#1
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Anchor Nerf
Just a quick suggestion I mentioned once briefly before but was completely overlooked!
I was just discussing planes and balances with kuja and it mentioned how the only OP plane it thinks is the anchor. So I remembered the nerf that meant anchor could not drone whilst anchoring! however within a few days this nerf was retracted! I think the OP issue was still there, but why is it that that there was no idea to just decrease the rate of the drone whilst anchoring say by 25%?! it just seems so logical yet completely overlooked! please let me know your thoughts on this, the percentage is something I can only guess myself but you techys can discuss in detail! hope this suggestion is of some help! p.s. I still believe there ought to be a league (forums) link attached to the in game menu on the side bar! something i'd just like to remention! nip =] |
#2
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drone?
there is a reason that there are only about three good anchors in tbd, and hardly a handful in ball. how often do you see anchor's dominating good games? not often. mikesol, donk, and tmic are about the only ones in tbd. tmic and tomi are pretty much the only ones in ball. |
#3
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The reason there are so few anchors is that you have to essentially butcher your ratio in practice to get good with it, which not so many are willing to do. But thats irrelevant, as once you get to that point anchor I feel is just unreasonably effective.
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#4
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I think anchor would be fine with the drone nerf. This nerf would make you rely on teammates more, making it more cooperation based, and less individually overpowered.
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#5
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Patch January 15th
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Last edited by [Y]; 06-11-2010 at 06:16 AM. |
#6
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i still dont get while repair drone is broken for 2/3 randa setups and not for the one on which it is more over powered. if i keep reversing on my laser/trickster you will still be able to shoot me and i will eventually die. The repair on anchor works so fast that a good anchor can just take some shots while dodging the others and be at full health again in seconds. imo either give back repair drone to all randas or take it off anchor too (i think taking it off anchor is the best choice). Its not logical to have 2 perks with a nerfed drone and a perk with a fully working drone.
On a side note i would like laser non fully charged shots to bounce like trickster ones, since all the other randa shots bounce. |
#7
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I say don't take it away but just make it 50% or 25% repair rate compared to the usual. That will solve the problem.
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#8
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I remember this entirely! but if u think in comparison, with repair drone on bomber or miranda it cannot drone whilst using its red perk which in this case would compare to the anchor thus meaning it is OP. However, I must agree with mike and supporthat an entire nerf of drone whilst anchoring was too much. My point is a reduction in the rate at which the repair drone works whilst anchoring. This seems to be the talking point never discussed in those chosen quotes you put forward. I suspect most anchors will say no, theres no arguing that playing anchor well is a hard skill only few can do well! therefore I think this topic needs discussion!
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#9
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If you fire a shot jussssst before it reaches full charge, it's only a fraction weaker then a trick shot. If it bounced, you are effectively combining the strengths of both perks. |
#10
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As for anchor i still think its not fair on the other randas that that is the only setup with full drone functionality. |
#11
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what about robot unicorn attack!! so addictive!!
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#12
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While you wouldn't be able to be as reactive to threats as a trickster, you could still set up sniping posts, completely eliminating your range disadvantage.
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#13
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uhm, do not nerf it, to play anchor is hard enough as it is. if you want to be good at anchor you will have to read mike's guide over and over again and you have to practice more, more, more, more and more. thats enough of work, it doesn't need a nerf.
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#14
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The skill ceiling is irrelevant to it being overpowered or not. Look at remote mine; it had a fairly high ceiling and still got whacked with the nerf bat.
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#15
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I have to agree with sin on that! lamby whats your thoughts on this idea?!
nip |
#16
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You don't get good reading guides lol, please know what your talking about before you speak. Also for the trickster debate please make a new thread for that if you really want to open up the issue. It doesn't matter how difficult it is to learn at it's purest form it is an overpowered plane.
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#17
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I'm not saying you get good by reading guides. I am saying it tells you the basics which you have to practice over and over again.
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#18
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#19
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#20
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just like to say even though there might be hate between revers and anchor lol save it for another thread please!
What do people think of a reduction in repair whilst anchoring????????? even 15 - 20% would be a good amount! this seems like a great idea to me lawl |
#21
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imo take it off completely.. like it is for trickster and laser.
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#22
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Stop anchor hating trying to suggest a decent idea here! without it completely its pretty gay no denying it!
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#23
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just while anchoring. like they had done originally, and maybe take off the cooldown they implemented on the last patch, but the drone nerf is important.
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#24
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if both randa reverse and anchor were going to have either repair drone or not I think is a issue that would have been dealt with by no now! lamster or karl any input (if your reading) be nice to hear if this is a valid nerf that would take place (reduction in reapir rate whilst anchoring) ?
nip |
#25
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*kuja is winding up her nerf bat*
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#26
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That nerf was taken off for a good reason, because it completely destroyed the viability of TA.
Right now TA is balanced... actually it's easy to beat a time anchor randa BUT you have to play it yourself for a while to understand how those buggers think. The key to beating TA is: 1. Scare him into anchoring 2. Shoot Acid at his anchor point 3. Dead randa It's all about landing the Acid in the right place |
#27
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true but a slight decrease in repair whilst anchoring would finally tune it imo!
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#28
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Quote:
Last edited by Kuja900; 06-15-2010 at 01:20 AM. |
#29
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I do agree on the fact that they should balance focussing on tbd I disagree on the fact that TA is overpowered in ball: the not being able to kill that much while running the ball kinda compensates for it's dodging capabilities. |
#30
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Were talking primarily about it being overpowered in tbd in this thread, the faster spawn rates sort of balance it out more in ball imo, actually more so they dilute the OPness. This game was originally balanced around 5v5 tbd afaik before ball mode was introduced, and not too much has changed balance wise since the introduction of ball. Also for the record I am a player, not a tbd nor ball player just a player who enjoys all aspects of this great game.
Last edited by Kuja900; 06-15-2010 at 03:04 AM. |
#31
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i think lamster said game is balanced for 7v7, thats why anchor is OP in 5v5. Anchor becomes more effective when players are less (thats why its not op for ball), in a 1v1 situation where someone is defending (explo/bomber) and anchor with bomb is attacking it is basically unstoppable (if the anchor knows what to do).
The opness is due to 3 things: 1. anchoring is a higly spammable manouver, the cooldown is still really low also with the bomb. 2. if you get some spam hits and anchor back your repair will start working nearly immediately and you can just be back at full health in 1-2 anchor moves. 3. anchoring takes less energy than a laser/trick reverse and can be easily done also after a double warp (if using ultracap) so basically you can always anchor with TA (if your not empd) Possible solutions: 1. increase cooldown both when holding bomb and when not holding bomb. 2. completely take off cooldown, but disable drone while anchoring (as for trickster/laser) <--- imo best solution 3. increase anchor energy usage by 100% or more. |
#32
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Btw - don't presume that in a 1v1 anchor will always win. I've dueled eso and we came out basically tied at the end of a 20+ish kill 1v1. He played a mixture of explodet, bomber, and biplane.
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#33
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My mistake I had forgotten if it was 7v7 or 5v5.
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#34
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Just wanted to hop in to say I'm considering the balance suggestions in this thread. At the moment I'm leaning towards a 50% repair rate reduction (instead of temporary disable) after activating secondary on all Miranda configs (e.g. a minor buff to trickster/laser, minor nerf to TA).
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#35
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#36
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Good to see the devs are taking a serious interest in this. I love how attentive you all are to the players. ^_^
Anyway, I think this helps balance out Miranda some more. Now HA isn't hands down the best perk anymore and repair is viable again. (Well, it's always been viable but has been inferior to HA since the nerf) |
#37
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so pleased to see this topic is being looked into! the reduction in repair rate sounds great!! not quite sure how much i actually think 30% is significant amount and you would highly notice the difference but this is a new nerf so it might be a matter of trial and error with feedback from players!
I am reasonably competent with miranda reverse and believe the laser does not need buffing and I am very surprised to hear this idea, can anyone more experienced shed any light on this???? If by 'laser/tricker' u mean reverse function then I am mistaken...I am mistaken lollol! p.s. in competitive tbd I must admit i have noticed a large decrease in the amount of people using repair randas! which was once one of the most popular planes! anyways all sounds great! =] nipnip |
#38
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Nip, I think the reason that less people use repair is because it's obsoleted by armor after the nerf.
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#39
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But the repair rate reduction would totally work for ball, because I always find enough time as a time anchor (IF I find time) to repair to full health and then some. Dunno about tbd though, but you've got another yes for repair rate reduction here. |
#40
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Interesting.
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