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  #1  
Old 05-19-2010, 09:00 AM
lamster lamster is offline
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Default Patch: May 19th, new map, bug fixes

================================================== ===============
May 19th, 2010

Added official map ball_asteroids (thanks Boko)

Updated tutorial maps

Added "Export -> Collapsed Screenshot" to Map Editor

Fixed automatic update issue when multiple server launcher instances are running on one computer
Fixed rendering bug with Map Editor -> Edit Hull
Fixed bot debug memory leak that was crashing some servers
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  #2  
Old 05-19-2010, 09:17 AM
CCN CCN is offline
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I think you missed one/

4. Made trickster useful (do some damage, maybe more bounces for a roll change, as it takes 2 full charged and a third non full shot to kill a whale now=()



But thx for fixes

Also what time is it where you live?
Early morning in EST/PST. 8am GMT+1/2 for Europe.

Midnight codinggggggg

Last edited by CCN; 05-19-2010 at 10:04 AM.
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  #3  
Old 05-19-2010, 09:25 AM
lamster lamster is offline
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It's 2:25 am over here. We're gearing up for a free weekend on Steam -- should be fun!
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  #4  
Old 05-19-2010, 09:58 AM
CCN CCN is offline
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Quote:
Originally Posted by lamster View Post
It's 2:25 am over here. We're gearing up for a free weekend on Steam -- should be fun!
Ah good stuff and good luck (Yay more players)!

If you get to write a blurb please mention don't forget us hardwall tbdérs need fresh meat (we'll be nice)!

Last edited by CCN; 05-19-2010 at 10:02 AM.
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  #5  
Old 05-19-2010, 12:59 PM
York York is offline
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Cool, it's nothing that really changed gameplay but ball_asteroids becoming official is cool.
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  #6  
Old 05-19-2010, 12:59 PM
[Y] [Y] is offline
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Quote:
Originally Posted by CCN View Post
I think you missed one/
a bunch more were missed too, imo

-rubber hull immunity to emp/acid
-HC gets it's (pre-nerf) pierce back
-rev thrust requires less energy and "thrusts" more
-rev thrust has auto-stall function for quicker activation of rev engine

but thanks for the update anyways =D
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  #7  
Old 05-19-2010, 01:28 PM
CCN CCN is offline
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Quote:
Originally Posted by [Y] View Post
a bunch more were missed too, imo

-rubber hull immunity to emp/acid
-HC gets it's (pre-nerf) pierce back
-rev thrust requires less energy and "thrusts" more
-rev thrust has auto-stall function for quicker activation of rev engine

but thanks for the update anyways =D
HC is strong enough as it is.
A stronger rev would take much more control, nerf/buff is debateable.
Rubber hull immunity to emp and acid? There are no hard counters in the game, this would change that dynamic.
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  #8  
Old 05-19-2010, 04:55 PM
Ajuk999 Ajuk999 is offline
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Free Weekend on Steam?

Expand.
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  #9  
Old 05-19-2010, 05:50 PM
Boko Boko is offline
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Thanks for making ball_asteroids official, Gemi for hosting it on the arr servers and Protest Boy for almost all of the graphics!

And I always knew those bots were screwing the servers up.

Last edited by Boko; 05-19-2010 at 05:53 PM.
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  #10  
Old 05-19-2010, 06:23 PM
Evan20000 Evan20000 is offline
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You missed "trickster now kills everything just by looking at it". :P

Anyway, good update. That rendering bug was kind of annoying.
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  #11  
Old 05-19-2010, 06:28 PM
mlopes mlopes is offline
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Quote:
Originally Posted by Evan20000 View Post
You missed "trickster now kills everything just by looking at it". :P
Did it really get a buff? I don't get it why a plane who is already so OP for Ball is getting a buff.
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  #12  
Old 05-19-2010, 10:22 PM
gemigemi gemigemi is offline
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Quote:
Originally Posted by Boko View Post
Thanks for making ball_asteroids official, Gemi for hosting it on the arr servers and Protest Boy for almost all of the graphics!
No problem, glad to help.
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  #13  
Old 05-19-2010, 10:30 PM
themadweaz themadweaz is offline
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Quote:
Originally Posted by York View Post
Cool, it's nothing that really changed gameplay but ball_asteroids becoming official is cool.
its a crap map that needs a lot of work. first, the goals are WAAY too low and the map is not nearly tall enough. it feels like ur playing in one big line with a ton of rocks... not in a landscape. secondly, there are tiny rocks at the bottom that create the weirdest ****in bounces... uggh im gonna be vote changemap everytime i can when that pops up.
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  #14  
Old 05-20-2010, 02:53 AM
Nikon Nikon is offline
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When are some of my maps going to become official? Like, ball_atmosphere, ball_hardcourt, ball_ocean, and ball_pixelized. Does anyone like those maps?
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  #15  
Old 05-20-2010, 05:06 AM
gemigemi gemigemi is offline
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Quote:
Originally Posted by Nikon View Post
When are some of my maps going to become official? Like, ball_atmosphere, ball_hardcourt, ball_ocean, and ball_pixelized. Does anyone like those maps?
Don't know about the rest as I haven't tested them, but atmosphere needs a lot of work to be a good competitive map.

ball_cube is a map that I like, although I'm not sure if it might need a couple of tiny fixes.
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  #16  
Old 05-20-2010, 06:50 PM
Cpt. Slow Cpt. Slow is offline
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Wow, there is about full servers Is that becaouse of "Host your game" button?

edit: uh, i Just saw steam promotion + 1000 begginers

Last edited by Cpt. Slow; 05-20-2010 at 08:04 PM.
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  #17  
Old 05-21-2010, 12:14 PM
andy andy is offline
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whats the patch i just downloaded about?
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  #18  
Old 05-21-2010, 12:33 PM
mlopes mlopes is offline
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Quote:
Originally Posted by andy View Post
whats the patch i just downloaded about?
I'd say it was the servers number of players limit.

http://altitudegame.com/forums/showthread.php?t=3481

Last edited by mlopes; 05-21-2010 at 12:40 PM.
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  #19  
Old 05-21-2010, 01:03 PM
andy andy is offline
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YAY <3.. we didnt need more than 24 slots anyway.. i mean spectators slots can come later..
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  #20  
Old 05-21-2010, 05:05 PM
mlopes mlopes is offline
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Is it me or BALL_Mayhem's goals are now higher?
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  #21  
Old 05-21-2010, 06:15 PM
tgleaf tgleaf is offline
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Quote:
Originally Posted by mlopes View Post
Is it me or BALL_Mayhem's goals are now higher?
Nope, no change.
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  #22  
Old 05-21-2010, 10:28 PM
drunkguava drunkguava is offline
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Quote:
Originally Posted by gemigemi View Post
Don't know about the rest as I haven't tested them, but atmosphere needs a lot of work to be a good competitive map.

ball_cube is a map that I like, although I'm not sure if it might need a couple of tiny fixes.
ball_cube is an awesome map. much better than asteroids imo, and definitely ready to be made official. asteroids is too cluttered. I think nikon's maps also have some potential. if they were played more maybe he could get some better feedback on them. anyone want to host? (those circle things in the corners of atmosphere arent so nice though lol)
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  #23  
Old 05-22-2010, 01:27 AM
elxir elxir is offline
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Quote:
Originally Posted by drunkguava View Post
ball_cube is an awesome map. much better than asteroids imo, and definitely ready to be made official. asteroids is too cluttered. I think nikon's maps also have some potential. if they were played more maybe he could get some better feedback on them. anyone want to host? (those circle things in the corners of atmosphere arent so nice though lol)
can we get nikon's maps onto {arr} 1/2? that way we can test them out on frequently active servers.
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  #24  
Old 05-22-2010, 08:41 PM
gemigemi gemigemi is offline
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I'm making some large scale adjustments to the arr servers soon. Here's a list:

- Remove SkyLeague servers now that SkyLeague is over.
- Add 1x TBD and 1x TDM server.
- Make all servers hard walls.
- Add some of the new ball maps for testing purposes.

I hope that satisfies your all needs.
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  #25  
Old 05-24-2010, 11:21 AM
FireFox FireFox is offline
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good update, nice map btw boko!!
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  #26  
Old 06-06-2010, 02:42 PM
Firestrike Firestrike is offline
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Yea, astroids is a great map! They other updates didn't seem very important to me, however.
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  #27  
Old 06-08-2010, 08:06 PM
asparagus asparagus is offline
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trickster needs a buff in the sense of more bounces and slightly more powerful




and like the asteroids map boko
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