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Map Making Discuss everything related to creating new levels here. |
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#1
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ball_focus
My first real map! thanks to esoteric for making the first (tbd) version!
heres the link to download: http://www.mediafire.com/?dzt3t4yj2zm Comments and suggestions are appreciated. Last edited by nicholasy11; 02-28-2010 at 05:39 PM. |
#2
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Nice map nick. Keep up the good work. Remember, I can always give you helpful tips when I'm at your house.
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#3
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Do you mind posting a thumbnail image? Thanks.
[Edit: I downloaded it and here are my immediate thoughts...] It look pretty cool, but that background would get annoying during the fast-paced back-and-forth of a ball match. There are WAY too many power-ups (eight) at the center of the map. Reduce it to two, and maybe add one in the middle (shield/wall/missile) where the bomb usually spawns. Also, the goal are is wide open. You could add a barrier right where the ball spawns and move the ball back a bit or up a bit. The lack of self-pass routes (due to the bumpy floor and ceiling) is good. Thanks for taking the time to work on this. Last edited by tgleaf; 03-01-2010 at 10:14 PM. |
#4
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My new and improved map
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#5
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screenshots not working :/
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#6
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#7
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Could u make a screenshot from inside the editor and post that? I want to get an overview of the map and the ingame screenshots don't help much with that.
Thanks! |
#8
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Yes. When I made this map and posted it I didnt have anything to capture it with except the alty screen cap, but this morning I got a screen recorder. heres the link:
ball_focus Last edited by nicholasy11; 03-04-2010 at 02:58 PM. |
#9
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Taking a screen capture of a map
Courtesy of Maimer:
You can open any map in the editor. Just open the editor and then open one of the altx files in your maps folder. Then make sure to check "parallax" and then uncheck "collision outline" and "labels." that will show you the map and then you can zoom out until it's on your entire screen and take a screenshot. |
#10
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Okay, here's my feedback based on the screenshot above:
- Seems like the map is too wide. - Since the spawns are right next to the goal defending will be really easy while attacking will be hard, making games last long. Spawns should be moved closer to the center. - The turrets at the top + the spawns at the top + the very narrow path to the goal from the top means that no sane player is ever going to use that as an attack route. This forced game to the bottom and further makes defending easier as you only need to defend one area. - The middle area with the powerups and all seems quite fun. - The team specific health packs help defending even more. You could actually switch these to be on opposing sides so that they help the attacker, not the defender. I would suggest moving the turrets from top to bottom, the spawns closer to center, removing the obstacle in front of the goal, and moving the goal and the edges closer to the center. |
#11
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Why? by time you get over there youre not going to want health, youre going to want to get the ball in the goal. The health also takes too long, if youre being shot at, health wont help you because your attacker will shoot you down before you restore any health. I'll think about moving the spawn points, no promises though.
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#12
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Quote:
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