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  #1  
Old 11-07-2009, 09:15 AM
Equilibrix Equilibrix is offline
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What about replacing the "Kamikaze" award with something more useful, like the "Most helpful" award as seen in TDM games?

I don't think anybody cares about who crashed the most times and furthermore this award goes against the spirit of the other ones because it's technically not an award.. On the other hand, players frequently say "damn, I've got so many assists and not a single kill" so I think it would be nice to see who's got the most assists. What do you think?

Equilibrix
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  #2  
Old 11-08-2009, 03:06 PM
Flyngbanana Flyngbanana is offline
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I've never really found the kamikaze award particularly useful either. If anything it highlight newbies lack of skill by their large numbers of crashes and may discourage them.

I'd prefer waaay more stats than is currently shown at the end of a match. At the moment it seems way too simple. Perhaps have an option to see basic stats or more stats in the options menu?
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  #3  
Old 11-08-2009, 03:11 PM
DMCM DMCM is offline
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I'd suggest:

most kills
most assists
best ratio
demolition expert
MVP

on the award screen
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  #4  
Old 11-08-2009, 04:56 PM
Beagle Beagle is offline
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Quote:
Originally Posted by Equilibrix View Post
What about replacing the "Kamikaze" award with something more useful, like the "Most helpful" award as seen in TDM games?

I don't think anybody cares about who crashed the most times and furthermore this award goes against the spirit of the other ones because it's technically not an award.. On the other hand, players frequently say "damn, I've got so many assists and not a single kill" so I think it would be nice to see who's got the most assists. What do you think?

Equilibrix
Kamikaze is one of the most important awards on that screen and its been here longer than you have

Good day sir
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  #5  
Old 11-08-2009, 05:18 PM
classicallad classicallad is offline
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+1 to equil, i dont see any need for a kamikaze award. Also DMCM nice idea about ratio award but the problem there is that someone could enter the game late grab a 6-0 and get the award when the guy battling hard all match might have 50-35 for example.

IMO i would like an unsung hero be added to the award screen simarlarly 'most helpful', e.g. highlights the player who didn't nessaceraly gain the most XP but assisted others FTW! I think encouraging players in public games to think more as a team would be beneficial for the game bar FFA!
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  #6  
Old 11-08-2009, 05:18 PM
Loli.ta Loli.ta is offline
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What about a "Got Nuked" Award? Shoiwing how many times a person gets bombed. lololololol.
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  #7  
Old 11-08-2009, 05:25 PM
DiogenesDog DiogenesDog is offline
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Yeah, I'd definitely rather see Most Helpful instead of Kamikaze.

altho really I liked the original award screen that had more awards, and instead of Most Helpful they had Most Robbed (and Biggest Kill Stealer :P).

maybe even have Most Robbed for ffa and Most Helpful for team game modes?

I dunno, the awards screen is great, but I think it really lost something when some of the awards disappeared.
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  #8  
Old 11-08-2009, 05:34 PM
GGQ GGQ is offline
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I support the addition of lots more awards. Most ideas in this thread are good.
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  #9  
Old 11-08-2009, 08:09 PM
Equilibrix Equilibrix is offline
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Quote:
Originally Posted by Beagle View Post
Kamikaze is one of the most important awards on that screen and its been here longer than you have
Very valuable statement indeed, thank you! Do you have something to back up your opinion or you're just being a negativist as usual?
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  #10  
Old 11-09-2009, 12:17 AM
number 3 number 3 is offline
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Quote:
Originally Posted by Loli.ta View Post
What about a "Got Nuked" Award? Shoiwing how many times a person gets bombed. lololololol.
lolol. i wanna see this one happen!!!!
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  #11  
Old 11-09-2009, 12:34 AM
Kuja900 Kuja900 is offline
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Id rather see more awards than to see any replaced.
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  #12  
Old 11-09-2009, 05:10 AM
Carbon Carbon is offline
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I think it would be cool to show the top 3 players for each award too, maybe show a gold, silver and bronze medal beside their name?

Additionally, your account should record how many times you've won each award and that should be viewable on your stats page.
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  #13  
Old 11-09-2009, 05:16 AM
omnicron245 omnicron245 is offline
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Quote:
Originally Posted by Carbon View Post
I think it would be cool to show the top 3 players for each award too, maybe show a gold, silver and bronze medal beside their name?

Additionally, your account should record how many times you've won each award and that should be viewable on your stats page.
i support this idea to the max. also, can we have a longest life award in EVERY game? im going 2 go ahead and say somethign else b4 i get sworn or called an idiot 4. and wat i mean by longest life award is, CONSTANTLY moving and not in your teams side of the map. i would also like to see the 'spectator' award for the player who either spectated the most during the game or who got the least amount of kills/deaths (maybe even a predator/survivor award?).
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  #14  
Old 11-09-2009, 05:30 AM
mikesol mikesol is offline
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Quote:
Originally Posted by omnicron245 View Post
i support this idea to the max. also, can we have a longest life award in EVERY game? im going 2 go ahead and say somethign else b4 i get sworn or called an idiot 4. and wat i mean by longest life award is, CONSTANTLY moving and not in your teams side of the map. i would also like to see the 'spectator' award for the player who either spectated the most during the game or who got the least amount of kills/deaths (maybe even a predator/survivor award?).
How do you propose to detect or judge whether someone is constantly moving or on what side of the map they are on?

Also why award someone for not playing? There is already enough of an issue of players spectating and doing nothing but taking up space.

Finally, why should we award those players that suck the most and get the least amount of kills?
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  #15  
Old 11-09-2009, 05:50 AM
evilarsenal evilarsenal is offline
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dont make everything so big, so taht way you can have like 100000 different awards
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  #16  
Old 11-09-2009, 06:01 AM
Esoteric Esoteric is offline
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This has already been explored in this thread.

Rechtschaffen and Dio brought up the idea of unusual awards popping up either randomly or by merit (for example, if someone has a particularly good ratio the ratio whore award will come up.)
Examples:
Most Assists (Most Robbed for FFA)-- Shows when Assists/Kills+5>.5
Ratio Whore -- Shows when Kills/(Deaths+5)>1.5
Streaker -- Shows when Kill Streak> 6+ .1*(game length in minutes)
Bomb Turner -- Shows when Bomb is shielded into enemy base.
Spirit Award -- Shows when player didn't qualify for any other awards, has k/d ratio<1, dealt no damage to enemy base.

It could also be done "Goldeneye style" where you list awards next to names rather than vice-versa:

Esoteric -- Most Deadly, MVP
Cloud -- Survivalist, Ratio Whore, Missleboat
Mikesol -- Demolition Expert, Kamikaze
Kuja900 -- Spirit Award
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  #17  
Old 11-09-2009, 06:28 AM
evilarsenal evilarsenal is offline
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^^ i concur, follow that exactly!
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  #18  
Old 11-09-2009, 06:50 AM
Beagle Beagle is offline
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Quote:
Originally Posted by Equilibrix View Post
Very valuable statement indeed, thank you! Do you have something to back up your opinion or you're just being a negativist as usual?
chill brah y u so mad?

quit gettin mad at the internet
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  #19  
Old 11-10-2009, 01:11 AM
Vania Vania is offline
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How about a defender award?

You get it for killing the bomb carrier or getting hit by a bomb.
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  #20  
Old 11-10-2009, 02:06 AM
Ajplagge Ajplagge is offline
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It'd be cool to see the awards more tailored to behavior guidance in each game type. Example of inverse: best ratio award in tbd would encourage snowsickling. People should be awarded for sacrificing their plain for a good bomb run as opposed to pulling back to save their ratio/bars.

It would be curious to see if a more complex algorithm for awards would encourage a more team oriented play style. Finding a way to incorporate bomb blocking, bomb escorting, bombing assists, and bomb runner killing would be great but i imagine quite difficult track.

Not awarding a kill for bomb dropping on a plane would help too, or allowing you to keep 1/3 of the bars from your previous life.
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  #21  
Old 11-10-2009, 04:05 AM
-MH-CaptainVogez -MH-CaptainVogez is offline
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Quote:
Originally Posted by Ajplagge View Post
People should be awarded for sacrificing their plain for a good bomb run as opposed to pulling back to save their ratio/bars.
I can only imagine how hard that would be for the logic system to understand, because sacrificing a plan could be anything from letting someone else running the bomb, to taking out their bomber with your bomb, to dropping the bomb and running away from an onslaught of opposition.

The problem with this, however, is that many new/some annoying players consistently pick up the bomb and throw it immediately, or drop it on packs of the opposition. It would be hard to separate this kind of action from the other normal play.


Quote:
Originally Posted by Ajplagge View Post
Finding a way to incorporate bomb blocking, bomb escorting, bombing assists, and bomb runner killing would be great but i imagine quite difficult track.
I can imagine blocking bombs would be a good contribution - say if there's a certain distance around the base that blocking a bomb would be considered a save, i.e. within 5 plane lengths of the base (only from above or side, unless in mayhem-style bases).
So if you were within 5 plane lengths of the base and saved a bomb that had been launched, then you would get x points towards the special award? Which also has other contributions.




But then again...I guess this all falls towards MVP anyway
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  #22  
Old 11-10-2009, 07:02 AM
Beagle Beagle is offline
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Getting a special ego-stroking prize for being the best bomb-blocker at the end of the round, sure. But not awarding points for a kill just because you got killed with the bomb? Don't start this crap again, we had a whole thread about it already and it's dumb as hell.

I will never understand why this community is so outraged at anything to do with the bomb that doesn't involve hitting the base with it. I can't tell if the people who get upset are narrow-minded, boring, overaggressive, or just take the game too seriously, but guys - ITS A BOMB. ITS A WEAPON. At no point has anyone from Nimbly said "hitting other players with the bomb is not allowed", so I'm pretty sure they intended it to be used as such. Really, people need to get over it.

Oh, and you mispelled plane, but spelled algorithm perfectly.
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  #23  
Old 11-10-2009, 07:07 AM
nesnl nesnl is offline
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I believe that spelling "plane" as "plain" is an old schoolers tradition in Altitude as in referenced by players who have been around a long time when they say things like "get their plains!" So I think in this case that was done on purpose.
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  #24  
Old 11-10-2009, 07:29 AM
-MH-CaptainVogez -MH-CaptainVogez is offline
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Quote:
Originally Posted by Beagle View Post
Getting a special ego-stroking prize for being the best bomb-blocker at the end of the round, sure. But not awarding points for a kill just because you got killed with the bomb? Don't start this crap again, we had a whole thread about it already and it's dumb as hell.
gah beagle don't get mad...
never realised this had another thread previously but at least i THINK it's getting some constructive (but probably NEVER implemented stuff)
all for good reasons
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  #25  
Old 11-10-2009, 04:38 PM
AlterMX AlterMX is offline
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Quote:
Originally Posted by Ajplagge View Post

It would be curious to see if a more complex algorithm for awards would encourage a more team oriented play style. Finding a way to incorporate bomb blocking, bomb escorting, bombing assists, and bomb runner killing would be great but i imagine quite difficult track.
It would depend on how the systems are setup but some potential thoughts towards the algorithms:

Bomb
Blocking:
(No. of times hit by bomb + no. of bomb hits reflected (via shield)) WITHIN base radius

Escorting:
Time spent within radius of carrier + opposing members killed within

Runner killing:
+1 if carrier is killed

Just some thoughts...
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  #26  
Old 11-10-2009, 04:41 PM
Triped Triped is offline
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One cool award would be longest lob that scored a direct hit. We don't have any sense of scale in the game but arbitrary "feet" or just a number would work well.

Longest lob: Triped, 386 ft.
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  #27  
Old 11-10-2009, 08:56 PM
Equilibrix Equilibrix is offline
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Another thought would be a sniper award for shooting people down from the longest distance
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  #28  
Old 11-10-2009, 08:59 PM
Triped Triped is offline
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Quote:
Originally Posted by Equilibrix View Post
Another thought would be a sniper award for shooting people down from the longest distance
You mean the spam award?
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  #29  
Old 11-10-2009, 08:59 PM
nobodyhome nobodyhome is offline
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As I've mentioned multiple times in the past, it's completely possible to implement an algorithm to figure out whether a bomb is an actual block or if you just wasted your plane on getting hit by a bomb for no reason. Once a bomb is released, the game can compute whether the trajectory of the bomb will hit the base easily (just like you can predict where a ball will land if you throw it with some known angle and velocity, gogo basic physics). If the bomb would've hit, but instead hits a plane, then that plane can be rewarded with a bomb block.

Thus there is no need to say that if your plane is hit within certain radius of the base, it will get a bomb block. That particular method fails when the someone blocks a bomb that would've hit the floor next to the base or something.
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  #30  
Old 11-10-2009, 09:05 PM
nesnl nesnl is offline
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Quote:
Originally Posted by nobodyhome View Post
As I've mentioned multiple times in the past, it's completely possible to implement an algorithm to figure out whether a bomb is an actual block or if you just wasted your plane on getting hit by a bomb for no reason. Once a bomb is released, the game can compute whether the trajectory of the bomb will hit the base easily (just like you can predict where a ball will land if you throw it with some known angle and velocity, gogo basic physics). If the bomb would've hit, but instead hits a plane, then that plane can be rewarded with a bomb block.

Thus there is no need to say that if your plane is hit within certain radius of the base, it will get a bomb block. That particular method fails when the someone blocks a bomb that would've hit the floor next to the base or something.
What about hte people who block bombs that would have otherwise missed completely (like the front side of core), but then by blocking they then cause the bomb to inflict 5ish damage to the base? Do they get assigned a negative block value?

I think in theory your idea sounds good, but in practice it is not good. People drop bombs for all kinds of reasons, the most common being enemy pressure. In these cases the bomb is most likely not going to hit the base, but the pressure from nearby enemies caused them to release it. I think that is good team play, even if the bomb wasn't going to hit the base. The algorithm you suggest would be decent at best, but in all likelihood would reward to few situations and promote game play that I think would be negative towards the overall goal.
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  #31  
Old 11-10-2009, 10:28 PM
nobodyhome nobodyhome is offline
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Quote:
Originally Posted by nesnl View Post
What about hte people who block bombs that would have otherwise missed completely (like the front side of core), but then by blocking they then cause the bomb to inflict 5ish damage to the base? Do they get assigned a negative block value?
By my algorithm, this block wouldn't count as a real block, because it wasn't going to hit the base. Of course, my algorithm wouldn't punish by assigning a -1 block, but that's still better than the algorithms most people are proposing (the bomb hits a plane near the base, therefore, plane gets rewarded a block).


Quote:
Originally Posted by nesnl View Post
I think in theory your idea sounds good, but in practice it is not good. People drop bombs for all kinds of reasons, the most common being enemy pressure. In these cases the bomb is most likely not going to hit the base, but the pressure from nearby enemies caused them to release it. I think that is good team play, even if the bomb wasn't going to hit the base.
That's true that pressuring the enemy bomb carrier, causing him to drop it, is good team play. It's also true that my algorithm doesn't reward pressuring. But then again, as of right now we don't have any algorithm to reward pressuring. I fail to see how my algorithm (which deals with strictly bomb blocking) would be bad in a case like this.


Quote:
Originally Posted by nesnl View Post
The algorithm you suggest would be decent at best, but in all likelihood would reward to few situations and promote game play that I think would be negative towards the overall goal.
Not sure what you mean by rewarding too few situations. Bomb blocking occurs regularly in both competitive and casual play.


I don't quite understand your problem with my algorithm. People were proposing that "bombs blocked" be displayed as part of the awards screen, and other people were saying that it would be too complex to track. I'm merely bringing up that it is not complex to track at all.


I see that you are bringing up a separate issue, however: that if we display "bombs blocked" on screen, people might simply stop trying to shoot the bomb carrier and instead just hover around the base all day trying to block incoming bombs. This is easily solved by adding more awards, however, such as:

1. Bomb carrier killed - counts the number of times you kill a plane holding a bomb.
2. Bombs defused - self explanatory
3. Bombs forced to drop - counts the number of times you are within x radius of a bomb carrier (or maybe if you damaged the bomb carrier within 2 seconds of) when that bomb carrier drops a bomb that results in a trajectory that would not hit the base (thus, you do not get a +1 to this stat category if you are near a bomb carrier that drops the bomb, but the only reason why the bomb doesn't hit is because someone else blocked it).
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