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General Altitude Discussion Discuss anything Altitude related that doesn't belong in another forum. |
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#1
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How to fight Mirandas with time shift
Getting my ass kicked. Yeah, rusty. Yeah, maybe not the top loopy back in the day... But I don't remember getting my ass kicked so consistently. Combo of being able to be fully powered/shift/one hit kills loopy.
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#2
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Sure you don't mean the instant reverse? They're pretty similar and equally annoying... Just expect your opponent will do it and try to do something unexpected yourself...
loopy just isn't the best miranda counter though, explodets and bombers do much better.. |
#3
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Yeah, I find Loopys to be the easiest kills when I'm using a Miranda. I really think your best bet in this matchup is just to try extra hard to keep your distance. Don't do the normal Loopy tactic of getting behind them close enough that they can't shake you, otherwise they'll just use time shift or reverse to switch your situations and you're ****ed.
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#4
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Time Anchor is probably too strong in it's current incarnation. The ability has a really high skill ceiling and I don't think anyone's come close to making maximal use out of it yet. It's especially potent in 1v1 dog-fighting situations where the Miranda can close with a target without having to deal with open field combat first.
I'm sort of curious to see what the ability what would like if both the power level and the cool-down were dramatically increased. Even with the latest changes I still think it's too spammable / confusing / not fun to play again. |
#5
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I am PBS, I shall find a way!
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#6
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Loopies are the easiest to kill period.
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#7
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Of course they are. Nowadays though, seems like Altitude is a 4 plane game once powerups become available to folks.
Higher powerups for loopy don't even come close to being competitive to others. Any other plane with one weapon powerup (acid) lose power in the other weapon like loopy does? Back in the day, loopy could stall/move other planes around. In a tight area, an almost guaranteed kill. Last edited by PBS; 03-22-2009 at 05:44 PM. |
#8
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Not sure what you mean. The single fire shot is the exact same (AFAIK) to the single fire shot the default loopy has.
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#9
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Quote:
Quote:
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#10
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I still think Loopy are the best for bombing runs, but I feel they can be quite useless when supporting or just generally dogfighting. I have a lot of trouble beating a good Miranda with loopy.
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#11
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Mirandas are like bombers, you need to always attack them from the sides. Loopy is probably the second best plane for killing mirandas after explodet imo.
Loopy seems to die quickly to bombers and explodets. Last edited by ZellSF; 03-22-2009 at 08:17 PM. |
#12
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Loopy + skilled pilot seems to be quite badass actually. with double fire, repair drone and turbocharger, this is one helluva fighter. and optional with acid one nice assist harvester.
of all the planes to fly i still choose loopy often. |
#13
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It's natural that planes in certain scenarios counter other planes. Also, some players like The Caped Avenger win all the time with Loopy. I like it a lot although I agree the EMP bomb config sucks. Single-shot just doesn't cut it.
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#14
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EMP is possibly the greatest weapon in the game if you're a Loopy; when you throw in the double shot it's possibly one of the best planes for every single situation. Big FFAs? Run around stealing kills. Dogfights? EMP and you've all but won.
One of the better bets for killing Mirandas is the biplane; as soon as you're in range, mash both weapons buttons and hopefully you'll destroy them and yourself at the same time. This doesn't work against good players. |
#15
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the explodet can kill them pretty easily.
mine-in-da-face. |
#16
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Sorry, meant acid bomb sucks. The EMP is nice.
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#17
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Woohoo! Latest update 3/24 can help...
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#18
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well, as a devoted miranda player, i am starting to find ppl good with the third biplane weapon dominant. they can kill easily at close range, and snipe me in two shots at long range.
i think that explodets and bombers are overrated for killing mirandas, mines can be ran around with relative ease, and bombers either have smart bombs which can b dodged by a sharp turn or well timed time anchor or the grenades which have too predictable of an arc/are too slow, making it easy to dodge |
#19
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Explodet's a perfect miranda counter and is not overrated as such, their primary fire deals tons of damage and usually throws the miranda around enough for it to miss a shot or two and you can't run around remote mines.
Biplanes only have front weapons and are relatively easy to dodge, the problem is that there's lots of good biplane players (and flexible wings are scary) |
#20
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Remote mines are far easier to dodge than mines that actively track you; lets not accidentally pretend that they're useful at this point in time. Partial hits mean nothing against someone with any ability to handle their plane.
I won't argue that explodet can do well against miranda, but it is by no means a "perfect counter". There's no secret tactic like using borderline useless perks; if you aim your missiles well you win, if you don't you lose. But that's a description of the explodet versus basically any plane. |
#21
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Eh, if someone's right behind me in an area that isn't very open I'd rather have remote mines than regular mines, even if all I'm going to do is instantly detonate them. They certainly need to be improved, but I don't find them entirely useless.
The regular mines ability to track is quite poor and it doesn't make it that much harder to dodge than regular mines. |
#22
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Must you defend everything.
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#23
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Zell everything is usefull in some way. but we're trying to find perks that are equal in there usefullness remote mines, while a cool idea, needs either reworking or taken out
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#24
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Remote mines definitely can't touch time anchor. Based on the games I saw last night on Maimer's new map time anchor seems made to counter remote mine.
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#25
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Quote:
... its just hard to use time anchor |
#26
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I can't believe I'm reading this.
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#27
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Personally, I find coming in from hi/low front with the Biplane to be very effective. You can take a full charge and keep on going, and the recoilless gun shreds Mirandas (and Loopys for that matter).
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#28
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Man I think loopy is AWESOME when perked. No way is it too weak.
I only use 2 planes. Biplane and LOOPY! It has an insane escape ability, combine that with the repair perk and its cheater aim, and BAM, you have an unkillable annoyance thatll spring out of nowhere and jump you. Firing those autoaimers through narrow openings (where theyll turn at the enemy on the other side) is something no other plane has. Also, as mentioned already, loopy kicks ass at bomb running (mind you, without repair drone, loopy is a crap bomb runner, my opinion) Also, in tbd's I think I usually get my biggest kill streaks with Loopy. (on-topic) in regards to the miranda, you just have to try cut through them from above or below really. try to never be in a straight line with their flight path. Last edited by Phill64; 05-31-2009 at 01:40 PM. |
#29
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psh, heavy armor >> repair for bomb running
but yeah, I don't think anyone's suggesting they're too weak in terms of contributing to their team in TBD. as the best bomb runner, they obviously have a vital role there. |
#30
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You can bomb run with any plane. But the best bomb runner is probably a biplane (with recoiless). Loopies can sometimes speed past defenders and ****, but it's not something to count on. The best (read: most effective) bomb runs involve trailing behind a guy guarding you with a shield. Your speed as a loopy means **** because you'll likely have to slow down in order to stay behind him (unless it's a loopy shield user)... at which point, you're just a low HP target.
Neutral bomb maps may play out differently. Loopies speed sometimes allow him to bomb a base without having to go through defenders twice... but again, this is more the exception than the rule. |
#31
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I think Loopy is the best bomb runner, despite what blank says. The manueverability is a huge edge. I don't think loopy in general should be buffed, or else it might become too good of a bomb runner. However, I find acid bomb to be a little weak.
The biggest problem with acid bomb is that it plays against loopy's strength. Loopy was designed to be a hit-and-run plane that can kill from a distance. The acid bomb's range is the problem. With no walls or planes it only drops a short distance from the plane. I think if acid bomb went just a little further, like maybe 1/3 further, it would be a much better perk. |
#32
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agree, blank is insane. it's not like loopy is so fast that he jets way out ahead of his escort - the bomb slows him down enough that your buddies can keep up pretty easily.
acid bomb is fine imo. if anything, I've come to prefer it over emp. especially good on maps like lost city where you can clog chokepoints with the cloud so that any enemies crossing over are weakened. and even if you're on your own or in the open, it's way better than EMP for actually getting a stop on defense imo. yes, it's nowhere near as good in small scale dogfights in the open, but the game's not as much about that as it used to be, so meh. |
#33
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My problem with loopy is that its low hp magnifies the problem of offscreen spam; coming from someone who can barely stand getting killed by spam on a heavy armor explodet.
The main strength of the loopy is being agile enough that you can make up for its low hp with clever maneuvering. However, a volley of grenade spam, coupled with somewhat unpredictable lag/netcode (same issue that catching bombs presents) often leaves little to no time to react and the projectilse take up a significant enough part of the playing field that there aren't many options as far as maneuverability. In a plane like explodet, you can take this punishment to some degree, but loopy gets roughly two or three shot by grenades. Basically, like a few people have said before, a camera zoom-out or all-around scaling down of planes/projectiles to reduce spam/allow reasonable reaction time seems like it would take care of a lot of the problems loopy faces. Anyway, I don't feel like loopy is as bad as some people are making it out to be. I would label it the weakest plane right now, but not by much |
#34
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oh, agreed. I don't think there are any MAJOR balance problems. god knows it's a **** of a lot better balanced than most games with multi-million dollar budgets
still though, always worth striving for perfection. |
#35
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umm, perfection has already been achieved, and its name is time anchor.
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#36
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to kill devilsadvocate with loopy, just emp him or acid him while keeping a little distance. emp disables time warp and you can't time warp out of acid. Then, just pick him off with homing missiles.
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#37
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im honored that you find the need to post this, lol
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#38
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Personally, my favorite strategy using time anchor is to travel back in time and become your enemy's father.
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#39
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thats a good strategy. Using it on skywalker would be especially effective.
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