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1DM / TDM Tournament
Me (york) and class thought it would be fun to have a 1DM and TDM tournament. TOURNAMENT ADMINISTRATORS: YORK - aef9e92f-c31c-4d51-9fd6-3b70ad95276b NUMBER 3 - c6dab1ab-fb5a-4ef9-b9a3-8cd87aab4661 FU - b95d5a5f-a8cc-43d7-82c5-98cce9767295 CLASS - 54377d92-3845-4b31-9465-4b8d80319f89 ********** Registration is CLOSED The TDM Tournament will be on May 1, 2010. The 1DM Tournament will be on May 8, 2010. The Tournament will start at 8 PM GMT. The Format of the tournament is 5v5 1DM and 5v5 TDM. GAMES WILL BE PLAYED IN: YORK'S DEATHMATCH SERVER #1 YORK'S DEATHMATCH SERVER #2 YORK'S DEATHMATCH SERVER #3 YORK'S DEATHMATCH SERVER #4 CLAP FOR PHONG ********** Please register your team by copy and pasting the following registration slip- Team Name: Tag: Captain: Team Members: There is a roster limit of 18 people! Map Pool: Each round will consist of its own three maps. (round 1 maybe have maps 1, 2, 3 and round 2 may have maps 2, 4, 5) 1DM- Asteroids, Cave, Clocktower, Fallout, Grotto, Mayhem, Middleground TDM- Asteroids, Cave, Core, Lost City, Mayhem ********** The tournament will be separated by game modes. So, it isn’t a tournament with 1DM and TDM mixed together. It is two SEPARATE brackets. THE TDM BRACKET WILL BE SINGLE ELIMINATION. YOU LOOSE, YOU GO HOME! THE 1DM BRACKET WILL BE DOUBLE ELIMINATION. YOU LOOSE, YOU GOTTA WIN! 1DM Rules: Each game will be bo11* Each match will be bo3 Championship will be bo5 THE DATE FOR THIS TOURNAMENT IS MAY 8, 2010. TDM Rules: Each game will be timed* Each match will be bo3 Championship will be bo5 THE DATE FOR THIS TOURNAMENT IS MAY 1, 2010. *In TDM, 7:00 minutes seems fair for one game. Thats 21:00 minutes of game time. *In 1DM, 3:00 minutes PER ROUND seems fair. Thats a MAX of 33:00 minutes of game time and MIN of 18:00 minutes! Further information on exact scheduling will be released as soon as I bust out the brackets. But I can't do that yet so be patient. ********** TDM BRACKET Server #1 - YorK 8:00 PM GMT - B0T vs AS Asteroids, Cave, Core 8:30 PM GMT - 010* vs B0T/AS Cave, Lost City, Mayhem 9:30 PM GMT - FINALS Asteroids, Cave, Mayhem Server #2 - Class 8:00 PM GMT - DLAM vs RIP Asteroids, Cave, Core 8:30 PM GMT - ## vs DLAM/RIP Cave, Lost City, Mayhem 9:30 PM GMT - 3RD PLACE MATCH Asteroids, Cave, Mayhem Server #3 - FU 8:00 PM GMT - -#- vs DW Asteroids, Cave, Core 8:30 PM GMT - ICE vs DW/-#- Cave, lost City, Mayhem 9:00 PM GMT - 010*/B0T/AS vs ##/DLAM/RIP Asteroids, Core, Lost City Server #4 - Number 3 8:00 PM GMT - APE vs 2G4U Asteroids, Cave, Core 8:30 PM GMT - Pros* vs APE/2G4U Cave, Lost City, Mayhem 9:00 PM GMT - ICE/-#-/DW vs Pros*/APE/2G4U Asteroids, Core, Lost City 1DM BRACKET Server #1 - YorK 8:00 PM GMT - Pros* vs 101* Asteroids, Fallout, Grotto 8:30 PM GMT - DLAM vs Pros*/101* Grotto, Mayhem, Middleground 9:30 PM GMT - FINALS - Asteroids, Cave, Clocktower Server #2 - FU 8:00 PM GMT - ## vs AS - Asteroids, Fallout, Grotto 8:30 PM GMT - 2G4U vs ##/AS - Grotto, Mayhem, Middleground 9:30 PM GMT - 3RD PLACE MATCH - Asteroids, Cave, Clocktower Server #3 - Number 3 8:00 PM GMT - ICE vs DW - Asteroids, Fallout, Grotto 8:30 PM GMT - -#- vs ICE/DW - Grotto, Mayhem, Middleground 9:00 PM GMT - APE/RIP/B0T vs Team DLAM/Pros*/101* Cave, Clocktower, Fallout Server #4 - Class 8:00 PM GMT - RIP vs B0T Asteroids, Fallout, Grotto 8:30 PM GMT - APE vs RIP/B0T Grotto, Mayhem, Middleground 9:00 PM GMT - -#-/ICE/DW vs 2G4U/##/AS Cave, Clocktower, Fallout ********** General Rules: The lower ranked seed will pick the first map and the higher ranked seed will pick the second. Substitutions can only occur in between games. The winning captain has to report the results to me. Screenshots of the post-game screen should be captured after every game and should be submitted to ME by posting them on this thread. Screenshots are NOT required but are suggested just in case any altercations occur. There is no 3v5 forfeit loss rule! Every team will play with however many members they can get, with a max of 5. The other team may wish to play with the same amount of players but it is not required. Last edited by York; 04-16-2010 at 03:00 AM. |
#2
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REGISTERED TEAMS
[1]Team Name: Elite Forces Tag: Pros* Captain: Blanco, Zero, Co-Capts: YorK, Alphaport Team Members: Buffalosoldier, Gammelonkel, Odyus, Tank, pworthy [2]Team Name: Die Like A Man Tag:|DLAM| Captain: Hurripilot Team Members: Pieface, Black, Herodadotus, Vesuvius, Triped [3]Team Name: Role Models Tag: 2G4U Captain: Kuja900 Members: Matattack, Onix, Maverick, Maimer, Elixir, Hurripilot, ARAB, Ingbo, Zidane, WCaptainWolfe, Nobodyhome, NastyManatee, Ryebone [4]Team Name: Do Ut Des Tag: ## Captain: EViL ToMATo, MR.1-2 Team Members: TAESO, Nanon, RICK, UNICORN<3, TUPAPITO, HYPE, Rhyn0, GoldenBoy, Doughnut, Mandrad, McDuff. [5]Team Name: 010* Tag: N/A Captain: 321100 Team Members: 321100; 070373; 131141; 20000; 1170; 1337; e^(pi)i, 828838 [6]Team Name: APE Tag: ~() Captains: dirtydamape, Apetitude, ApeleSauce Team Members: Aperham Lincoln, Wraith, Mr. Moooo, krawz, leopluradon, AmokTime, Butt3rF!Y, NuFlash, MintzMache, Cool Wind, Fishibaron [7]Team Name: B0T cuz lets face it, bots r the best!!! Tag: |B0T Captains: B0T 2, FALCON HAWK Team Members: KrashAT, Pew Pew, Qualimiox, =SpitFire=, Timmy, Fartoteric [8]Team Name: Inglorious Criminal Ethics Tag: {ICE} Captain: Matrinswin Team Members: Russianator, der legend, (Sparta)XX2, Blackheart, shadow sonic, Cubanwolf, TBAL, f.d.d, DeathRod, fritoz, Anon Ymous [9]Team Name: #'s Tag: -#- Captain: Number 3 Team Members: Bong, DMCM, Mactastic, Bukem, Jayfourke, General, WCaptainWolfe, X-Denied, Tosconi, Esoteric, Black Knight, AvroArrow. [10]Team Name: Death Weeds Tag: DW Captain: Killimanjaro Team Members: A.Arshavin, Gladiator, eQui, KoMANdoR, low, Luudl, Pax, Scythrop, Shaadow, START, strrrrront, Tote, Qzmi4 [11]Team Name: Ancient Soldiers Tag: [AS] Captain: [AS]Andy Co-Captains:[AS]Stormich, [AS]Curious, [AS]Ingbo, [AS]A Nipple, [AS]Classicallad, [AS]Wuwu, [AS]Mled, [AS]Hartz, [AS]MONXY FIST, [AS]Cloud, [AS]Loli [12]Clan name: RIP Captains: Malkin, Demuyt Members: Corvus Crypt, Yandrak, Hammer81, Deyv, WhalesHaveFeelinsToo, tmic225 Last edited by York; 04-12-2010 at 12:53 AM. |
#3
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VERY IMPORTANT I have changed the scheduling of the tournaments. Please read above for more information. If this bothers anyones plans, please let me know. I am sorry for the inconvenience. HONORABLE NOTICES Thank you to class, for helping in pre-posted things! Thank you to Nikon, for making that very nice banner! Thank you to phong, for launching my servers! Last edited by York; 04-10-2010 at 07:07 PM. |
#4
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This should be fun, thanks guys for doing this! About the maps: I don't feel qualified to express an opinion on the TDM maps, but you might reconsider your choices of the 1DM maps at least. Here are my thoughts:
Not to bring up a long and heated argument, but could we consider bringing 110/95 scale to this tournament? After just playing a couple refreshing 1DM games with Hurri in both normal and the custom plane scale I've rediscovered how much more strategic the mode becomes with the extra bit of stuff you can see. Kudos on the "no force forfeit by amount of players" rule, BTW. The nature of 1DM is that it's quite common for a superior team of three or four players to beat an inferior team of five players, so that was definitely a good choice to include. I'm sure I'll think of stuff later on, but those are my thoughts for now. |
#5
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I put clocktower simply because I do not know what the old one is called anymore. 1dm_clocktower_old? Mayhem in, Core out, easy. 110/95 scale? I think we would have to see what people have to say about it. |
#6
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You can download a bunch of the old (nonofficial) 1DM maps including the old clocktower here:
http://nimblygames.com/wiki/index.ph..._Match.29_Maps The old clocktower map at the moment has a pretty annoying demolition charge in the dead center, but that shouldn't be hard to remove (I could do it if you want). I understand the reasoning behind keeping official scale on TBD/Ball ladder servers and the like, but almost everyone I know who plays 1DM on a regular basis agrees that 110/95 scale is far superior in this game mode. Anyway, I look forward to hearing people's comments on the matter. Lastly, what server(s) do you intend to run the tourney on? |
#7
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The question I hate to hear.
The SkyLeague servers. I have yet to talk to CCN or TPain about it but I doubt they will ahve a problem with me using them for ONE DAY. Class is close with CCN so it will get done. |
#8
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Team Name: Elite Forces
Tag: Pros* Captain: Blanco, Zero, Co-Capts: YorK, Alphaport Team Members: Buffalosoldier, Gammelonkel, Odyus, Tank, pworthy Last edited by York; 04-07-2010 at 06:08 AM. |
#9
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Good luck, im defo ging to try and join a DM clan now (If KLF isn't participating) |
#10
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#11
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York, you can always shoot him a Private Message.
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#12
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Team Name: DLAM (Die Like A Man)
Tag:|DLAM| Captain: Hurripilot Team Members:Pieface, Black, Herodadotus, Vesuvius, Triped Will add moar members in coming weeks. GOGO DM, GOGOGOGOGOGO DLAM capslock |
#13
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So am I to understand this will be on Saturdays? If fLb doesnt enter (not saying we wont but its doubtful since people, myself included, like to actually do things on Saturdays) I will be willing to play as a pickup member on another team, however I will not be nearly as dependable as I am for APL as like I said I actually do things with my Saturdays. Thats not to say il be a total flake though lol. Also are you sure their will be no conflict with the Sky League in terms of dates?
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#14
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i'm willing to be a team scout and say when someone else has an item or where the enemies are
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#15
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I wonder what time he has planned to not interfere with skyleague, the schedule is currently out so he can see what time the league plays so...
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#16
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I have your schedule, I will base it off you. |
#17
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woooooooooooo
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#18
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Team Name: AS (Aero Stealth)
Tag: ( ')> Captains: Rep_tar, drdude Team Members:To be announced once tryouts are completed |
#19
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## subscribed.
Team Name: Do Ut Des
Tag: ## Captain:EViL ToMATo, MR.1-2 (<---This last one follows the leagues organization.) Team Members: TAESO, Nanon, RICK, UNICORN<3, TUPAPITO, HYPE, Rhyn0, GoldenBoy, Doughnut, Mandrad, McDuff. |
#20
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sign me up buddy
username : |2on-E hopefully i get put ona good team |
#21
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well that depends on who signs up for the Pick Up Team. i dont put you on an official clan
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#22
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Thanks for clarifying
Don't kno how I feel about this; ball timer caused some issues and playing against a team of all Mirandas might b kinda ridiculous. I don't even want the possibility of going into flee mode at the end of a game because it would feel lame; however, this is certainly an important element of DM. That said, I feel like this should be elaborated on by significant number of those involved before it is decided that a timer should be implemented. Team Name: 010* Tag: N/A Captain: 321100 Team Members: 321100; 070373; 131141; 828838; 20000; 1170; 1337; e^(pi)i Roster updates will be ongoing. O and york: GJ on tryina take the forfeit loss from L*, if only alti was a gentleman's game. GL bein' a pro with Pro* Last edited by ufo; 04-09-2010 at 08:27 AM. |
#23
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AND UFO, I was joking around with L*. Everyone just took it the wrong god damn way. Is your clan really just all numbers? |
#24
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Speaking of numbers, can we get some discussion going on the use of 110/95 scale for the tourney? I have yet to hear from anyone who regularly plays 1DM and thinks the official scale is better for this game mode.
Last edited by Pieface; 04-07-2010 at 11:54 PM. |
#25
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100/95? Does that mean the map is 100 and planes are 95? Or what? IMO- Planes should be 100 and map should be 110, if anything! |
#26
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110/95 would mean that the map scale would be set to 110 and the plane size would be set to 95. There's been a lot of discussion on this topic for TBD games, but I find 1DM to be an extremely different game mode than TBD and for this reason it might be worth revisiting.
What makes the 1DM mode so great is that almost every round's result is directly based off of individual player skill, careful tactics, and positional strategy. Raising the map scale slightly so that more area is visible removes much of the deaths related to offscreen spam, and allows planes to better adapt to their surroundings while at the same time getting a general sense for where other people are located. TBH, the plane scale change isn't very significant. The camera scale is the main point to discuss here, I've just found from experience that slightly reducing the plane scale as well leads to more interesting games. |
#27
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@pie
well that sounds great. But remember, increasing map by 10 and decresing plane by 5 is hte same as decresing plane by 15. imagine what a 100/84 would look like lol |
#28
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How many people can we sign up?
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#29
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If you have an argument against the size change besides that the numbers look strange feel free to voice your opinions. |
#30
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A clan can use as many people as they want. There is no ROSTER LIMIT. But only 5 can play at a time.
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#31
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As a clarification, 110/95 isn't the same as 100/85 because you get to see more of the map. A concern with doing 110/95 is that some players with certain types of computers will have some graphical problems, though. |
#32
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#33
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#34
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I would like to recommend that you do instate a roster limit. If competitive tdm/1dm does last beyond your tournament (and I would think you want it to), a lot of players might start gravitating toward the stand-out good clans. This is why roster limits were instated for APL, so that the good talent gets distributed amongst several good clans rather than have one clan monopolizing it all.
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#35
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Most people never notice any difference. A couple people out of the hundreds who have played on these servers have noticed slight distortions with movement (I've heard Karl can't stand it, but maybe he has better vision than most).
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#36
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There's some discussion on it here in the third page of the ladder thread:
http://altitudegame.com/forums/showt...?t=2469&page=3 A few people mentioned having problems, but I would venture to say that these people likely won't be playing in a tdm tournament, as historically, tdm was most often played in New England servers, where the scale was 110/95. |
#37
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#38
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Team Name: APE
Tag: ~() Captains: dirtydamape, Apetitude, ApeleSauce Team Members: Aperham Lincoln, Wraith, Mr. Moooo, krawz, leopluradon, AmokTime, Butt3rF!Y, NuFlash, MintzMache, Cool Wind, Fishibaron, R-Ap-E P.S. I think it would be best to have the first matches on May 1 and then do the semi-finals and finals the week after. It just seems that it would make it easier on everyone. Edit: new member to roster Last edited by Greekjr14; 04-09-2010 at 01:13 AM. |
#39
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yes york..my o my, what a wonderful day
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#40
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yO yO yO yOrk
we'd like to sign up plz, but - as agreed with york, we can drop ourselves out before the tourney actually starts, if we see that there is no compliance of our members for it. Team Name: B0T cuz lets face it, bots r the best!!! Tag: |B0T Captains: B0T 2, FALCON HAWK|B0T 1 Team Members: KrashAT|B0T Pew Pew|B0T 3 Qualimiox|B0T =SpitFire=|B0T 4 Timmy|B0T Fartoteric|B0T also, we support pieface's ideas: - old clock tower is a good idea, - i support those scales: camerascale=110 and planescale=90 (and not 95) but any reasonable scale u choose is fine by us! good luck and have fun! |
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