#41
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ready to go whenever ^^
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#42
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I enjoy allowing daytalk for scum unless people are opposed to that.
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We can has sigs? |
#43
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Allow town to nighttalk
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#44
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^^^^
Let's start this soon |
#45
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What are your thoughts on:
* 3 blue townies * 1 doctor (every night picks someone to defend - if they were to die for any reason they no longer will) * 1 watcher (every night picks someone to watch - they will find out who visits them) * 1 tracker (every night picks 1 person to follow - they will find out who that person visited) * 1 governor (can override 1 lynch per game) * 1 cultist (every night visits someone and converts them to the cult. Cult wins if they outnumber everyone else. If the cult leader is killed - all cult members die). * 2 killers (every night picks one person to kill (they have to) - wins if they are the last person alive or make it to the last day where there is only 2 people alive). Edit: If I don't hear any complaints about this setup by tomorrow morning for me - I'm going to go with this one - it sounded pretty fun / hectic.
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We can has sigs? Last edited by mikesol; 08-24-2012 at 02:35 AM. |
#46
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7v1v1v1
assume daystart d1 town lynches 6v1v1v1 n1 killer kills killer kills cult cults 3v2v1v1 autolose for town |
#47
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Quote:
http://www.epicmafia.com/setup/387696 Regardless - I'll look for some other options that might be fun. If you have suggestions let me know
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We can has sigs? Last edited by mikesol; 08-24-2012 at 04:15 AM. |
#48
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please have a mafia, if ur gonna have a 3rd party, lynch or killer would suffice, cult on forum myeh
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#49
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Cults can make things fun and living hell at the same time. I'd be 50/50 on my opinions of them lol.
Of course, if I can *be* a cult, I'm all for it. |
#50
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Lets get this started in hayar
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#51
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it'd be better if everyone had power roles, just so i don't rage with the force of 1000 suns
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#52
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Those are hard as **** to balance though. I wouldn't wish that on anyone lol.
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#53
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Still trying to find a setup that makes everyone happy lol. If you have suggestions please toss them out
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We can has sigs? |
#54
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Ireallydgaf about the setup. I'm pretty happy with anything.
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#55
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2 Mafia
1 Jester 7 Townies 3 Mafia 7 Grannys (Kill anyone that visits them). The catch is that they can only arm their guns once. If no one visits them that night, they're vulnerable for the rest of the game. *Can also be 2 V 8 depending on what you find as "balanced". |
#56
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could always go with some reverse mafia
1 stalker 5 traitors 1 fool 1 cop 1 vigilante 1 mason daystart masons can whisper each other but nobody else has communication outside of the thread |
#57
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I always suuuuuucked at reverse mafia lol. No me gusta
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#58
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Any update?
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#59
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What about:
* 2 blue townies * 1 tracker (can follow one person * 1 oracle (reveals 1 persons role on death) * 1 cop (can find out if someone is town or mafia) * 1 watcher (visits 1 person and sees whoever visits them) * 1 bomb (anyone who kills him will blow up **only 1 mafia can die from this) * 1 hooker (stops 1 persons role per night) * 1 stalker (visits someone every night and finds out their role) * 1 yakuza (can visit 1 person and convert them to mafia. The yakuza then dies) If that's too town sided maybe sub out a tracker for a townie.
__________________
We can has sigs? |
#60
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I hate the Yakuza as a role, esp for forum mafia. It's basically always optimal to use Yak n1 and then you're out of the game <_<
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#61
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I think that often having too many power roles can be less fun. I'd rather the game was pretty balanced, rather than making it "fun" by giving almost everyone a role.
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#62
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Second this.
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#63
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So what about:
What about: * 4 blue townies * 1 cop (can find out if someone is town or mafia) * 1 watcher (visits 1 person and sees whoever visits them) * 1 bomb (anyone who kills him will blow up **only 1 mafia can die from this) * 1 hooker (stops 1 persons role per night) * 1 stalker (visits someone every night and finds out their role) * 1 vanilla mafia. If that's too town sided maybe sub out a tracker for a townie.
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We can has sigs? |
#64
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Looks ok to me.
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#65
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I'm no expert on composition, but that looks pretty good.
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#66
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That's good. You have the mafia roleblocker and role cop to help balance out the cop/watcher.
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#67
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Alright lets go with that - randomizing and sending out roles now
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We can has sigs? |
#68
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I never gaf. But I'm glad it's finally starting.
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