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  #1  
Old 08-27-2009, 09:02 AM
Niko0olas Niko0olas is offline
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Default BaLL Mode Maps

Ok.. Here i will be posting alll ball maps that are edits
by me of the official tbd maps...
Hope you like them
=]


Core Ball:

Mayhem Ball:

Asteroids Ball:

Cave Ball:[not my map]


To Be CoNtiNueD ===>

Last edited by Niko0olas; 08-27-2009 at 10:44 AM.
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  #2  
Old 08-27-2009, 09:19 AM
Niko0olas Niko0olas is offline
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===> CoNtiNue:

LostCity Ball:


[MoRe MaPs CoMMinG SooN]

Last edited by Niko0olas; 08-27-2009 at 10:40 AM.
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  #3  
Old 08-27-2009, 09:36 AM
thatdarnedbob thatdarnedbob is offline
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Lost City Ball looks hot. For Core, Mayhem and Asteroids, it looks like spawning players would be in too good a defensive position, especially with the current spawn times in this mode. I'll reserve final judgment until I really get a chance to test them out, though.
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  #4  
Old 08-27-2009, 10:48 AM
Niko0olas Niko0olas is offline
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Quote:
Originally Posted by thatdarnedbob View Post
Lost City Ball looks hot.
Thx.. i tryied to make it a bit good so it will be a game mode that people will like lost city more.. =]

Quote:
Originally Posted by thatdarnedbob View Post
For Core, Mayhem and Asteroids, it looks like spawning players would be in too good a defensive position, especially with the current spawn times in this mode. I'll reserve final judgment until I really get a chance to test them out, though.
yea.. i just though "what a player demands for this game?"
lol... the screenshots are not the same with the maps...
some of the turrets in every map have been deleted and in astro all of the turrets are gone....

DANGER: the goals are bigger than the caves so you gonna need a goalkeeper... =]
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  #5  
Old 08-27-2009, 11:17 AM
NfoMonkey NfoMonkey is offline
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im liking those, especcially lost city. like before sayd, the spawns are a bit too close to the goal.

also you could try a map with 1-2 turrets, it could add some lulz
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  #6  
Old 08-27-2009, 11:26 AM
Niko0olas Niko0olas is offline
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Quote:
Originally Posted by NfoMonkey View Post
im liking those, especcially lost city. like before sayd, the spawns are a bit too close to the goal.

also you could try a map with 1-2 turrets, it could add some lulz
cz of the goal size... turrets have been added...
if i had to choose a league final map would be lost city... i LOVE it... =]
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  #7  
Old 08-27-2009, 06:10 PM
innerlyte innerlyte is offline
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One quick observation. The more horizontally poitioned goals in Core and Mayhem, especially, may really deter teams from making attacks from the lower portion of each map. In Core, it might make sense to rotate the the goal so its more vertically positioned. In Mayhem, perhaps removing some (or all) of the base pillars and then rotating would do the trick. Otherwise, great work
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  #8  
Old 08-27-2009, 06:26 PM
Niko0olas Niko0olas is offline
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Quote:
Originally Posted by innerlyte View Post
One quick observation. The more horizontally poitioned goals in Core and Mayhem, especially, may really deter teams from making attacks from the lower portion of each map. In Core, it might make sense to rotate the the goal so its more vertically positioned. In Mayhem, perhaps removing some (or all) of the base pillars and then rotating would do the trick. Otherwise, great work
donno.. i made mayhem when i was watchin basketball.. so i thought it would be good.. xP
also asto becomes more interesting with those big goals... u need a goalkeeper
for tht map.. ;]
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  #9  
Old 08-27-2009, 06:36 PM
innerlyte innerlyte is offline
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If you could actually arc the ball, it would make sense, but the current Mayhem set-up could be somewhat limiting, even with big goals. Of course, only actually gameplay experience will tell.
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