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Suggestions Post ideas and suggestions here. |
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Thread Tools | Display Modes |
#1
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2 things That can be very useful.
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- When you move the mouse over the xp bar, it shows how much xp you have and need. So it would show like "150/500", you have 150 and you need 500 to lvl up. ______ - Show assist count. When you press Tab, it shows you your Kills Deaths and Assists. Alot of the time, you'll get more assists then kills in team maps. This way your teammates can see if you did good or not. Right now all they see is, say 2 kills 10 deaths. They think you suck. But if they see 2 kills 10 deaths and 20 assists, they can see you did alot to help the team. Something like this: ] ______ Please consider putting these in one of your updates. EDIT: Also, not as important as the other 2 but, maybe show how much XP your getting during the round in the Tab window? Last edited by Dre__; 03-08-2009 at 04:44 AM. |
#2
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Assists is a definite yes.
A numerical display of EXP would be interesting but it's not as vital. |
#3
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I like all this stuff.
At the very least, I'd like to see your xp bar again on the awards screen. I think it'd help get ppl playing "one more round" if they saw they were close to leveling. |
#4
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I would like EXP to be displayed at all times, instead of only when you are dead. Gaining experience is an important motivating factor for new players.
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#5
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Being 2-10 with 20 assists doesn't mean you were helpful. For all we know you barely grazed 20 enemy planes with an explodet missile for next to 0 damage. Still a good idea, just pointing it out
Would also be kind of cool if it showed bomb carrying hits/attempts. Something like 3/8 would mean you landed 3 big bombs having carried 8 of them (either from the start, or from pickup). There's a bunch of nifty statistics the game could track and spit out somewhere. |
#6
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Quote:
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#7
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A solution to that is to do it as a percentage of damage done over total possible damage with a number of bomb attempts in parenthesis following it.
As an example, say I drop 5 bombs on the base and have 0 bars. The theoretical maximum damage is 150. One partial hits for 15 and another completely hits for 30. What displays ingame is 30% (5). With a "Bomb Success Percentage" heading or something, this shouldn't be too confusing to new players. Would make a good end-game award as well, though it ends up kind of annoying to have all the scoreboard stats tied together in some way. |
#8
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Wasn't there already a thread about more statistics?
I'd also suggest bomb carrier kills. |
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