#1
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shield generator
A small structure in TBD that would generate a constant shield in a fixed direction, determined by the map author. You'd have to get in close or behind to deal damage (like with those other shields) in order to damage/destroy it. MapEd options could allow for rotation/size of the structure, rotation of the shield, radius of the shield, and how wide of an angle it covers.
It'd be up to the map author to put them in spots that aren't super broken (not right next to the base, not shielding a group of 50 turrets). |
#2
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If I'm getting this right, that'd have the same net result as a destroyable wall, right? At least, one destroyable from its weak side.
Dunno. Interesting, but I like how the maps stand on their own. Basically changing the terrain is maybe outside Altitude's scope. --echo Last edited by Echo Mirage; 07-23-2010 at 02:05 AM. Reason: typos don't rule |
#3
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Not identical to destroyable terrain. I forgot to mention it, but I meant that the shield would act the same as the PU shields, i.e. bounce projectiles back.
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#4
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Sounds like another inanimate object I'm going to fly into.
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#5
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Didn't say it had to be very big.
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#6
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changing name to han solo...
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