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The Water Cooler Discuss unrelated topics. Keep it clean. Keep it nice. |
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#1
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Demo Functionality
Hey guys,
So I've been noticing that for quite sometime the issue of demo functionality (ie., how much stuff should demos have) has taken hold of just about every discussion on game functions. In an effort to combat this and to allow some venting to take place, I would like to open this thread to anyone who wants to discuss this issue. You see a thread that makes you want to talk about demos? Come here and discuss it with us I'll lay my opinion down right off the bat, to get things going. Demos have WAY WAY WAY too much in this game. They have too much game function, too much of a voice, and too much freedom to choose when and where they play. I honestly can't believe that the voices of people who haven;t laid down one red cent for the game are even entertained in discussions, much less heard over the voices of those who have paid up! Games don;t just drop out of the sky, people. It takes years of dedication from real live humans, who need real live money so they can get real live clothing, food, shelter, gear, etc. etc. I don't know about any of you, but I could never make anything like Alty in my life. So many people get 100s of hours out of this game and keep coming back for more, and yet so few pay for any of it. IMO, this game's price is way more than fair, it's a steal. There are games like alt that would charge close to $20 an HOUR for online play. This is just me. There are tons and tons of opinions on this out there. Lets hear some debate without hijacking someone else's thread. |
#2
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I think that the general idea behind the Demo was centered around the "No Time Limit" idea, which I think at its heart had good intentions. It was basically saying "we are not one of those typical game companies who is going to give you 30 minutes of a game and then tell you to pay up, we will give you all the time to decide." I honestly think that this is the base of the problem.
In my opinion putting a time limit on the demo would solve a lot of problems. I think that you would get a large boost in people buying the game and it would be enough to compensate for any of the freeloaders who were never going to buy anyway. The problem also lies in the idea that they get a fully functioning plane that actually is one of the best planes currently in the ball mode. So it fosters an attitude of people already thinking they have close to the best plane anyway, or at least close to the plane they would use even if they bought it (maybe change rubber hull). So why would they pay if they can indefinitely use something that is just a hair different from what they would get for 20 bucks. I think that there should be a time limit on the demo. Just start with that. If that doesn't work then go in a different direction. Shyney was right in his other rants in that the current system isn't working. What he was wrong about is why it isn't working and I think that needs to be corrected. /vote timelimit 10 hours |
#3
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I agree with this, but this could also be abused by just making new demo accounts.
/vote time limit 30 hours |
#4
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Actually, I think that they have the ability to limit programs based on IP addresses, MAC Addresses (which are unchangeable and unique to each machine), and through other measures. Lam/Karl and even Mikesol (shoutout to the PhD in CS) would probably have a better explanation of how this is possible.
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#5
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Yes, there are definitely ways to do this. I remember trying the old "re-download it" trick when I was younger and not in command of any cash flow . It didn't work 8 years ago, so I'm pretty sure there's a simple way to effectively enforce time limits on the game. I think if time limits are ever implemented, there should be more free weekends, so the demos can come back for a bit and have totally unlimited access, to really let them know what they're missing.
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#6
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I think the demo issue itself is overrated. Everyone overexaggerates just how much twenty dollars is. If you have the facilities to go on the internet, and you have the free time to play a game, I don't buy your sob stories of being so poor that you can't even save a dollar a day for a month and have enough to pay for the game. At best, its an implausible self-rationalisation so you don't feel bad; at worst, its just a bad lie.
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#7
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i love demo loopies, i 1shot all day baby
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#8
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I think that if the demo were time limited right now the game would basically die. All it takes it one day not reaching critical mass and recovery from that point on is very painful. Demos filling the servers might not be ideal, but it's better than empty servers.
If the game ever gets more popular tho (where critical mass 24/7 was assured), I'd totally agree that the demo should be time limited. I also agree that a time limited demo should be paired with more free weekends to entice people. |
#9
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Quote:
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#10
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I also think this is a debate that keeps looping around in circles (no plane pun intended there).
But seriously - yes I'm still a demo but because of the goodness of the team who make this game possible, I still have semi-free roam across the skies. I play it probably a lot less proportionally than others however, As I work full time as a cadet engineer, studying an engineering degree, play several sports and also go out and have a life outside this 32" marvellous 1080p screen (sometimes...) I think, as maimer also rebutted, a FUTURE way to solve this problem is to have servers running that are specifically for paying players - however, what maimer rebutted (truthfully) is that the comunity is not large enough yet to support this. I think you'll find if you take away the demo players the community would easily halve and you'll all be thinking "why the hell did I NOT want there to be extra players i can PWN"... all in all...well that's all I currently have to say anyway...I'll think of something...better...maybe... |
#11
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Demo loopies piss me off so much that I almost quit the game because of them. If there were more people that played Altituide, I would support limiting the demo. However, as there is a small playerbase, limiting demo time would probably cut the amount of active players in half, which would ultimately be bad for the game. I think the best solution is to wait until there is a larger playerbase before limiting the demo.
Also, to the people that say they "cant afford" $20, you somehow can afford a computer and an internet connection so that is BS. I know that there are many kids that want to buy the game, but their parents won't let them. One idea is to let them get a version of the game with the first red perk for all of the planes + rubber hull and turbocharger for free, but they can't buy the complete game with that account. This would probably not be a great idea, but it would help out the people that aren't allowed to buy the game. Another option is to have a FAQ page regarding the purchace of the game. |
#12
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[QUOTE=hurripilot;19457]Hey guys,
Games don;t just drop out of the sky, people. It takes years of dedication from real live humans, who need real live money so they can get real live clothing, food, shelter, gear, etc. etc. I don't know about any of you, but I could never make anything like Alty in my life. So many people get 100s of hours out of this game and keep coming back for more, and yet so few pay for any of it. IMO, this game's price is way more than fair, it's a steal. There are games like alt that would charge close to $20 an HOUR for online play. The creators of this game deserve to be compensated for their hard work. Although you shouldn't take away from what demo players are already using there could be some additional perks for paid players. Maybe more levels or additional planes...I don't even see a problem with limiting game play after reaching level 60. I guess some would stop playing but I can't imagine many as I am so addicted. I would even be OK with paying more but not $20.00 per hour. |
#13
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#14
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I always thought levels should be indefinite just don't give any bonuses later, create a curve and place lvls on it, it won't affect gameplay much except that we'll see exp of players
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#15
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Actually, I think this is a good idea. Leave the demo the way it is, where the users can level all the way up to 60 and "unlock" everything. But let paying players continue to level up past level 60. Just make each level an increasingly higher number of experience to achieve like Stormich said. That way there would be an incentive to buy the game but at the same time it wouldn't deprive the demo players of that experience of "unlocking" all the items (that they can't use until they buy).
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#16
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Is it really that cool to level? I find that screenshot unbe****inglievably retarded, but maybe thats just me.
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#17
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Nah, I'm with ya eth. I too find that screenie to be pretty butt****ing retarded
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#18
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LOOK AT THIS, MMO DEVELOPERS
THIS IS WHAT YOU'VE DONE TO MY HOBBY capschars |
#19
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FAIL!
It IS possible to change your MAC (but yes, a typical User doesn't know how and not with every OS) Bur if i would realize that someone saves my MAC on his server i would get pissed off... |
#20
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Quote:
Great idea Storm! |
#21
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An hours limit is useless. Like stormich said, they would just create other demo accounts and start over.
If you go out there and read a few reviews of Altitude, you see that they find a good asset the unlimited demo, so just don't touch it. Still, I understand that having a fully functional plane (like demo loopy and bomber) puts demo players on a similar level of paying ones. If they see that they can be at the top of the scoreboard with those planes, they do not feel the need of buying the game. My suggestion would be to remove green/blue perk from the demo, so that buying the game really makes the difference. I would like to hear the opinion of lam/karl, since here we're just making hypotheses. |
#22
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Don't bump old threads. Please let this one die, we've only recently moved on from the everybody-hates-demos fad and I don't want to see a resurgence of pointless debate.
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#23
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We moved on? *Still sees tons of demo hate*
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#24
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#25
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though I doubt anyone would second you on that, even myself. I'm really not a good player - but thanks for your support mate. |
#26
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i say... lvl up more than 60- good idea...
lets say play by experience points... so 1 mil... maybe lvl 100... and instead of increase perks... maybe increase the life? by 0.1% every lvl? on the other hand.... why not let demo players has less than all 3 perks.. and leave them with 2... give them suggestions in game play , how to pay etc. since many many demos dont look into forums imo... 3rd option... paid players write quotes on how paid version is better instead of time limit... cuz some demos arent spamming but using skills with their loopies... e.g the old flight 666 4th... we should try closing down the huge amount of empty servers... it does make ppl think that not alot of ppl play .... 5th... demos shud cut the merits of voting, changeable name , talk freely, etc...? 6th.. instead of putting news just on forums and putting updates on altitude show demos on screen (when logging in) about news of players that have paid etc, maybe .. somehow we can touch them thru good players and make them want to be better (hence better means maybe other planes?) 7th. limit demos to paly other kinds of types of maps (english bad) e.g tdm/ball/tde.. etc... |
#27
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THIS IS LAM AND KARLS GAME AND THEY ARE CLEARLY HAPPY WITH THE CURRENT FORMAT
ANY AND ALL DEBATE REGARDING DEMOS, FREELOADERS, THE UNREGISTERED HOLOCAUST, OR THE BLACK UNDERAGED PLAGUE OF 2009 IS ABSOLOUTELY POINTLESS BECAUSE NONE OF US ARE LAM OR KARL AND NONE OF THESE IDEAS NEED TO BE PROPOSED caps now let this thread die |
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