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Map Making Discuss everything related to creating new levels here. |
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Checkpoints added and ready for testing on Map QA. One idea I had, instead of blocking the shortcuts (especially the bottom right one), what if we increased the wall damage on them instead. So, the risk/reward decision is part of what keeps people from trying to enter it.
Really great work on the ghosts which isn't visible in your screenshot, so check out this one: ![]() Let me know if you are good with it, and I will push it up to Team+. |
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