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Map Making Discuss everything related to creating new levels here. |
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#1
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![]() I give you Ball_Cube!
Art Credit goes to Stack all I did was put it together. ![]() Suggestion? Comments? Download Here: http://www.mediafire.com/?jg13yykjlxl Last edited by Massi; 03-06-2010 at 03:15 PM. |
#2
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Newerish map is in construction.
Last edited by Massi; 03-10-2010 at 12:52 AM. |
#3
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The Graphics are Killer.
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#4
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I've never seen such amazing graphics :3. I'd be interested in testing this out.
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#5
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I tested this out a while ago when someone (i think you) had it up to download and I must say that you can make some sick shots on this. I made some shots that I didn't even think were possible. This is a great ball map and awesome graphics just makes it better to play. Good job
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#6
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Thanks and let me repeat this
Stack did the art! I asked him and messed around with his original map with these graphics: FFA_cube |
#7
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Massi, is this different than the original ball_cube you made? It looks the same, but I can't remember if the goals were backwards on that one.
It plays really well, from what I remember. [Edit (see post below): thanks, Massi. Can't wait to try this one.] Last edited by tgleaf; 03-07-2010 at 03:56 AM. |
#8
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There were about 5 versions we played with me adding and taking away things at people's suggestions. This was the latest version, the first one had forward facing goals and many different aspects compared to this one.
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#9
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looks awesome, cant wait to try the map out. Will this map go official?
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#10
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this map is amazing!!!!!! wanna run it!!
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#11
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Ball_Cube TEST
Test server is up gogogogogogo check it out! play it! |
#12
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Let me know when you have the final version ready and I will fix up the graphics for you.
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#13
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![]() Quote:
And for a better new version I need some more comments other than about how cool the graphics are. |
#14
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Those graphics are nicccccce....
Anyway, it seems like the spawns are a bit too close together. Maybe push them apart just a little bit or at least add a back way out of your spawn. EDIT: Just opened it up, don't worry about it. Map is bigger then I thought. Also, the graphics are nice. |
#15
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#16
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![]() ![]() Not much of a change just added one block to the mid-right. I personally like it better. And Stack this will most likely be the last version so go ahead, but try to keep some of the glowyness to it. Last edited by Massi; 03-10-2010 at 12:56 AM. |
#17
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Server is updated with new map. Go Try it out.
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#18
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Very, very nice map. Power-ups are well-spaced, gaps are good size for sneak attack and fancy flying, backward goals are interesting (not sure about those until I play it 6v6). All in all, fun to play and no real complaints.
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#19
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If I did put those back to normal (forward facing) it would allow me to put more obstacles and fancy shapes. Which might be more exciting.
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#20
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Is it me or is the glow of the center tiles off? It has an edge on em
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#21
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It is because the center tiles overlap at that point creating a strong glow because it is both of the tile's glow combined.
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#22
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This map can now be played on arr servers 1-3. It is not in rotation though so it can only be accessed by voting a map change to it.
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#23
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Has anyone played this map since it was put up on the arr servers? How does it play out?
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#24
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The goal areas are insanely fun for some nice shots, but the middle area with the two cramped "rooms" in the bottom and middle are bad. Those tight passageways are bad, so they should be widened a lot. Also, the map seems to be a bit wide and high compared to the other maps. It would probably be better if it would have a slice removed from the middle so that it is less wide. (Don't touch the side areas as those seem quite fun atm)
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#26
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The structure in the middle near the bottom needs to be altered. It's like a little room, and it does nothing but cause issues.
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#27
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![]() ![]() New download: http://www.mediafire.com/?yem2o44zbik I took away the structure, and added some little random thing then opened up the top area. |
#28
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I've replaced the map on my servers with the new version. It seemed a lot better, but there's still a little room for improvement. Below is my veeery quick paint job with some ideas.
![]() 1. Made the spawn area a bit smaller to avoid those situations where the ball accidentally is shot there and results in a mess. 2. Made the gap to the spawn area a bit larger so that it doesn't result in being a camp place for explos and snipers where they prevent spawning players to get to the field. 3. Closed this room to avoid all kinds of ball related messes. Rooms with small entrances are always a bit bad. 4. Moved the edges a bit closer. This needs to be tested a bit to see how well bounce shots to the goal are possible, but it makes the goal area a bit more interesting, and less like the huge open area in ball_core for example. 5. Modified this part so that it doesn't stop the ball when it's shot along the bottom. Less stagnant play in the middle = good. 6. Opened this room up to make it less of a chaos and more of a valid play position for passing through. 7. Moved this slightly up to make the lower path less cramped. I'm not sure if this mod is a good one, needs to be tested. I'm also not sure if the gap in the middle above #7 is wide enough, but it might be. Needs to be tested also. The most critical changes imo are 2. 3. 5. and 6. , and the changed 1. 4. and 7. are either not so important or I'm not so sure about them. |
#29
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#30
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This one seems quite good. Now we just need to get a game going on on it.
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#31
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This was very fun to play 6v6. The only thing that players wanted was a possibility to shoot a bounce shot to the goal which is basically not possible atm due to the back wall being so far. You could either move the wall closer or create a new short wall in front of the goal.
I think this would probably make a good official map. I hope others post their comments here too. |
#32
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#33
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Hmm, preferrably it would be something that would allow shooting from both passages from below. In that version it looks like the right side passage can't be used for shots at all, while the wall is too far for those shooting from the left side, as the bounce is so long enemies have lots of time to block it. I'm not sure what would be a working solution though, so I'll give it some thought and do some drafts in paint/photoshop later today.
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#34
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I tried this map last week on one of ARRs public servers. I like it a lot, this map not only plays well as it brings back one thing I missed since the inverted goals where removed from labyrinth. The goals facing backwards make it a little harder to score and can move the fight closer to the goals and away from the middle, wich is nice for diversity.
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#35
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maybe put something in front of the goal so you have the opportunity to bounce shot the ball in.. not so near otherwise it will make it clustered..
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#36
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damn. map looks like a lot of fun
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#37
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I really like this map! I definitely would like to see it made official, if it's not already?
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#38
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Hopefully this will be the last one. I moved the goal closer and added a extended wall which still allows for shots from below but also makes it easier if you come from directly below the goal, and it even allows for a new way of passing from the bottom section because of the angle.
![]() Download:http://www.mediafire.com/?nytgyjielxz |
#39
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This map can still be played on {arr} servers #1, #2 and #3. It is not in the rotation though so you need to do a vote to change to it. I hope people will test this out and give feedback in this topic.
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#40
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I am looking to host a server, I will host this map.
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