|
Tech Support Trouble running the game? Found a bug? Post here. |
|
Thread Tools | Display Modes |
#1
|
|||
|
|||
Explodet Rocket Detonation timer bug
http://altitudegame.com/forums/showp...&postcount=126
It was admitted a bug by the admins, but it was not fixed in the patch. Just though I should bring it back up to maybe, hopefully get t fixed, because as it is, you cannot shoot a plane that you are tailgating. I sent this bug to the Contact Us link while be banned, but it still wasn't fixed. Refer to my other thread about Contact Us being bugged if you want to comment on that. |
#2
|
|||
|
|||
Thanks for the reminder; I misspoke when I said that this was an unintended bug; rather it was an unintended bug fix (I was not previously aware of the underlying bug).
I looked into this issue carefully, and it's now working as intended. For most of its existence, the Explodet's rockets had a minimum detonation time. There are two main reasons for a min det time: to improve tactical interactions (creates a close range weakness that can be exploited by more maneuverable planes, discourages non-aiming self-explode kamikaze play) and to prevent certain exploits (single-frame rocket jumping can allow super-fast backwards movement, similar to the "bomb from 2 screens away" behavior discovered with the old, buggy version of remote mine). A loophole to avoid the min detonation time was accidentally introduced when I fixed another obscure Explodet bug (couldn't detonate rockets on the exact frame you died); in the intervening patches you could avoid the rocket min-detonation-time by releasing the F key immediately after firing, then immediately pressing F again. This bug has now been resolved: the fastest way to detonate a rocket is once again to simply hold the F key (it will pop as soon as min-det-time is reached). The Explodet got a boost to rocket speed (+10% acceleration) in the same patch, hopefully the improved ability to engage enemies at range will offset the reduced effectiveness in close quarters. |
#3
|
|||
|
|||
Well that sucks. I had became quite good at rocket in front + mine in back instagibs on Loopy and Mirandas. Doesn't work as well now since the rocket explodes about a plane length away.
The rocket acceleration also works to hurt the detonation though, since rockets pick up speed faster, and are therefore further away than they would have been with the timer and lower acceleration. Oh well, I've adapted a bit since the change...though I still occasionally find myself saying "damnit" when I try to shoot someone, try to detonate the rocket too soon, and it ends up just going past and never detonating. Would it be possible to "queue" detonation? As in, if you click again before the timer is over, the rocket automatically detonates as soon as the timer is over? |
#4
|
|||
|
|||
Holding F would do this. I'd prefer no automatic queuing, because sometimes if my rocket misses the first target for whatever reason, I spy another enemy farther away on the same path that I can use it on.
|
#5
|
|||
|
|||
Fair enough. Guess that can be part of the whale skill ceiling...getting used to the delay.
|
|
|