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Map Making Discuss everything related to creating new levels here. |
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#1
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*deleted* - Please scrap the version you have on the official servers, i will remake this map more seriously when i have the time. Shame to waste such uber gfx on a ****ty map :P
Last edited by PodBot; 02-09-2009 at 06:12 PM. Reason: updated! |
#2
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lol you can fly into the pipe, that's crazy.
ground doesn't do damage... there was a bot just flailing around on the ground forever. hitting the question mark boxes doesnt pop out a power up ![]() pretty cool looking. |
#3
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![]() Quote:
![]() Nah its meant to be in the tunnel, sort of, atleast less dmg. However there will be something above the tube that represents a "floor" eventually. Quote:
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#4
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Awesome.
[Edit: Removed outdated hosting comment] Last edited by nCount; 01-07-2009 at 06:14 AM. |
#5
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*bump* *bump* *bump*
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#6
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Sweet.
Too bad you can't have animated piranha plants come out of the pipes to chomp careless pilots. |
#7
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*bump**bump**bump*
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#8
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Couple things about this map:
Some of the clouds have black outlines which I thought meant you could crash into them. I suggest standardizing the clouds so that it is less confusing. I haven't looked at the map in an editor but the clouds seem like they have a parallax scroll rate of like 0.999 in both the horizontal and vertical direction. It's very confusing to the eye. I suggest removing and scrolling in the y-direction and change the scrolling in the x-direction to something like 80 or so. The map seems super long. Again, I haven't looked at it in the editor but it seems like it's twice the length of the map lostcity. I know that varying map lengths add depth to maps in different ways and create different strategies, but I would suggest making the map shorter. The spawn points are very high in comparison to the base. Part of the balance of the game is that often times after you die you have just enough time to respawn and block and incoming bomb. In this map you spawn so far away from your base that 'spawn waves' almost never impact that game like they do on other maps. Some of the layers seem like they need to be changed. I notice that some of the turrets and the base are actually on the layer behind the ground level. I suggest moving all bases, turrets and power-ups to the top most layer (9) as not to confuse people. Other than that, I look forward to see what else you will come up with. Maybe tbd_sonicthehedgehog?!?!?! |
#9
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Yeah, I hope you rework it. The graphics are too awesome to waste. But I do have one minor suggestion...make the right angle tubes into 90 degree elbow-joints. Other than that it looks great!
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