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Map Making Discuss everything related to creating new levels here. |
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#1
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Hi all,
Happy to be there and happy to introduce my first try to design a map, a map call aridrocks because its arid and its rock ! So its a ball map and i'm working on it if you can tell me what you think... ARIDROCKS ![]() Uploaded with ImageShack.us ++ |
#2
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Would like to try it, not sure if there isnt' a little too much open space in the top middle, and I'm not quite sure how hard will it be to score on those hanging goals.
It sure looks promising. ![]() If on one hand there's all that space there in the middle, on the other hand, there's lots of choke points leading to that clear area, where a explodet can throw opponents, or where a biplane can lurk for pray (that sound evil ![]() |
#3
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Dude, those graphics look pretty sweet! They're simple but they're solid. They look solid but they're not a distraction from the map which is a very good thing.
I'm not sure about the hanging goal though. It be sweet for explodets and bombers and their powerful shot, but it would be hard for a loopy to shoot from a distance. Though, now that I think about it... bombers and explos would have to shoot from a distance bc it'd be too hard to climb up the map, whereas loopys or mirandas could cover that more easily. I think i'd need to try it before I could make a call either way. Still, i think it would still be hard to score because that corridor seems pretty easy to defend, especially since there are only two routes to get to it. To improve i would suggest opening up a passage in the middle of the wall that separates the goal from the rest of the map, and them move the spawns to the other side of the rock they are next to (i.e. towards the center-ish of the map). I do agree with mlopes though that the middle is a little too open. If the spawns were moved towards the center it'd be cool if you could add a few more rocks or obstacles for cover and to pass around. Overall cool concept, thanks a lot for the map! |
#4
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It looks visually great, but the play aspects aren't that great. There's a lot of large open area which isn't that fun in ball. Also there are too few paths to take, and the goal area is really hard to get to. Games on this would last forever and not be very fun.
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#5
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Cool concept. Aesthetically very pleasing.
Agree that the layout could use some work, but one can only speculate without observing actual gameplay. The hanging goals appeal to me, strangely. The top path through the enemy spawn also appeals to me, I like it because it is a bit of a gambit. This would be a fun map to try out. |
#6
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Thank you all for your opinions, i agree to say that its a strange map because of the goal position and because of 'open space' but i've try to do something new this is only the beginning and i will continue to work on it to improve the gameplay and add some cool graphics things, also if you want to add me as a friend my nick is "joelapieuvre" and i'm a bi-plane player
![]() Next update soon and have fun ++ |
#7
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shame this guy disappeared.
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#8
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lol im sucha nub
I've never seen this thread so I actually thought it was a new map from a new player >_< |
#9
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Oh well urbad
__________________
"thats not wut jk means "olld timer" jk means joking" - from $WN Fillichio KGB and tgleaf, Rhetoric Master Classes, 2010 Edition |
#10
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I keep expecting to see melting clocks draped over the rocks
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#11
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LOL
Thats exactly what came to my mind ![]() Very nice colors/graphics |
#12
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Any servers got this map running so we can test it out?
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#13
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I can add it to =AIR= EU Server... weirdly enough, although I commented on the map, I have no memory of this map...
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#14
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Split the large rocks on each end down the middle and separate them and move the goal to the back walls lined up with the separation and lets give this map a go.
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