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Map Making Discuss everything related to creating new levels here. |
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#1
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Fallout - tbd
right,
Lowered the building and reset the powerups. There's quite a lot of space at the top at the moment which is quite nice. It will definitely give more action up in the sky . Link to revised map: http://www.mediafire.com/?oin1jt1onzd Last edited by zenek; 10-15-2009 at 04:03 PM. Reason: update |
#2
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It certainly looks interesting. A mix between Woods and Lost City or something.
I'd love to try it out. |
#3
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Quote:
looks great..! wouldnt mind to get this official.. we need to change the maps.. |
#4
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Jesus.. looks absolutely stunning. Hope I get to try it out soon
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#5
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First off, the artwork is very nice. I hope that Lamster and Karl take notice of this map.
As for a few comments regarding the map: *The area directly under the top of the big building in the middle has some very tight squeezes. It might be worthwhile widening those gaps up or it will usually be an explodet death trap. You could probably get away with extending the height of the map a little bit (like 50 pixels or so) and then just using that extra space to widen those gaps a little. *I noticed you put clouds on the midground layer but that you only put it on the left side of the map. I don't know if this is intentional, but looks like you got halfway through the process and then forgot to go back to it. *Personally, I would add another powerup to the map (probably inbetween the 4 pieces of the building in the center of the map). I think 4 powerups in a tbd match is a good amount, although you could stick with three and be fine. I might move the 2 powerups that are near the bases to somewhere a little bit closer to the center of the map (like somewhere underneath the "danger radiation" signs). That way the other team can still steal the powerups without having to get so close to the enemy base. *A small detail, but I would adjust the spawn points so that they are uniform. Maybe make a pattern of 5 of them for the one side and then just select them and hit "Mirror left/right" in the "selection" menu. That way both sides start at the same exact spots and not just randomized spawn points. Well for the most part that map looks pretty solid. I look forward to checking this out once it gets on a server. -Maimer |
#6
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Absolutely AWESOME!
Imo this looks like one of the best maps ever created, hope this plays as well. Can't wait to play it and see this on officials. First post, a great map. Love your style. |
#7
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Thanks guys.
*The area directly under the top of the big building in the middle has some very tight squeezes. It might be worthwhile widening those gaps up or it will usually be an explodet death trap. You could probably get away with extending the height of the map a little bit (like 50 pixels or so) and then just using that extra space to widen those gaps a little. That is so true. It's bit tight everywhere. I took off few elements already as you wouldn't be able to turnover and fly easily in a bottom areas of the map but there are still areas that need to be cleaned. Extending total height would be a way to go. Maybe even getting rid of two of those three rocks in the middle would improve the map ? At the moment teams are quite well separated and maybe they should have easier access to each other ? Just to keep it more dynamic ? *I noticed you put clouds on the midground layer but that you only put it on the left side of the map. I don't know if this is intentional, but looks like you got halfway through the process and then forgot to go back to it. Damn, forgot that one *Personally, I would add another powerup to the map (probably inbetween the 4 pieces of the building in the center of the map). I think 4 powerups in a tbd match is a good amount, although you could stick with three and be fine. I might move the 2 powerups that are near the bases to somewhere a little bit closer to the center of the map (like somewhere underneath the "danger radiation" signs). That way the other team can still steal the powerups without having to get so close to the enemy base. Good points there. *A small detail, but I would adjust the spawn points so that they are uniform. Maybe make a pattern of 5 of them for the one side and then just select them and hit "Mirror left/right" in the "selection" menu. That way both sides start at the same exact spots and not just randomized spawn points. Right. I was tired doing that map for long, just wanted to put it out. Will definitely make it a mirror reflection. I'll do those tweak over next couple days and will repost it. Thanks for your comments. Last edited by zenek; 10-11-2009 at 07:41 PM. |
#8
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As much as multi-quote is an underused technique, there is support for it through vbulletin so you don't have to grey out like you did. Just click the little multi quotes and then go to post reply and all the posts will be ready to reply to.
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#9
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looks very nice good job, i would tone back the explosion in the background just a little bit seemed a bit intense, cant wait to play test it
you can create your own server using the server applications in your altitude folder. You can get your map uploaded to the community server by posting it here. : http://altitude.bluehawkdesign.com/ I'm not sure if this is auto-updating now or not but if it doesn't show up in a day or two you can email him. |
#10
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Whoa, I never noticed that. Thanks!
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#11
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This map looks fantastic. Great work!
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#12
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ok,
I've changed all bit and bobs. Please find link to the map at link at the beginning of the thread. Many thanks to all of you guys for comments and suggestions. |
#13
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I've put this map in rotation in New England TBD and Lobstar Cove. It looks fantastic, but let's get some game's going and try it!
Unfortunately I just put it up before you posted the update, but I'll update it next time I update the server. |
#14
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I just looked at the updated version and it looks really polished! I look forward to seeing this on some servers. Lam/Karl, you should take a look at this and consider putting it on the official servers!
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#15
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New version is up on New England TBD and Lobstar Cove, btw.
I like the more open middle. Not sure how I feel about the plethora of powerups. But certainly, it is a sweet map. Thank you, Zenek! |
#16
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So a couple more points of advice:
I know that I said that you should increase the height of the map, but that was mainly due to freeing up room in what seemed to be a cramped center. If you are going to go with what you have now in the middle (just that one small rock), then I suggest lowering the height of the map and then making the gaps in the middle there (beneath the big building) a bit smaller. The building as it stands now is just sooo much taller than the rest of the map and going over the top isn't a very attractive route right now. Second, is the powerups. I noticed you added another powerup and switched some locations. However, I believe you have them set on like 10 second spawn intervals. In most people's opinions that is way too fast. Also, they don't spawn health, so it's like an endless barrage of offensive powerups. I would suggest switching the powerups so that they spawn every 25 seconds and that they also include the chance to spawn health. Other than that the map looks super sharp. I think if those 2 things are dealt with it will be right on par with the other good maps in the game. -Maimer |
#17
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yeah, I didn't know that you can change powerups settings. Would be nice if they spawn health sometimes . Definitely need to update that.
Regards height, maybe I'll just lower the boody building down to enlrge the gap at the top ? That should do. I'll try to update it today or tomorrow and repost it here. |
#18
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DONE . Link to revised map at the top of the thread.
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#19
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woah! this should make to official map, great work!
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#20
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We had some great games on this map yesterday. Good job, guys.
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#21
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Eh, not so fast. I think there's a bit too much open space and the center choke is never a good thing since it incentivizes camping. Of course players of certain planes will disagree.
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#22
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I disagree, i find the bombing paths much more interesting then on most maps. Besides why keep this map out because its "campy" when we have lost city, loco and middle ground. I personally would like to see this map replace Lost City.
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#23
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Oh, I agree that this is better than lost so I would not mind this replacing it. Loco and Middleground, while both easy to defend, aren't as campy as this because the middle is more wide open (no big pillar in the middle).
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#24
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nice server
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