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Map Making Discuss everything related to creating new levels here.

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  #1  
Old 01-17-2016, 03:14 PM
Oyster Oyster is offline
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Join Date: Jul 2011
Location: In the ocean.
Posts: 325
Default Ball_Race_VanillaLake

Ball_Race_VanillaLake

Updated 1/17

http://s000.tinyupload.com/download....15867133506300
Filesize: 0.424 MB


Added some grey texture to the snow so it wasnt so bright, moved a few objects around, cut the top left corner a little to give incentive for the inside route

------------------------------



My second race map. I enjoyed making Shy Guy Beach so much, I decided to try again.

Once again, I based the design off of a Mario Kart map, adding objects and twists/turns to make it challenging for Altitude. It is intended to have no weapons, 3 laps.

I reworked every outline in paint and drew the collision lines luons by hand (took many hours).

It is not ready for Alti+ servers yet, but all that it's lacking are checkpoints.

Due to how I created the map, /para true is required. (No visible objects on game layer)

Last edited by Oyster; 01-18-2016 at 03:24 AM.
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  #2  
Old 01-17-2016, 10:52 PM
Solikos Solikos is offline
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I haven't played this yet, but I really like the look of a couple of things:

1. Obstacles - esp. those that appear to be making the shortest path a risky one. Hard to tell how many of those there are without actually playing it. But, that's something I think would make race maps a LOT more interesting allow people in 2nd place a reasonable chance to catch up - but a risk the leader may not be willing to take.

2. Power-ups.. Again, making it possible to crawl out of 2nd place. Also a Mario Kart feature However they look like they might be a little too far out of the way (depends on scale, I suppose). Also, I presume those are missile power-ups as shields would seemingly be useless and walls could be WAY overpowered? Then the only question becomes if player health is reduced so they are 1 hit-kills.

Anyway, looks good - can't wait to try it out!

... And making me want to make a race map now!
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  #3  
Old 01-18-2016, 01:59 AM
Oyster Oyster is offline
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Join Date: Jul 2011
Location: In the ocean.
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updated - available for download in OP and on server: Oyster's Altitude (California)

Last edited by Oyster; 01-18-2016 at 03:25 AM.
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  #4  
Old 01-18-2016, 02:26 AM
biell biell is offline
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Join Date: May 2015
Posts: 168
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Checkpoints added.

The plus.txt file is:
Code:
#ball_race_vanillalake alti+ map settings

#Basic settings:
/set intro Vanilla Lake Mario Kart track
/set spawnMode died
/set spawnHealth 400
/set weapons 3

#Checkpoints:
/add powerup 1 * 2104,1740
/add powerup 1 * 2132,1712
/add powerup 1 * 2132,1768
/add powerup 1 * 2160,1740

/add powerup 2 * 315,1262
/add powerup 2 * 371,1262
/add powerup 2 * 427,1262
/add powerup 2 * 483,1262
/add powerup 2 * 539,1262
/add powerup 2 * 343,1290
/add powerup 2 * 399,1290
/add powerup 2 * 455,1290
/add powerup 2 * 511,1290
/add powerup 2 * 567,1290

#One-ways:
/add oneway 315,1262 s
/add oneway 371,1262 s
/add oneway 427,1262 s
/add oneway 483,1262 s
/add oneway 539,1262 s
/add oneway 343,1290 s
/add oneway 399,1290 s
/add oneway 455,1290 s
/add oneway 511,1290 s
/add oneway 567,1290 s
I added a hull around the island towards the bottom right, I think you just missed it.

The map is loaded on Map QA. If it works for you, let me know. Then, I will add it to Team+ and the ARC servers.

Edit Let me know when the new version is ready, and I will update it.

Last edited by biell; 01-18-2016 at 02:50 AM. Reason: Saw the followup
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  #5  
Old 01-18-2016, 05:35 AM
Solikos Solikos is offline
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Okay had a run through it... What I perceived to be somewhat risky shortcuts are usually suicidal - at least for me. The map is a lot smaller than I thought. The power-ups include walls which could make for some interesting 'camping' - if 1 team member does the 'running' and others grab power-ups and block the enemy. It also means in some cases whoever is in front is able to grab the power-up... If it's a wall, it could add substantially to their lead as there are some very easy choke points.

All that said, I really like the obstacles and tightness of the course. For me, it meant applying the breaks a fair amount which I prefer to a full out dash.
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  #6  
Old 01-21-2016, 01:58 PM
Moon Moon is offline
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Join Date: Jun 2012
Location: UK
Posts: 187
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I don't know what came across you when you made this corner... It's a deathtrap.

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