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#1
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I was looking at the mafia thread by Kuja900 and thought I would make something like it. Hence, I thought up Wolves vs. Sheep. I got the name from my old clan, Wolf In Sheep's Clothes.
Rules: It is kinda like Mafia, but different in some ways. There are twenty-five people (fifteen if I can't get enough people to play). 10 sheep and 10 wolves and 5... somethings... The sheep just go around grazing while the wolves watch. The wolves talk about which sheep they want to kill during the day. Then, during the night they go into action. They kill or attempt to kill a sheep. If they kill one and eat it safely, they gain a point, if they don't, the sheep get a point. First team to 10 points wins. Roles: Sheep: Your life is grazing and sleeping, you are completely normal. 2 sheepies are desperate to live and help the wolves, in return for safety from them. Wolves: You live to kill and eat sheep, if you don't eat enough you die, simple as that. Two wolves Somethings: Farmer: You hate the wolves and try to sabotage them by making fake sheep and laying traps Bear: You help the wolves for the fun and joy of killing, KILL=FUN Poisoner: You can poison sick sheep, so that wolves that eat it will die. If the sheep you poisoned survives the night, the sickness spreads to the next animal it touches ASPCA: You will help any animal in danger Sickness: You can infect any sheep, any animal infected will survive for two days (unless saved by ASPCA or poisoned). Abilities: Sheep: You can vote for any other sheep that you think is helping the wolves If you get it right, you earn a point for the sheep and that sheep dies. Wolves: You can debate on which sheep to kill during that day and attack it at night. If you successfully eat it without anyone dying, a point goes to the wolves. Farmer: Every three nights you can lay a fake sheep in the pen, and set a trap. The trap kills a wolf, and the fake sheep prevents the wolves from getting a sheep. Bear: Helping the wolves by letting them sleep while you kill a sheep of your choosing, the sheep you select dies no matter what. Unfortunately, you can be poisoned Poisoner: You can Poison a sick sheep to hopefully kill a wolf that eats it. A poisoned sheep that survives has 1 day to live, not two. You have a 1/2 chance to completeley poison someone. ASPCA: You can save a poisoned animal or a sick one. You have a 1/4 chance to save a poisoned animal and a 1/2 chance to save a sick animal. Sickness: You can infect a sheep with a deadly sickness that kills them after two days and infects one other animal. You have a 1/3 chance to infect someone. Last edited by Sean; 12-21-2009 at 01:27 AM. |
#2
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Roster:
Sean ![]() |
#3
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ok... how would this fit into altitude? as a farmer, you cant "place" things anywhere, and would you have to wait three turns to do anything? I think its a good idea, but i dont see how it can work.
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#4
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Wait......so how can you know the chances that your gonna died by poison or not? Rolling a dice?
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#5
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right on the nose
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