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#41
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think miranda is not too weak in ball anymore.
I like this patch. |
#42
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i really dont get why the drone is back for time anchor and not for laser/trickster...
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#43
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Very nice. |
#44
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Great work and many thanks but next time please, please, so pleaseeee do something with Mister no recoil, huge firing range, aimboting double fire because is ruining the whole game
Last edited by Zombi; 01-28-2013 at 08:10 PM. Reason: I was a noob when I wrote this |
#45
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So I played a few games yesterday and remote is usable, although the lack of immediate detonation is still bothersome. Note that three of the four explos in the game were playing thermo, which may be the strongest kit, in my opinion.
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#46
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Thermo has become an even bigger threat, mostly thanks to improved rocket performance. However, I don't believe it's OP. Thermo is easier to attack from behind than Remote, as well as being easier to out-maneuver. Also, Thermo is more practical in team-based games and competitions as it allows the Explodet to control a wider area for a longer period of time, and it makes defending against bomb-runners easier. Imho, Thermo is a good playstyle to encourage.
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#47
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Remote isn't that useful to anymore be honest. If the mines were collidable then that would help with tailgaters. Thermo and director seem to provide much more benefit now.
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#48
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#49
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thanks you for fixing the gfx glitchs on the fonts!!!
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#50
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Three words on the patch: I love it!
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#51
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I noticed that on this new patch that it changed my default resolution to my screens native resolution. I had to manually change it back to what I had it before. A couple of other people said this to me too and it usually was like "why the **** are my graphics all messed up???" and then I had to tell them to switch their resolution to whatever they had it before. I don't know if this was intended or not.
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#52
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#53
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Ok, it didn't really fix it, since the bug still occurs if I run the game at another resolution then my native, but who cares, as I won't run it under the maximum possible resolution. Edit: Ok, seems that it just worked one time. So still no quick altitudebreaks during study. Last edited by Varonth; 01-22-2010 at 09:34 PM. |
#54
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#55
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Please make remote mine collidable. Remote Mine used to be one of the hardest planes to kill from behind. Now it is the easiest.
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#56
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Translation: Lets make remote OP again.
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#57
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Translation: let's make remote not underpowered again
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#58
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Remote is currently still exceptionally good, it just takes a more skill and awareness. So many new things you can do with it...but ya, remote has lost the ability to solo effectively--but its as good as ever when with groups. Just make sure to take advantage of the fact that you can shoot enemies forward with the mines now. It's often more effective than slowing them when they're at full burn.
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#59
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I would be happy with the mines traveling a shorter distance when they are ejected so that explodets have a chance of survival when someone is close behind them.
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#60
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