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General Altitude Discussion Discuss anything Altitude related that doesn't belong in another forum. |
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#1
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Miranda Discussion Thread
So there's general discontent with the power of the miranda charged laser and lamster feels that even the whole concept of it isn't great. So it falls to us to come up with some cool alternative weapon concepts for the miranda.
I personally like the spammed lasers and reverse and only find the charge shot distasteful, but all ideas are welcome. I think it would be interesting if there was no different kind of shot at the end of a charge, just the normal sniper shot-type thing but simply HOLDING a charge bestowed some effect. That way you'd have to weigh out the value of the charge effect versus being able to shoot. Most basic idea is you start giving out sparks in all directions and damage everyone very close by to you. Alternatively, perhaps a forward-facing shield would be interesting. Or there's always the option of cloaking. Any other ideas? |
#2
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I have one, came up with this myself, tell me what you think:
Instead of a laser have a shot that bounces off things. Bonus points if you can get a skilled shot on a base that bounces around and does a lot of damage. |
#3
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Well whatever it may be changed to it may need more health. It is to easy to kill one and if they dont have the charged laser a little more health would make it work. The bouncy weapon sounds cool. Maybe it would bounce off 6 objects then blow up in a small exposion.
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#4
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oops
I realize too late that this is probably the kind of thing that belongs more in the suggestions forum than general. Feel free to move the thread and deduct 45 biplane points (biploints) from my record. Otherwise we must be careful to only discuss possible changes in broad, general terms (as befitting the General Discussion Forum) rather than suggesting them outright.
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#5
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I think the laser is pretty cool, though it does have the potential to wreck havoc in large multi player games and seems a bit strong.
Maybe making the laser quit after reaching a certain level of damage or as presently after 3 seconds, whatever is first. Or a sort of shields down, in which the ship is especially susceptible to damage while firing a fully charged shot. In general having a portion of ships health being shield and the other structural that can't be repaired by landing/health pickup might be good. Changing it from a steady stream to a series of spaced laser shots. Along the lines of Esocentric holding the charge too long causes the ship to shutter and slowly lose health. Dunno, tis all i got. I think the mirinda is the most fun plane at the moment, though over powered. Maybe its just because its new. |
#6
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Good ideas! We will definitely do some Miranda experimentation in future patches.
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#7
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make the laser drain continuous so they're constantly losing energy while charging.
You can take it a step further and make different kinds of blasts depending on how long it's charged. Say it takes 5 seconds to fully deplete your energy bar, you'll get a slightly larger shot at 1-2 seconds, a bounce shot at 3-4, and the pierce laser of death just before 5.... #'s were made randomly you get the idea. |
#8
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Quote:
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#9
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Chain Lightning Laser too, right Blank?
You could tone down the range or damage a little and it might be fine the way it is. Or keep the strength but make it thinner so it's not as likely to take down as many targets at once. But, concerning the movement, I think it would be down right nifty if the reverse could be charged to go farther and have the old miranda-through-anything effect, not too far but you know maybe 2-3 plane lengths? |
#10
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earth shock laser that stops you from shooting either primary or secondary for 2 seconds (5 second cooldown with talents)
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#11
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I'd say get rid of the charge-up altogether. It's already a plane that takes a lot of management to fly properly... imo it'd be more fun if you just let people concentrate on dogfighting and going nuts with the turnaround ability. Currently I don't see people using the secondary all that much, mostly because they're concentrating on lining up a perfect laser shot. And that's a shame, because it's a super fun ability.
Also, you could still do something funky with the miranda's attack if you wanted to make sure it wasn't another boring standard projectile. just get rid of the charge-up part. :O |
#12
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i can see it where if you press fire once it's just a ball
but if you press it twice rapidly or hold it's something else. maybe hold=beam? |
#13
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Quote:
original miranda plz i got used to the new one and im good at it, almost perfected but it is too under powered and speaking of putting everything on an even keel, biplanes are good but do too much damage upclose, or miranda needs more health, loopy is good, explodet i feel is so overpowered, and the bomber needs +dmg, lots |
#14
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Another idea for the recharge is instead of having 1 very large shot that bounces. Have a machine gun effect whereby alot of bullets are fired until the energy bar is depleted. Would be nice if the bullets bounced because it took alot of skill to perfect the bounce and I think thats the difference between a skilled player in miranda and a not so skilled one...
But the bouncing machine gun idea is probably a nightmare to sync over a network... |
#15
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miranda = hax
what's up guys? |
#16
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Honestly, the Dash and the single fire shots are what make it so cheap.
The Miranda can fire more single shots than the biplane... thats not right... And the dash needs to be applied to a totally new plane. God knows we need new planes. The laser i am fine with... it take a bit to charge and it is a unique ability. The problem with the new miranda is that it has too many new abilities. Thats my main problem with it. |
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