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Suggestions Post ideas and suggestions here. |
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#1
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Official Lobby Nimbly Games to Fix OBJ and DM Game Modes!
Hey fellow Altitude players,
I know you are busy but I am here to ask for your support as well as your ideas. I would like to see the OBJ (Objective) and DM (Deathmatch) game modes get the final tweaks they need so that we can start playing them on some nice maps! Here are my ideas so far: OBJ (Objective) * Have teams alternate sides each turn from offense to defense. * A 'win by 2' mechanism for optimal scoring! * Changing the Demolition Charge so that it shoots like the ball in the Ball Mode when it is passed. DM (Deathmatch) * Create it's own game mode separate from the OBJ game mode. (Probably could be done by making it so that if you have 2 team specific spawns but no bases in the editor that it makes it a DM game) * Have the possibility of having 4 different teams in the DM games. (4 different spawn points, 1 for each team) * If time limit is reached then the team with the most planes left wins the round! * A 'win by 2' mechanism for optimal scoring! * Or have the scoring as a rolling tally and the first to X amount of kills wins the game (with constant respawns until that point). So please, if you have any ideas, post them here! AND if you just want to support the idea of these things getting done. If you are saying in your head "I wish these things would happen because the game modes would be fun and Maimer would also make some siiiiick maps for them." THEN PLEASE POST YOUR SUPPORT EVEN IF YOU HAVE NOTHING TO ADD FOR SUGGESTIONS! Help me get it done and keep flying those friendly skies! -Maimer |
#2
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100% agreed with all the obj changes.
Don't love win by 2 or rolling tally for dm. |
#3
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I like most of these changes, especially alternating sides for OBJ.
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#4
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I'd love to see the Obj changes, but the TDM stuff I could take or leave. Btw, I'm 90% sure that it's already its own mode... join a TDM server and check out the text at the beginning... it will actually say it's a deathmatch game and give you the appropriate instructions.
What I'd REALLY love to see for TDM: - Some kind of endgame-forcing mechanism. After 1 minute add arrows showing locations, have a swirling cloud of death make the arena smaller, SOMETHING. - Rename it Team Elimination or something since it's not what every other game calls Team Deathmatch. Then possibly add a real team deathmatch (same ****, but with respawning) in the future. |
#5
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Honestly, I think that having a real team deathmatch with respawns which be much more fun. Because a small mistake would effect your team less. YOu just get back in the action. I picture working as a group to roam around hoarding powerups and dominating map control. Also, would force players to protect weaker players (instead of using them as meat shields as we vets know that we do). I think it would be a much better TDM dynamic that way. First to 100 Kills gotta win by 2!!! Also, I was thinking of making TDM maps that had each teams spawns scattered throughout the map. That way when the match started you had to be able to quickly capitalize on small number advantages you may have at the moment, while at the same time trying to regroup with all your other lost teammates. I think that would really show good teamwork. One more thing: We could make a Freeze Tag Mode. Basically when your plane was killed, instead of dying as normal it would freeze exactly where it was when it died (with a cool icy graphic overlay) and in order to unfreeze your teammate you ahd to fly your plane over it for a certain amount of seconds (like defusing a bomb). Then that player would blow up and then respawn back at the spawn points. The first team to freeze all the other planes gets a point. Last edited by nesnl; 10-14-2009 at 09:30 AM. |
#6
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Alternating sides for Objective mode will give us the opportunity to make really interesting maps!
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#7
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Have to rotate sides in DM too since not all maps will be symmetrical.
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#8
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Also 100% agreed with OBJ changes.
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Anything, as long as Maimer makes us some nice maps! |
#9
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One idea for making dm be less of a run-away game 1v1 is to have a powerup spawn that, when you collect 5 of them you win the round. Lets you have more of a king of the hill style of gameplay if you put it into your map.
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#10
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I like all these ideas. The Deathmatch four team elimination sounds rather interesting. It strays away from the typical two teams setups. I don't really play demolition, but it sounds a lot like Halo's "assault" gametype. To add to making more maps that favor an attacking side and a defensive side would give a bigger twist to Demolition, followed by a side switch when swapping roles. So far though, I like the ideas.
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#11
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lams is the process of overhauling game modes so hold on to your butts.
Last edited by Karl; 10-14-2009 at 08:54 PM. |
#12
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well gosh perhaps he'd like some ideas !!
seriously though, that's great news. |
#13
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Keep posting! We need your support and your ideas! everytime I ask people to come help and to post in this thread they all act like it would take an inordinate amount of time and effort. Please keep the dream alive and all praise to lam for doing this for the game!
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#14
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Quote:
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#15
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don't worry maimer is very persistent. we've heard his ideas hundreds of times. Here's a taste of what's coming:
Server List will now have a "type" column. you will be able to filter by type.
map names in the server list will no long display confusing tbd_, ffa_, etc... Files will still be named this way but the UI will be much cleaner * Have teams alternate sides each turn from offense to defense. Will switch sides every X rounds (probably default every 3 rounds like COD4)... we're not sure on X yet * Changing the Demolition Charge so that it shoots like the ball in the Ball Mode when it is passed. * Or have the scoring as a rolling tally and the first to X amount of kills wins the game (with constant respawns until that point). Will probably be point based. For example, first team to 3000 points wins. Points are gained by getting kills (+10 to +30 depending on veteran bars) and assists (+3 to +12 depending on vet bars). |
#16
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So will the "1 Life" game types be configurable on the server side? As in do there need to be map specific settings to have this work? I am not really sure how the "1 Life" will work in a TBD game mode, so I will be interested in seeing how it works out.
Do you want the OBJ maps to be renamed to DEMO maps? I actually like the idea of the Demolition mode having the choice of 1 life or respawns. That way you aren't waiting around for 2 minutes if you die in the first few seconds. Also, will give it a feel of the offensive team really trying to push to get that bomb planted in the 2 minute (or whatever) time frame. |
#17
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Point based win is an interesting way of encouraging teamwork. You'll get twice as many points if 3 people tap an enemy for assists before you kill it as opposed to just killing it. Stealth buff to explodets and loopies?
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#18
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#19
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half the team would be acid, the other half trickster
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#20
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I support Maimer's suggestions. In particular, I would like to see constant respawns in DM.
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#21
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Yay for this. I think that will be a great way to play the game.
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