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Map Making Discuss everything related to creating new levels here.

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  #1  
Old 07-10-2010, 01:06 AM
leggomyeggo leggomyeggo is offline
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Default coop_titanic

ok, i know there's no background yet, and i plan on doing that later, but for now, tell me what you think.

http://www.quickfilepost.com/done.do...517f3755c3&tb= this is the .alte


http://www.quickfilepost.com/done.do...dd434d136c&tb= this is the .altx

once you've tested it out, give me suggestions and comments

if you want to see a screen shot, go here-

http://img36.imageshack.us/img36/790...7092004287.png
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  #2  
Old 07-10-2010, 04:17 AM
Boko Boko is offline
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He's on a boat mfers!
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  #3  
Old 07-10-2010, 05:22 AM
Boko Boko is offline
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Oh and bump, I made some graphics for it!

Download here

Picture here
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  #4  
Old 07-10-2010, 05:53 AM
silent skies silent skies is offline
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Looks kinda nifty.

Initial thought it that you should place more than one spawn point to avoid a jumbled mess at the beginning when people spawn.
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  #5  
Old 07-10-2010, 06:00 PM
leggomyeggo leggomyeggo is offline
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thx for the graphics boko, i'll put those in when i update it, i've learned im not too good with making graphics, it really helps
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  #6  
Old 07-10-2010, 06:46 PM
m4c1990 m4c1990 is offline
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But Titanic & Wood?^^ I thought that would be made of steel...
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  #7  
Old 07-10-2010, 07:16 PM
Boko Boko is offline
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Quote:
Originally Posted by silent skies View Post
Looks kinda nifty.

Initial thought it that you should place more than one spawn point to avoid a jumbled mess at the beginning when people spawn.
Coop maps actually need 1 spawn point for the fairness. Else you might have bad luck with a spawnpoint while trying to get a record!
And I used wood because it looked kewler and steel requires me to have more photoshop skills to make it look good, and I don't has those.
That's why I vote to rename it to 1de_coop_shipdeck and give it this background music (which lamster and karl should totally fix for me)

Last edited by Boko; 07-10-2010 at 07:19 PM.
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  #8  
Old 07-11-2010, 06:09 PM
Snoman Snoman is offline
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Default Too Small

Great layout and concept, kudos. I would suggest either doubling the size, walls and flyability of map or if their is code for it, shrinking all planes to 1/2 normal size. The current size tends to lend itself to one playing an absolute perfect game to beat it. For comparison, if Super Mario has a 5% win capability, this one is closer to 0% under current design.

-Sno
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  #9  
Old 07-11-2010, 11:48 PM
leggomyeggo leggomyeggo is offline
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alright, i'm working on putting boko's graphics in, and then i'll scale it up a notch, anything else I need to do?
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  #10  
Old 07-12-2010, 03:37 AM
leggomyeggo leggomyeggo is offline
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alright, I need your help, it's wayyyyyy too small, so i tried to rescale and i messed it up, so any of you guys good with map editing, please rescale it to make it big enough so that u don't have to be perfect when u go through the ship, thx
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  #11  
Old 07-12-2010, 04:10 AM
Boko Boko is offline
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Quote:
Originally Posted by leggomyeggo View Post
alright, i'm working on putting boko's graphics in, and then i'll scale it up a notch, anything else I need to do?
Why put them in, the map I uploaded has them.
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  #12  
Old 07-12-2010, 05:29 AM
leggomyeggo leggomyeggo is offline
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yeah, it didn't come up on my computer (it just showed the version i already had) and i didn't realize that they were on it on ZzR co op
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  #13  
Old 07-12-2010, 06:20 PM
Snoman Snoman is offline
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Default Edited

- Doubled the map size from 3000 x 1400 to 6000 x 2800 (200%)
- Increased ratio (size) of left and right halves
- Doubled the ranges on most turrets (they did not auto adjust)

Minor flaw seems to be the checkerboard effect with black lines

1de_coop_titanic.zip

-Sno
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  #14  
Old 07-12-2010, 06:29 PM
Boko Boko is offline
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I won't put it up on [test] servers if the size is doubled, I mean the fun part is that it's so hard. It's still do able. I'm in for a max of 20% size increase, and I could fix that for you without black lines etc. I'll get round of it sometime soon.
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  #15  
Old 07-12-2010, 08:56 PM
KaWZzR KaWZzR is offline
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I agree with Boko. Don't make it too much larger or the map will be pointless. We need some playtime with a full server to learn more.
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  #16  
Old 07-12-2010, 09:10 PM
Snoman Snoman is offline
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Default 25

Here's the 25% 1de_coop_titanic25.zip

The 4 min timer seems to be the key, preventing the soloability of the map given the turrets on left side.
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  #17  
Old 07-13-2010, 05:08 AM
innerlyte innerlyte is offline
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You should rename this coop_deepwaterHorizon and draw a big black plume of oil pouring out of the crack.
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  #18  
Old 07-14-2010, 02:19 AM
Snoman Snoman is offline
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Seems Blue team can still escape. If you can touch that up please Boko or I'll grab it when your done with graphics.

-Sno
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