.
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#6
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This is a beautiful map that I would love to see variations for on the other game modes. Thank you for sharing.
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#7
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Looks great as Aki mentioned, I'd love to see this in other modes too.
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#8
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With the addition of some wraparounds it'll morph into FFA/TDM quite easily, but layouts would need to be redone for TBD or Ball maps (and the surfaces smoother for Ball, yes?). I rarely play either anymore so I don't have a good feel for them ... hit me up with those collab layouts if you've got anything in mind.
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#9
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I can try tomorrow, what you're going to get back from me will loock really ****ty though, so be prepared.
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#10
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There was a university that didn't add any sidewalks between their 4 or so buildings. After two years, there was dead grass paths between several of the buildings, and they built sidewalks along those paths. They saved money and time by letting others point out where they wanted sidewalks to be.
Change just enough to allow TBD/Ball to play, and let us get a feel for how it would work as is, then ask for feedback. With your art skill, as a community, we should be able to gather a group to give good feedback. |
#11
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Yeah, mostly the colored objects, and that black diagonal strip down the middle also looks collidable. Other than this most of the art is pretty amazing. I would love to see a tbd version, simply because 95% of the games i play are tbd.
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#12
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Art progress:
![]() Probably going to be able to call it 'done' tomorrow or the day after, not much more I want to put into it. Here's a before-and-after shot of changed opacity on the background images. Hopefully it is easier to distinguish now? ![]() |
#13
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That is awful.......ly good
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#14
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Definitely an improvement in terms of usability, but to be honest if this map gets voted on I ragequit the server.
![]() This map definitely exemplifies great talent in your artistic manipulations, but it's just not my style of map. But obviously there are other people that seem to like it, so keep calm and carry on, my friend. |
#15
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I'm disappointed by you Redlight. <edit>It appears the map is available for play. Regardless of this fact, it is still a WIP. Last edited by Aki1024; 06-11-2012 at 09:37 AM. |
#16
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This map looks simply amazing! Great artwork, must have taken alot of time.
If it doesn't take too much of your time, could you maybe make a TBD version of it? |
#17
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I definitely have played on this several times, and as I said in my post I praised silent skies for his excellent skill and artistic abilities. I know I wouldn't be able to draw something like this, and for his skill and dedication I commend him.
I might have come off a little strongly about my dislike for the type of color & shapes in the map. I've played a game before that had art quite similar to this, and unfortunately I had quite a bad experience with it (somewhat abused in-game actually) and therefore probably connected the two together. I wasn't trying to offend anyone, and I hope if I did you can forgive me. I'll do my best to separate the other game from this map, and perhaps I'll like the map in the future once I disconnect from that memory. Last edited by RedLight; 06-11-2012 at 05:00 PM. |
#18
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@RedLight: People are welcome to hate a map imo, if they give a reason. Without knowing the reason why, nothing can be potentially done to improved the map. Feedback is valuable.
Thank you for providing the reason why you don't like this map. Without knowing why you would ragequit a server that runs this map is frustrating. |
#19
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Art finalized:
![]() Mostly just ambient lighting and more background plants/grass. The gear area had to be doubled in width because an explodet could only just barely make its way through and that wasn't gonna work out. This is the 'release' version 1.0 and is in pineapples 1DM. First post updated. I'll start seeing about those conversions now... will need to do some minor reworks of map objects since the 1DM is not 100% symmetrical Last edited by silent skies; 06-12-2012 at 01:06 AM. |
#20
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Cannot comment on the gameplay but if this were completely an original concept I would call you a god. Still a very clean execution, but what I am really in love with is the style. Put your own twist on it and move forward, I see great things to come.
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#21
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I have no illusions of being an art-god, and since most of my meager skills are basically self-taught I still have a lot of developing to do. That being said, I am very much enjoying working with the silhouette-style of graphics found in ITSP and other recent indie games.
I have an idea for another map with a similar style to work on in the future, which will hopefully be more original. Though, "99% of art is imitation", or so I've heard. |
#22
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![]() ![]() so i think the easiest way to fix this is to just add a black bar touching but not inside the playable area. |
#23
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My game doesn't even let me scroll past the top of the map like that...
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#24
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using the keyboard it does not let you see beyond the edge of the map but with the mouse it does and i can not for the life of me managed to use the keyboard and not the mouse for navigation i have tried and failed more then once. (this is only a problem when texture detail is set to low other wise there is a design around the entire map)
Last edited by Thk; 07-01-2012 at 02:46 AM. Reason: keep forgeting/seeing things i can improve the wording of |
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