I've been toying around with the editor a bit and was thinking about some general ideas that I think would be fun to implement in a map. So I thought I would start a list of ideas for anyone to use if they want to make a map or contribute your own ideas for map makers to use. I'll use them if I ever get enough motivation to make a map.
- Team specific tunnels protected by many turrets
- 'Tire-field' map that has the damage and elasticity of collidable objects modified to act like rubber.
- Circular TBD maps like in FFA where you can fly through the edge of the map from one end to the other. Bases would be in the center of the map and you could either fly around the middle or through the edge of the map. That way attacks to the base would come from two completely different angles.
- Turrets in the middle of the map /semi-neutral positions which are easy to attack and kill.