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#1
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What about replacing the "Kamikaze" award with something more useful, like the "Most helpful" award as seen in TDM games?
I don't think anybody cares about who crashed the most times and furthermore this award goes against the spirit of the other ones because it's technically not an award.. On the other hand, players frequently say "damn, I've got so many assists and not a single kill" so I think it would be nice to see who's got the most assists. What do you think? Equilibrix |
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#2
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I've never really found the kamikaze award particularly useful either. If anything it highlight newbies lack of skill by their large numbers of crashes and may discourage them.
I'd prefer waaay more stats than is currently shown at the end of a match. At the moment it seems way too simple. Perhaps have an option to see basic stats or more stats in the options menu?
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#3
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I'd suggest:
most kills most assists best ratio demolition expert MVP on the award screen |
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#4
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Quote:
Good day sir |
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#5
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+1 to equil, i dont see any need for a kamikaze award. Also DMCM nice idea about ratio award but the problem there is that someone could enter the game late grab a 6-0 and get the award when the guy battling hard all match might have 50-35 for example.
IMO i would like an unsung hero be added to the award screen simarlarly 'most helpful', e.g. highlights the player who didn't nessaceraly gain the most XP but assisted others FTW! I think encouraging players in public games to think more as a team would be beneficial for the game bar FFA! |
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#6
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What about a "Got Nuked" Award? Shoiwing how many times a person gets bombed. lololololol.
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#7
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Yeah, I'd definitely rather see Most Helpful instead of Kamikaze.
altho really I liked the original award screen that had more awards, and instead of Most Helpful they had Most Robbed (and Biggest Kill Stealer :P). maybe even have Most Robbed for ffa and Most Helpful for team game modes? I dunno, the awards screen is great, but I think it really lost something when some of the awards disappeared. |
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#8
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I support the addition of lots more awards. Most ideas in this thread are good.
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#9
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#10
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lolol. i wanna see this one happen!!!!
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#11
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Id rather see more awards than to see any replaced.
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#12
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I think it would be cool to show the top 3 players for each award too, maybe show a gold, silver and bronze medal beside their name?
Additionally, your account should record how many times you've won each award and that should be viewable on your stats page. |
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#13
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i support this idea to the max. also, can we have a longest life award in EVERY game? im going 2 go ahead and say somethign else b4 i get sworn or called an idiot 4. and wat i mean by longest life award is, CONSTANTLY moving and not in your teams side of the map. i would also like to see the 'spectator' award for the player who either spectated the most during the game or who got the least amount of kills/deaths (maybe even a predator/survivor award?).
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#14
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Also why award someone for not playing? There is already enough of an issue of players spectating and doing nothing but taking up space. Finally, why should we award those players that suck the most and get the least amount of kills? |
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#15
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dont make everything so big, so taht way you can have like 100000 different awards
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#16
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This has already been explored in this thread.
Rechtschaffen and Dio brought up the idea of unusual awards popping up either randomly or by merit (for example, if someone has a particularly good ratio the ratio whore award will come up.) Examples: Most Assists (Most Robbed for FFA)-- Shows when Assists/Kills+5>.5 Ratio Whore -- Shows when Kills/(Deaths+5)>1.5 Streaker -- Shows when Kill Streak> 6+ .1*(game length in minutes) Bomb Turner -- Shows when Bomb is shielded into enemy base. Spirit Award -- Shows when player didn't qualify for any other awards, has k/d ratio<1, dealt no damage to enemy base. It could also be done "Goldeneye style" where you list awards next to names rather than vice-versa: Esoteric -- Most Deadly, MVP Cloud -- Survivalist, Ratio Whore, Missleboat Mikesol -- Demolition Expert, Kamikaze Kuja900 -- Spirit Award |
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#17
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^^ i concur, follow that exactly!
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#18
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Quote:
quit gettin mad at the internet |
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#19
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How about a defender award?
You get it for killing the bomb carrier or getting hit by a bomb. |
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#20
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It'd be cool to see the awards more tailored to behavior guidance in each game type. Example of inverse: best ratio award in tbd would encourage snowsickling. People should be awarded for sacrificing their plain for a good bomb run as opposed to pulling back to save their ratio/bars.
It would be curious to see if a more complex algorithm for awards would encourage a more team oriented play style. Finding a way to incorporate bomb blocking, bomb escorting, bombing assists, and bomb runner killing would be great but i imagine quite difficult track. Not awarding a kill for bomb dropping on a plane would help too, or allowing you to keep 1/3 of the bars from your previous life. |
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#21
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Quote:
The problem with this, however, is that many new/some annoying players consistently pick up the bomb and throw it immediately, or drop it on packs of the opposition. It would be hard to separate this kind of action from the other normal play. Quote:
So if you were within 5 plane lengths of the base and saved a bomb that had been launched, then you would get x points towards the special award? Which also has other contributions. But then again...I guess this all falls towards MVP anyway |
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#22
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Getting a special ego-stroking prize for being the best bomb-blocker at the end of the round, sure. But not awarding points for a kill just because you got killed with the bomb? Don't start this crap again, we had a whole thread about it already and it's dumb as hell.
I will never understand why this community is so outraged at anything to do with the bomb that doesn't involve hitting the base with it. I can't tell if the people who get upset are narrow-minded, boring, overaggressive, or just take the game too seriously, but guys - ITS A BOMB. ITS A WEAPON. At no point has anyone from Nimbly said "hitting other players with the bomb is not allowed", so I'm pretty sure they intended it to be used as such. Really, people need to get over it. Oh, and you mispelled plane, but spelled algorithm perfectly. |
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#23
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I believe that spelling "plane" as "plain" is an old schoolers tradition in Altitude as in referenced by players who have been around a long time when they say things like "get their plains!" So I think in this case that was done on purpose.
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#24
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Quote:
never realised this had another thread previously but at least i THINK it's getting some constructive (but probably NEVER implemented stuff) all for good reasons |
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#25
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Quote:
Bomb Blocking: (No. of times hit by bomb + no. of bomb hits reflected (via shield)) WITHIN base radius Escorting: Time spent within radius of carrier + opposing members killed within Runner killing: +1 if carrier is killed Just some thoughts... |
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#26
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One cool award would be longest lob that scored a direct hit. We don't have any sense of scale in the game but arbitrary "feet" or just a number would work well.
Longest lob: Triped, 386 ft. |
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#27
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Another thought would be a sniper award for shooting people down from the longest distance
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#28
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You mean the spam award?
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#29
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As I've mentioned multiple times in the past, it's completely possible to implement an algorithm to figure out whether a bomb is an actual block or if you just wasted your plane on getting hit by a bomb for no reason. Once a bomb is released, the game can compute whether the trajectory of the bomb will hit the base easily (just like you can predict where a ball will land if you throw it with some known angle and velocity, gogo basic physics). If the bomb would've hit, but instead hits a plane, then that plane can be rewarded with a bomb block.
Thus there is no need to say that if your plane is hit within certain radius of the base, it will get a bomb block. That particular method fails when the someone blocks a bomb that would've hit the floor next to the base or something. |
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#30
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Quote:
I think in theory your idea sounds good, but in practice it is not good. People drop bombs for all kinds of reasons, the most common being enemy pressure. In these cases the bomb is most likely not going to hit the base, but the pressure from nearby enemies caused them to release it. I think that is good team play, even if the bomb wasn't going to hit the base. The algorithm you suggest would be decent at best, but in all likelihood would reward to few situations and promote game play that I think would be negative towards the overall goal. |
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#31
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I don't quite understand your problem with my algorithm. People were proposing that "bombs blocked" be displayed as part of the awards screen, and other people were saying that it would be too complex to track. I'm merely bringing up that it is not complex to track at all. I see that you are bringing up a separate issue, however: that if we display "bombs blocked" on screen, people might simply stop trying to shoot the bomb carrier and instead just hover around the base all day trying to block incoming bombs. This is easily solved by adding more awards, however, such as: 1. Bomb carrier killed - counts the number of times you kill a plane holding a bomb. 2. Bombs defused - self explanatory 3. Bombs forced to drop - counts the number of times you are within x radius of a bomb carrier (or maybe if you damaged the bomb carrier within 2 seconds of) when that bomb carrier drops a bomb that results in a trajectory that would not hit the base (thus, you do not get a +1 to this stat category if you are near a bomb carrier that drops the bomb, but the only reason why the bomb doesn't hit is because someone else blocked it). |
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