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Map Making Discuss everything related to creating new levels here.

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  #1  
Old 02-14-2016, 04:52 AM
Capitalistocrat Capitalistocrat is offline
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Join Date: Aug 2015
Location: Nashville, TN USA
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Default tbd_hop_cramped

Moar hopping!!

The idea behind this one is that it should maybe be a tough call as to whether to hop or to blaze through the turrets. Also if you don't blow it you can get gold from the nearby turrets. Keeping them is another thing.. all of the turrets have 2x damage and speed.

Let me know what you think! Available on QA momentarily.
https://github.com/NoahYarian/alti-m...p_cramped.altx

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  #2  
Old 02-15-2016, 05:08 PM
Oyster Oyster is offline
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I'm thinking even with 2xs damage and health, whales could kill the important rets in about 1 minute, then a loopy could emp enough to allow someone to hit the base.

idk how often people will be hopping here
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  #3  
Old 02-15-2016, 10:07 PM
Capitalistocrat Capitalistocrat is offline
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You may be right, but I personally gave up on missiles pretty quickly. I think a loopy tossing bombs over the wall may be the fastest way through without hopping. It's not a great map, lol. More of an exploration into what's possible. Like, why this map instead of a coop map of just one half? On to the next!
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  #4  
Old 02-16-2016, 12:28 AM
Kafka Kafka is offline
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This could definitely work. Using biell's code, you could allow just whales to spawn in the map. Loopies don't have to ruin maps
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