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Map Making Discuss everything related to creating new levels here. |
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#1
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ok, i know there's no background yet, and i plan on doing that later, but for now, tell me what you think.
http://www.quickfilepost.com/done.do...517f3755c3&tb= this is the .alte http://www.quickfilepost.com/done.do...dd434d136c&tb= this is the .altx once you've tested it out, give me suggestions and comments ![]() if you want to see a screen shot, go here- http://img36.imageshack.us/img36/790...7092004287.png |
#2
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He's on a boat mfers!
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#4
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Looks kinda nifty.
Initial thought it that you should place more than one spawn point to avoid a jumbled mess at the beginning when people spawn. |
#5
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thx for the graphics boko, i'll put those in when i update it, i've learned im not too good with making graphics, it really helps
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#6
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But Titanic & Wood?^^ I thought that would be made of steel...
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#7
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And I used wood because it looked kewler and steel requires me to have more photoshop skills to make it look good, and I don't has those. That's why I vote to rename it to 1de_coop_shipdeck and give it this background music (which lamster and karl should totally fix for me) Last edited by Boko; 07-10-2010 at 07:19 PM. |
#8
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Great layout and concept, kudos. I would suggest either doubling the size, walls and flyability of map or if their is code for it, shrinking all planes to 1/2 normal size. The current size tends to lend itself to one playing an absolute perfect game to beat it. For comparison, if Super Mario has a 5% win capability, this one is closer to 0% under current design.
-Sno |
#9
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alright, i'm working on putting boko's graphics in, and then i'll scale it up a notch, anything else I need to do?
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#10
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alright, I need your help, it's wayyyyyy too small, so i tried to rescale and i messed it up, so any of you guys good with map editing, please rescale it to make it big enough so that u don't have to be perfect when u go through the ship, thx
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#11
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Why put them in, the map I uploaded has them.
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#12
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yeah, it didn't come up on my computer (it just showed the version i already had) and i didn't realize that they were on it on ZzR co op
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#13
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- Doubled the map size from 3000 x 1400 to 6000 x 2800 (200%)
- Increased ratio (size) of left and right halves - Doubled the ranges on most turrets (they did not auto adjust) Minor flaw seems to be the checkerboard effect with black lines 1de_coop_titanic.zip -Sno |
#14
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I won't put it up on [test] servers if the size is doubled, I mean the fun part is that it's so hard. It's still do able. I'm in for a max of 20% size increase, and I could fix that for you without black lines etc. I'll get round of it sometime soon.
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#15
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I agree with Boko. Don't make it too much larger or the map will be pointless. We need some playtime with a full server to learn more.
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#16
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Here's the 25% 1de_coop_titanic25.zip
The 4 min timer seems to be the key, preventing the soloability of the map given the turrets on left side. |
#17
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You should rename this coop_deepwaterHorizon and draw a big black plume of oil pouring out of the crack.
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#18
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Seems Blue team can still escape. If you can touch that up please Boko or I'll grab it when your done with graphics.
-Sno |
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