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#1
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Patch: jan 19th, balance adjustments, bug fixes
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Jan 19th, 2010 Refined ball collision bounds for more predictable bounces off terrain (strange bounces should now occur only on poorly defined map elements) Slightly reduced ball collision elasticity Slightly increased drag on ball Increased Loopy's top speed while carrying the ball (77% -> 79%) Increased Miranda's top speed while carrying the ball (86% -> 88%) Increased Miranda's ball shot speed (16 -> 16.8) Improved Miranda charge shot collision bounds for more predictable bounces off terrain Miranda's Time Anchor no longer temporarily disables Repair Drone (Reverse still does) Miranda's Time Anchor cooldown penalty while carrying the BigBomb/Ball has been slightly increased (35% -> 42%) Explodet Remote Mine: increased ejection speed by 18% increased damage by 3% increased knockback by 3% increased maximum lifetime (6.8 -> 8.8 seconds) Fixed visual artifacts (font, UI lines) for widescreen resolutions, native resolution should look good on all displays now Options->Graphics now remembers independent resolution preferences for fullscreen and windowed mode (new defaults: fullscreen at native/desktop resolution, F3 toggles to 1024x768 windowed) Changed server list retrieval logic to avoid a rare issue that could cause disconnections on some routers Added new community points option (give the gift of Altitude) to share page Fixed a few bugs Last edited by lamster; 01-20-2010 at 12:45 AM. |
#2
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Thx a lot for the explodet, already try it and it's more playable now. Although u still cant do the mine hop. Great job guys! <3
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#3
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remote is actually usable, though in a different capacity than before. just curious, what was the reasoning behind giving drone back to TA but not reverse?
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#4
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Wow, remote is pretty much a part of the map now.
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#5
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Just curious, was the amount of CP you get from a referral click reduced to 1 CP per click again? Because I just got my friend to check out the game, and my amount went from 85 to 86.
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#6
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um can we make it possible for explodet to mine hop? even if you have to wait awhile before planting another mine? that takes away any speed facor the explodet used to have. im crippled
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#7
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the explodet is slow oh noes!
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#8
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You can still mine-hop off terrain. It just takes (gasp) skill and planning. Bravo to the patch, btw.
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#9
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Its not the same. i like being able to mine hop . It actually gave the whale an element of surprise, and speed. It was balanced too, because it also damaged you. so speed for health. i liked it, and its annoying to have to look for a wall to hop off.
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#10
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i played the new remote for a bit today and find it pretty weak. How do you guys deal with people right behind u? The mine just ejects through them and the delay in detonation makes it impossible to get them off ur tail. Am i missing something here?
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#11
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I don't really play remote, but what i sometimes end up doing is slowing down, rocket to the front of their nose, mine them once they fly behind me, and they die. Try reverse engineering that.
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#12
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You're not missing anything. The new explodet is nearly unplayable (slight exaggeration, but really, it's underpowered) until the devs fix it to be able to detonate quickly like it used to. *cough cough*
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#13
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I don't see this every happening again. It made not only a horribly low skill ceiling through a culture of D mashing, but it also made bombing with remote imbalanced. Stormich and I perfected bombing with Explodet from often times 2-3 screens away from the base. Think about that for a second... two to three full screens...
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#14
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Wow. Almost couldn't have asked for a better update. I liked the increased ballspeed, but increased drag will keep it from going so far across the map like it was the last few days. Perfect change there. Also excited about the fixed bounces from ball terrain... should make games way better.
I also thought the Loopy/Miranda were just a little too slow with ball after the last patch, so good change there... I can't say I agree with making explodet mines better in the manner of this patch though... they seem high enough in damage and all around I am annoyed by weapons that so profoundly affect your momentum. The life increase is a long one, like 30%... Finally, i wouldn't mind explodet mines having more accurate graphics for their physics. As a player i've kind of learned their prox size but the graphic matches up poorly with the physics of the thing. All around great patch though thumbs up Last edited by zz-; 01-20-2010 at 03:28 AM. |
#15
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I am so impressed. You guys took all of the suggestions about ball bounciness/loopy performance and incorporated them into a patch 4 days after the last one.
Thank you! I haven't played it yet, but the changes sound great. Edit: this plays like the old ball (which I loved), but with better plane balance/roles and more opportunity for passing and trick shots. Whales can score at a distance, loopy no longer feels sluggish when carrying the ball, and the ball isn't bouncing around like crazy confusing everyone. I'm sooooo much happier! Thank you! Loopies seem happy, mirandas seem happy... very nice job. Last edited by tgleaf; 01-20-2010 at 04:56 AM. |
#16
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I'm curious as to why time anchor no longer affects repair drone. From what I played yesterday (way too much), it still seemed to be an excellent build, and is still too good at bombing. |
#17
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can we please make it so that miranda bounce shots can hit the same plane twice?
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#18
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Last edited by mikesol; 01-20-2010 at 04:28 AM. |
#19
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I'll have to see how it plays after these changes some more. It does seem odd to say that anchor relies on anchor to move around (how do the other mirandas do it?). |
#20
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#21
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#22
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My point was that reverse still disables repair drone, and is still good.
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#23
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I wonder if it is possible to effectively anchor run a bomb when you can only anchor juke half as much :/. Only Mike will know, at least for me I can't do anything decent with an anchor bomb without the repair drone working. I will try it out with repair drone but a higher c/d. Last edited by CCN; 01-20-2010 at 04:57 AM. |
#24
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back to the explodet, you cant hit anyone who gets right on top of you anymore. im not just talking about the mines. missles too. Its impossible to hit someone who is right on top of you. and, when someone is following you, the mines go right through them, because you cant detonate them. I think that the whale has been severely crippled. maybe just make it so that you can mine hop, like before? I understand it it has a longer cooldown time as a result, that was a little unfair, but at least the ability to mine hop, and kill someone who is following you around.
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#25
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Of course I'm not basing it off of last night with you and eso. I had a lot of fun with that
I was trying to be as unbiased as possible. I supported the other changes and whatnot and realized that anchor could be overpowered in its previous state. I still feel there are some instances where the Miranda is op or is just plain better at certain things. However, the key is to try and balance the plane as a whole. Just because the Miranda might be really good at one role doesn't mean the entire plane should be balanced around that role. (There are some situations where I feel the Miranda is underpowered right now. But hey that comes with trying to balance. I haven't tried the new ball extensively but I felt like anchor randa was very much a meh plane after the patch. Perhaps this increased speed will help make it more viable). As far as the other randas - they can camp at the bottom of a map or instantly turn around and flee to safety to hide. Time anchor is not so fortunate. Turning around is a very difficult task in anchor - I often run into walls trying to turn around in tight situations. I also use my anchor a lot more than the other randa's use their reverse (or so it seems). Other randas have the luxury of speedy getaways whereas the time anchor takes a lot of skill to try and mislead the enemy and somehow get to an opening. Last edited by mikesol; 01-20-2010 at 05:03 AM. |
#26
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#27
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**Pease Note*** this strategy is extremely controversial. I will not be held accountable for any threats, curses, or insults you may get for using this strategy. People find it frustrating that they get beaten by this countless times, and do not understand that all is fair in this game we cal altitude. thank you for your time, and have a nice day |
#28
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The typical strategy can be anchor behind them shoot and then anchor and dodge and whatnot. However that is not a getting away strategy. That is an in-combat strategy. It means I have to eliminate the opponent or use trickery to get away from them. Which is why I was arguing to bring back repair for it. Edit: Also not sure why that's a controversial strategy as that seems to be what anchor was designed for =X Lastly, all is not fair in altitude - hence why we have patches and keep trying to improve the game. Last edited by mikesol; 01-20-2010 at 05:17 AM. |
#29
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However, in the interest of keeping things consistent, I do believe that a miranda (of any configuration) should be able to heal while using the secondary ability (D). |
#30
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Good improvements on the whole. p.s. I believe tank was talking about reverse thrust anchor. |
#31
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#32
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Moar tinkering = moar bettar altitude!
Remote +30% lifetime increase is probably the most important change. Together with other buffs, will really help the new playstyle of using remote as an actual remote detonated mine instead of the poopKABOOM mine. This makes remote a terrible melee plane, true. So stay out of melees. |
#33
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im gonna go ahead and say that remote with ace instincts is...really powerful. (maybe over..powered...?)
not sure why this is the case but ive never gotten such an increase in my ratio.. plus's that ive seen for remote are that 1. it can do a missile/mine combo with full energy. that helps for melee. 2. flexi wings + ace instincts makes your turn radius good enough to the point to where you can stop enemies closely behind you! 3. holding the mine longer really helps with strategically placed mines rather then spam. the down side i see is...without flexi or ace, its really hard to deal in close range combat, but i guess if one can predict far enough in advance it still works..also, it seems like remote can again spam mines somehow.. maybe its just the situations i was in.. overall tho, i'd say that due to the many different maps and perks this plane now has the ability to do many different things! it seems like a great patch idea: maybe one could use something like remote/repair/rev and just stalk from a distance with mine detonations. is that a good thing or bad thing? o.O |
#34
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love the new update. the explodet is really powerful, but i like the button with the gifts.
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#35
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The updates seem good on paper, but sadly the only ball server with players atm is a 10vs10 server and it's just as chaotic as ever. (well ok, it seems to have tamed down a little from the last patch day) I'll be testing once we get some life on a 7vs7 server.
Btw, seems like each update crashes our dedicated servers. I'm not sure what the problem exactly is as I don't personally have the permissions to access the server where we host the {arr} dedis, but apparently the server launcher is running in a screen and the screen seems to crash when Altitude gets an update. Any ideas, suggestions or something that I could do to check what the problem is? |
#36
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I see the trickster getting trolled D:
Either way, returning the remote to playable was a step in the right direction. Also, I'm glad the bouncy shot ricochet was fixed. |
#37
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I'd really like to know any anchor bombers opinions.
Tried it out a bit: Repair drone being back is huge, the time nerf is noticeable. I am still very unsuccessful currently so hopefully better anchors can chime in. I don't know one way or the other here. |
#38
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Yeah, Miranda with time anchor and reverse thrust. A lot of people don't like my strategy, because when I use it in a 1v1, they can't hit me, and accuse me of "spamming" anchor and reverse. Plus, it it not only a way to run away. It ALS gives you a tactical advantage over the other person. You can pretend to run away while shooting at them( because you can face them and run at the same time with reverse). Then, as they attempt to kill you before you get away, tou anchor behind them, and a fully charged Miranda shot at flee range is almost always fatal. Also, reverse thrust give the Miranda some thrust, the ability to fly starigh up, and increased turning in tight places.
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#39
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This patch is an improvement over the last one for ball mode. The balance between loopys and other planes feels good.
One problem though: I keep getting disconnects extremely often now. up to 10 times per match even when I have ~50 in ping. That did not happen prior to the jan 15 patch. Is there something I can do on my side (some game or router setting?) to alleviate that or do I just hope for the next patch? |
#40
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Most people agree that Bipe is well balanced, so I take this as an indication that Remote Mine is getting better as well |
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