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#1
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Patch: Dec 11th, gamepad support, rubber hull buff, bouncy wall indicators
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December 11th, 2009 Added gamepad/joystick support. Many gamepads should work with no configuration, you can customize your controller under Options -> Controls. Edit: due to a minor glitch, you may need to manually restart Altitude once after updating before it'll detect your controllers. Added 10 new official maps (1-life base destruction, 1-life deathmatch). Thanks Vi, Wyse, pig_bomb, and others. Improved Rubberized Hull Perk (League players, this perk should not be used until it has been balanced unless agreed upon by all players prior to the match). Rubberized hull significantly reduces damage and increases elasticity of wall collisions. The lighter hull makes it easy to afterburn out of stalls, but non-aerodynamic material deformation nullifies the afterburner bonus near typical cruise velocities. Code:
new rubber hull collision damage = 10% collision elasticity [normal walls: 12% -> 44%, bouncy walls: 44% (unmodified)] afterburner stall-breaker bonus: [+100% -> +0%] as speed goes from [stalled -> 60% max speed] explosive knockback no longer reduced old rubber hull (for comparison): collision damage = 35% collision elasticity [normal walls: 12% -> 46%, bouncy walls: 44% -> 62%] explosive knockback reduced by 25% Changed default server configuration to use normal walls Added bouncy/normal wall indicator to server list Non-max-level players now see one of the following messages upon joining a server: This server uses bouncy walls. For competitive Altitude try Filter -> Walls -> Normal. This server uses normal walls. Equip Rubberized Hull to minimize wall damage. Fixed "Map" server list filter Added "Max Players" server list filter Reversed meaning of "Game Mode" server list filter checkmarks (you now uncheck the modes you don't want to see) Reduced max-simultaneous-server-info request limit from 100 to 25, this may help users who are experiencing disconnections when retrieving the server list. Fixed a few bugs Last edited by lamster; 12-12-2009 at 07:23 AM. |
#2
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Power To Teh Xplo!! |
#3
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My name's bolderz and I approved this message. My anciaent sidewinder Gamepad works like a charm now, not sure if I'm going to use it thougm kind of getting used to keys now...
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#4
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The Mighty Fatty Explodet shakes its tale and spews from its blowhole with thanks.
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#5
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Unbelievable. This came so so fast and is such a huge step in the right direction. Thank you so much guys!
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#6
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Yay, this should help a ton and no more of those annoying "no gamepad support" threads.
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#7
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Starting to test it... Beautiful so far.
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#8
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Is xbox360 controller supported?
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#9
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Great patch. Obviously the rubber hull will have to be tested a bit to see if it's balanced, but at first glance this seems to be just what we needed!
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#10
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Sweet!
And here are some other words. |
#11
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Well, a bit of a "bug" or maybe intended? not too sure
anyway, with controller, for instance using miranda, you can't charge shot + reverse at the same time also there seems to be issues with boosting + autorepping at the same time too i don't experience these using Xpadder + 360 controller, only using the in game controller support |
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