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  #1  
Old 06-16-2010, 12:00 PM
Mandrad Mandrad is offline
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Default tbd_bone related sketch

Heres a new sketch. Graphics will take some time so, before i get to do it, i would love to get some feedback, and help to fine tune it, and mainly assure this is worthwhile.

We have a bone chapel in Portugal (in Évora) from the XVII century. It somehow celebrates life and death transition. Its walls are completely covered with bones and skulls - maybe i go nuts and make that the map background.
At the entrance theres the inscription: "We bones that are here, for yours we'll wait" (probably not the best translation - it should rhyme)
Well i wanted a death shrine so definetely good inspiration there. If interested, google "Capela dos ossos" for photos and videos.

Sry for not inserting an image... i just cant dont know why...
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File Type: jpg tbd_bones.jpg (15.8 KB, 109 views)

Last edited by Mandrad; 06-16-2010 at 12:48 PM.
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  #2  
Old 06-16-2010, 12:35 PM
mlopes mlopes is offline
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Damn it would be sooooo cool if the planes got spider webs all over when they went trough them

The bones in front of the spawn points seem a little to straight to really be useful and there are 2 straight paths to the base which is itself facing those paths. I think it would be too easy to bomb. Unless the map is huge, a fast plane can go trough one of the straight paths and drop a bomb before its health wears off.
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  #3  
Old 06-16-2010, 12:58 PM
Mandrad Mandrad is offline
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Quote:
Originally Posted by mlopes View Post
Damn it would be sooooo cool if the planes got spider webs all over when they went trough them
Isso é que era )))

Yes, map has to be big, minimum 4000px. I hate small maps, i hate its croud and spam mess... i also hate the lonesome cowboys and this way the adventurers stay with the rest of the team!
Main problem i see, will be hidding the base behind the coffin in a way people still know exactly where the plataform is, either to bomb or land.
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  #4  
Old 06-16-2010, 06:05 PM
wolf'j'max wolf'j'max is offline
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gah looks pretty damn awesome!
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  #5  
Old 06-16-2010, 06:07 PM
Demuyt Demuyt is offline
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Wonderful.
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  #6  
Old 06-16-2010, 09:13 PM
Stormich Stormich is offline
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This should play nicely, you're improving with every map
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  #7  
Old 06-16-2010, 09:22 PM
innerlyte innerlyte is offline
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Shouldn't it be called tbd_bonepark?
Looks cool so far though. It may be worthwhile to rotate some of those collidable objects, so they don't all lay parallel to the map. The current layout creates these long, straight channels which would be all too perfect for spam. If you want to insert an inline image, you have to have it hosted somewhere else (i.e., don't insert as attachment here). ImageShack is good for that.
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  #8  
Old 06-16-2010, 10:13 PM
Mandrad Mandrad is offline
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Quote:
Originally Posted by innerlyte View Post
Shouldn't it be called tbd_bonepark?
Looks cool so far though. It may be worthwhile to rotate some of those collidable objects, so they don't all lay parallel to the map. The current layout creates these long, straight channels which would be all too perfect for spam. If you want to insert an inline image, you have to have it hosted somewhere else (i.e., don't insert as attachment here). ImageShack is good for that.
Oi Red,
Yes, probably will be bonepark... or something creppy, or morbid, art will probably dictate the label dark side strenght. The "park legacy" is to keep, helps me and my damaged brain to know what i did
About the image insertion, thats what i usualy do. I had sucess with it previously (home with mac) but now (at work in pc) only a cross show-up instead of the image?! Just came to my mind that the image might be in CMYK instead of RGB!?! I never understood why some images in mails or webpages dont show and always wondered if it was due to the colour system. Maybe thats it?
I usualy put them in Mediafire (was ur cousin u pointed me the site and it suits me fine).

When will u put ur hands in editor and photoshop again? ) Do it
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  #9  
Old 06-16-2010, 10:37 PM
innerlyte innerlyte is offline
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ImageShack gives you like 5 different embedding options, so if you choose the wrong one, you will probably get that null pic icon (the "x"). I make sure I use the "Direct Link" they provide.
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  #10  
Old 06-16-2010, 10:38 PM
innerlyte innerlyte is offline
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Also, there is a rumor that red is working on new maps ỡ_ỡ
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  #11  
Old 06-17-2010, 01:31 AM
Mandrad Mandrad is offline
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Thats just SWEEEET
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  #12  
Old 06-17-2010, 07:57 AM
elxir elxir is offline
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the bomb looks kind of far away to me

otherwise it looks sick
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  #13  
Old 06-17-2010, 10:09 AM
Mandrad Mandrad is offline
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Quote:
Originally Posted by elxir View Post
the bomb looks kind of far away to me
You mean to far from base, or spawns? It is in fact more far than usually is, at least looks like it. I put the bomb there for 2 reasons: at the bottom so people use the bottom of the map, and away from base so the security feeling that makes noobs circle/camp waiting the bomb for hours disapears... its a great spot to be spammed and die.
Maybe it will make teams choose bottom route preferentialy but if needed, turrets will be added so routes success odds can be balanced.
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  #14  
Old 11-04-2010, 11:46 AM
DryBone DryBone is offline
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mmyyyy map!
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  #15  
Old 11-04-2010, 12:12 PM
Mandrad Mandrad is offline
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1st second reaction; wtf, HIS map? what does this sucker wants? 2nd second; Who wrote this? - ow...
Sry mate this is for now, dead! and maybe will stay like this.
I was in the mood for drawing skulls when i sketched this idea... the only way i saw it, was having the full background loaded with bones and skulls...then i put my feet in the ground and the amount of work i have (im a graphic designer) gives me the feeling when i draw at home of, moooore work...
We deserve some bones... u of course more than anybody!

Last edited by Mandrad; 11-04-2010 at 12:15 PM.
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