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Dedicated Server Discuss technical issues related to hosting your own servers. |
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Complete List of JSON Server Log Entry Types
When running a dedicated server, JSON-formatted log entries will be written to ~Altitude/servers/log.txt
When log.txt reaches 4 MB in size it is renamed to log_old.txt and a new log.txt file is created. Each line in the log.txt file is a JSON-formatted entry. Do not write your own parser: http://json.org/ provides easy to use parsing libraries for a wide variety of programming languages. Every JSON entry has the following name-value pairs: time: elapsed time, in milliseconds, since the active server_launcher process started (note: server_launcher process restarts on auto-update) port: uniquely identifies the server from which this entry originated, necessary when running multiple servers from a single server_launcher (note: the "sesssionStart" and "updatePrepareRestart" entries use port=-1 because they do not belong to a specific server, but rather to the shared server_launcher process) type: uniquely identifies the entry format; all entries of a given type have the same name-value pairs A list of all JSON entry types and their associated parameters follows: Code:
assist player victim xp chat message player server clientAdd ip nickname player vaporId clientNicknameChange ip newNickname oldNickname player vaporId clientRemove ip nickname player reason vaporId consoleCommandExecute arguments command group source customCommand command demolitionChargeDefused player demolitionChargePlanted player goal assister player xp kill multi player source streak victim xp mapChange map mode mapLoading map pingSummary pingByPlayer powerupAutoUse player positionX positionY powerup powerupDefuse player positionX positionY powerup xp powerupPickup player positionX positionY powerup powerupUse player positionX positionY powerup velocityX velocityY serverHitch changedMap duration serverInit maxPlayerCount name serverShutdown serverStart sessionStart NOTE: port=-1 date spawn perkBlue perkGreen perkRed plane player skin team structureDamage player target xp structureDestroy player target xp teamChange player team tournamentRoundEnd losers result winners tournamentStart team0 team1 tournamentStop updatePrepareRestart NOTE: port=-1 |
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Thanks lam
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#3
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Yeah thanks lamster.
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I'd like to document these events
may i get access to the wiki? |
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it misses some can you update the list ?
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