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Map Making Discuss everything related to creating new levels here.

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  #1  
Old 07-09-2010, 03:07 PM
Evan20000 Evan20000 is offline
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Default Co-op Vector

I've had this since campaigns were announced and it was intended to be part of an upcoming campaign. Since the campaign will likely never be finished, I'm just releasing this for [Test] to put onto their servers as a standalone. I was planning on having an easy mode and a hard mode, but only the hard mode one was finished, so that's what you get. Like it implies, this is pretty rough. This map was designed to make splodets more useful. It will take no less then 6 players to complete this. (Hopefully)
http://www.quickfilepost.com/downloa...0d6662dbd2bddb

Enjoy.

EDIT: Picture not included because it's a maze. Just open it in editor if you're that curious.

Last edited by Evan20000; 07-09-2010 at 03:15 PM.
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  #2  
Old 07-09-2010, 05:02 PM
KaWZzR KaWZzR is offline
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I don't know whats going on with the [test] server, but for now you can play the map on the ZzR CO-OP Server.

...very difficult map
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  #3  
Old 07-09-2010, 05:22 PM
Evan20000 Evan20000 is offline
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I tried to make it so every plane has a role. For example Dumb Bombs/Splodets are needed to make it down the left elevator in one piece. Biplane is the only plane that can get the shield in the trap room and survive. (I think loops may be able to, but not without HA) Mirandas can get the second shield or the bomb. Also, they can deactivate the central lower turret chamber in a unique way. Loopies, well, EMP stuff. Not much else to say. Also, Splodet missiles can destroy certain turrets that the Loopy is supposed to EMP as a bonus. (Getting a whale back there takes creative thinking in some cases.)
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