|
Suggestions Post ideas and suggestions here. |
|
Thread Tools | Display Modes |
#1
|
|||
|
|||
Item Idea. ( That probably won't pass, but that it had a cool concept )
Throwing up yet again another lame thread for my lame ideas.
An item that creates a slim portal. The portal "link" only works when two active portals are in play. If item is collected you only receive one portal. Portals will be made a Loopy width in front of the plane. These portals would be Expoldet height times two, and last on the playing field for 10 seconds. All planes can go through this, as well as shoot through it. With only one portal, planes that fly through it shall come back out in the same direction in which they entered. Shots / Items into the portal will come back also. With two portals, planes will fly through gate A, and fly out through gate B. Items and Projectiles work in the same manner., If this were to ever get played out, I believe that games like TBD and Ball would have a more strategical type item involved. Example, in a fives game, a team would grab two portal items. One team member will rush to the other side of the map to the enemy's base and set a portal. Another ally shall open a portal elsewhere, to let their bomb carrier take the bomb into the portal and to the enemy's base. For the enemy who knows that a portal is being attempted, they can shoot into the portal to keep the bombers team from entering successfully. You can probably set up traps with the portals, better bombing angles, and even easier transportation to point A to B. I thought it was cool idea. Needed somewhere to post my thoughts. |
#2
|
|||
|
|||
Why are you saying this is a lame idea? I think it sounds pretty freaking awesome. The only trouble I really see is that it might be useless in pubs, as people there have as much group mentality as a polar bear. But anyway, great idea. I would love to see this or some sort of teleporter implemented.
|
#3
|
|||
|
|||
Probably overpowered as a powerup in any game mode with big bomb, but would be awesome to have placeable in the map editor as a permanent fixture.
|
#4
|
|||
|
|||
I like the concept of the idea a lot, but it could definitely be exploited in ball and TBD modes. In both of these, it's pretty common for everyone to just rush after the bomb or ball, and leave their side pretty much unoccupied. If a person was to get a portal to the other side of the map, then bombing and/or ball routes could be as simple as teleporting from your base over to the other person's base and dropping a bomb, eliminating the need for middle-bombing routes. There's no question that it would definitely change the strategy of the game though!
|
#5
|
|||
|
|||
Tbh more than "exploit" I think it'd add more strategy to the game.. as it is now, you don't really have to pay attention to defense - a bombrunner is slow and can easily be stopped in time even if everyone is at the other side of the map. A teleporter (of some sort) would force teams to give equal attention to both offense and defense. Which would be a good improvement, in my not particularly humble opinion.
|
#6
|
|||
|
|||
It could be amazing to set crazy angles on the portals and lob bombs through it for epic X2 lobs. Anyway cool idea.
|
#7
|
|||
|
|||
Nice idea, but I think it would need to be tweaked to not be OP in TBD.
|
#8
|
|||
|
|||
I would SO grief players in a pub with this....
Good idea, Loli. |
#9
|
|||
|
|||
In agreeance with most here in the sense that I think it sounds cool but I'm not sure how gameplay would really work with it.
Could you imagine me getting a portal and then anchoring back and forth through time and through a portal? I feel like especially with Miranda's the portal would be especially annoying. A team of 5 mirandas runs in and shoots everything then runs away to the safety of their base. Players no longer would have to worry about certain things - they could just run as fast as possible to the enemy base and drop it before they die and the rest of the team could charge through and over half way there. A few warps and you're at the base. |
#10
|
|||
|
|||
Another idea to tweak this to not be broken would be to have a a limited spawn area for the portals (set in map editor, for example) or to just not allow bomb carrier to fly through them.
|
#11
|
|||
|
|||
This is a cool idea, but it would turn Altitude into Portal: Plane Edition. It would basically make the game feel completely different. If this was implemented, and I'd like to see it implemented, it'd need to be its own mod/game mode for sure.
|
#12
|
|||
|
|||
|
#13
|
|||
|
|||
Agree with what most of the people are saying - this is a good idea, but might be a little hard to balance as a powerup. As a placeable map feature tho it'd be great.
esp if they could blink on and off at certain times, so they were only temporary. |
#14
|
|||
|
|||
That is the best idea. Map makers can place them and make a spawn time. It's open for 5 secs and takes 1 min to respawn? That would be great.
|
#15
|
|||
|
|||
Quote:
would be great.. =] new official-awesome maps will be created too =] |
#16
|
|||
|
|||
Not only I'm really surprised that Beagle actually postead a suggestion instead of just criticizing stuff , but I even have to admit that I agree with him! I don't even want to think about how dfficult would be to balance this new feature if it was implemented in the current game modes, but as a new game mode it could work pretty well! Great idea!
|
#17
|
|||
|
|||
I think it's rather hard to setup as it is.
2 Portal Items. Assuming that only two show up per game, if your opponent gets the other portal, your portal will lead to theirs which possibly be a death trap. Getting two of these things would possibly be easy, but if your foe gets one, the possibilities would be rather big. The portals still deliver items and attacks, going on Mike's Miranda invasion, all the foe gets to do is shoot into the portal, and the approaching "portal-ers" would get every piece of it. In addition, if a portal gate is not on the screen, it would be harder to anticipate an attack coming out of the gate. More or less, if you were just to chuck the bomb into the portal, you wouldn't exactly know where you are hitting, so you sort of have to go through the portal, and since a portal is up near an enemy base, your foes would have to look and guard that area to a higher priority, because bombers could use that as a way to bomb your base quickly. The first portal create would stay there until the other half is activated, that being said once the second one goes up, there is a very small and slim time frame. Whatever it might be as a goal, the portals will only stay up for a small time, people with the big bomb go rather slowly, and I'm pretty sure there wouldn't be enough time to start coordinating. Possibly items are a concern? To fix that issue, all items (beside big bomb) will be lost going through the gates. People who are saying that the item is a potentially very overpowered item, can you please state why you think it is overpowered? I would be delighted to debate. (Lol, not that it really matters, the item will never be created.) |
#18
|
|||
|
|||
If this should get implemented, one of the few things I would think is absolutely necessary is few and simple rules. If there are a lot of different exceptions, people will get confused and turned off.
I like the idea of being able to shoot through the portal, it seems natural. Carrying items through also seems natural - even the bomb. I don't think what mike says is an issue, since if you anchor back and forth in the portal you're just gonna get spammed to death. The best idea for this as a powerup(imo), would be to have it have 2 charges. This way you place both portals, and it lasts for maybe 5 seconds or something short when you've placed portal #2. If it's split across 2 powerups stuff gets kinda complicated(and useless). |
#19
|
|||
|
|||
I think that like the bomb, there should be a portal warning on the edge of the screen so that teams will know where it is and be able to get through/counter it. Also, it might be interesting to make it take a second to go through and if you are inside when they go away, you should die.
|
|
|