Altitude Game: Forums  

Go Back   Altitude Game: Forums > Altitude Support > Map Making
FAQ Community Calendar

Map Making Discuss everything related to creating new levels here.

Reply
 
Thread Tools Display Modes
  #1  
Old 02-23-2010, 10:29 AM
Funshade Funshade is offline
Junior Member
 
Join Date: Feb 2010
Posts: 18
Default TBD with a Twist

Allright i unfortunately could NOT figure out how to make shapes take on textures in anyway, shape, or form but i got the idea down and tested it out a bit. the idea is the TBD with added conflict by forcing crossing paths (sorta)


any suggestions are appreciated expecialy if it comes to the art of the map
Reply With Quote
  #2  
Old 02-23-2010, 10:36 AM
Stormich Stormich is offline
Senior Member
 
Join Date: Apr 2009
Location: Corporate Police State
Posts: 1,151
Default

The main objection i have is the base being askew so you can't land to regenerate.
Reply With Quote
  #3  
Old 02-23-2010, 11:53 AM
evilarsenal evilarsenal is offline
Senior Member
 
Join Date: May 2008
Location: in miranda
Posts: 2,403
Send a message via Skype™ to evilarsenal
Default

looks interesting

someone make this official worthy
Reply With Quote
  #4  
Old 02-23-2010, 03:45 PM
Funshade Funshade is offline
Junior Member
 
Join Date: Feb 2010
Posts: 18
Default

i dont know at what angle the basses need to be but thats easily fixable and as a thought it might be a cool underpass if it was linked to the color's bomb site ie: purple grabbing the bomb will allow them to fly past their base. but then its probobly be better for it to be further in.

My main consern is the bomb being at a spot where many planes will stall if they go for it. the origional idea was to have a long passage way with the bomb being high up allowing Faster excape then entrence ideas would be nice

Just for the hell of it, night time in the snow would be a cool theam
Reply With Quote
  #5  
Old 02-23-2010, 08:08 PM
Blue Blue is offline
Banned
 
Join Date: Dec 2009
Location: Connecticut/On tour with my band
Posts: 1,159
Default

it looks very cool. id like to see this in the next update eh.

cheers mate!
Reply With Quote
  #6  
Old 02-23-2010, 09:07 PM
tgleaf tgleaf is offline
Super Moderator
 
Join Date: Oct 2009
Location: being a video game clan CEO is not that prestigious
Posts: 2,737
Default

Is it a pokemon, a gremlin, or something else? Does no one else see that?
Attached Images
File Type: jpg Picture 2.jpg (18.1 KB, 19 views)

Last edited by tgleaf; 02-23-2010 at 09:47 PM.
Reply With Quote
  #7  
Old 02-23-2010, 09:49 PM
number 3 number 3 is offline
Senior Member
 
Join Date: Aug 2009
Location: Oklahoma
Posts: 536
Default

intresting,,,,,, send it to maimer? and he will make it be ALP APPROVED(hopefully)
Reply With Quote
  #8  
Old 02-23-2010, 11:16 PM
Funshade Funshade is offline
Junior Member
 
Join Date: Feb 2010
Posts: 18
Default

Quote:
Originally Posted by number 3 View Post
intresting,,,,,, send it to maimer? and he will make it be ALP APPROVED(hopefully)
data on how to effectivly do this?
Reply With Quote
  #9  
Old 02-23-2010, 11:25 PM
[Y] [Y] is offline
Senior Member
 
Join Date: Nov 2009
Location: The mafia hideout.
Posts: 3,254
Default

Cookies, pies, churros, and lots and lots of groveling.
Reply With Quote
  #10  
Old 02-24-2010, 01:17 AM
Funshade Funshade is offline
Junior Member
 
Join Date: Feb 2010
Posts: 18
Default

Quote:
Originally Posted by [Y] View Post
Cookies, pies, churros, and lots and lots of groveling.
ill keep that in mind but was more looking for a email address
Reply With Quote
  #11  
Old 02-24-2010, 01:29 AM
Pieface Pieface is offline
Super Moderator
 
Join Date: Aug 2009
Posts: 1,265
Default

The official maps at the moment tend to have detailed artwork and sufficiently good gameplay to represent the game as a whole (note there are exceptions such as Hills).

I'd recommend importing one of the current official maps into the map editor to see how it was created before considering how to make your map official. You can find more information on advanced map making tactics here and here.
Reply With Quote
  #12  
Old 02-24-2010, 01:58 AM
A doughnut A doughnut is offline
Senior Member
 
Join Date: Aug 2009
Location: IM ON A BOAT MOTHER****ER TAKE A GOOD HARD LOOK AT THE MOTHER****ING BOAT
Posts: 427
Default

Rofl tgleaf



And, the area in the center is way to large and crucial, it will become a victim of serious loopy spamming. And whenever the center is not getting spamming, the distance between the to bases is way too short. Maybe consider having an opening or platform much higer up on both sides with the bases on them?
Reply With Quote
  #13  
Old 02-24-2010, 04:21 AM
Funshade Funshade is offline
Junior Member
 
Join Date: Feb 2010
Posts: 18
Default

Quote:
Originally Posted by A doughnut View Post
Rofl tgleaf



And, the area in the center is way to large and crucial, it will become a victim of serious loopy spamming. And whenever the center is not getting spamming, the distance between the to bases is way too short. Maybe consider having an opening or platform much higer up on both sides with the bases on them?
Although the basses are close toghether the distance traveled to bomb the base is quite large as you have to go on the far side of the map After playing it slightly i noticed the tendency to go just low with no requirement to move higher up in the map so i added the two turrets facing low to encrouge moving up in the map. by changing up a few things this can defently be fixed. As for loopy spamming gennerly more clutter = more turns making it harder for loops to work as effectivly from my understanding so i could work on that if nessary.


As for making the map offical this is the VEARY first map i have made. i dont even know what theam to put to it. i do draw here and there but in no way do i expect it to be as freakishly awome as the other maps out there now*
Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 06:13 AM.


Powered by vBulletin® Version 3.8.2
Copyright ©2000 - 2021, Jelsoft Enterprises Ltd.
2008 Nimbly Games LLC