#1
|
|||
|
|||
Rank Everyone
Heyyy,
I've been playing altitude for a couple months, and having a blast. The one thing that I would really like to see, though, is a universal ranking system. I know there are ladder servers, but the competitive level in those games tends to be too high for most "casual" players to stand a chance. I was sworn at for playing bipe, for example. I would still like to see how I stack up to other players, but I would like to be compared to the large "casual" crowd, the people like me, rather than simply the pros. It would raise the competitive level in the pub servers as well, which would be awesome. Anyhow, I suppose I'll be flamed like mad, but just thought I'd put in my two cents. -- naethy, a.k.a. Major Boredom |
#2
|
|||
|
|||
I would think the problem with a global ranking would be that the ranking system would need data from all of the private servers. That and, how would you want to be ranked? Most kills, most experience, most goals, most base hits, ... that kind of thing? The issue then is that people can abuse the ranking system by just getting kills or farming out goals on an empty server with one bot.
A lot of forethought and time went into creating ladder, and that's only for a few select servers. Not saying your idea is a bad one, though... it would be great to see stats like that. For now, you can add friends in-game and then see their KDR ratios, XP, etc. in Facebook. Last edited by tgleaf; 08-12-2010 at 09:31 PM. Reason: Did I really have to double-space my original post? |
#3
|
|||
|
|||
most times that i say np to you
only stat that matters |
#4
|
|||
|
|||
good point about the private servers. Limiting the system to just the officials would solve many of those problems. But the pubs are based in the US (i think), so this might hurt all those aussies and others out there.
The ranks themselves should be based primarily off of win/loss ratio in full games. You would need to penalize players that switch teams, however, as well as not give full credit to players who join in the last seconds of a game. Of course, there could be separate rankings of ratios, percentage base hits, goals, passes, et cetera, broken down by plane. Come to think of it, just making all ratios, win %s, and MVP %s public would be pretty cool. |
#5
|
|||
|
|||
Quote:
There is a reason that we have generally agreed upon league/tournament servers (e.g. FFL, SL, APL, Ladder). I say, leave the ranking to ladder and let the masses have their unranked chaos elsewhere. |
#6
|
|||
|
|||
I think the devs couls try to make a thread here on the forums with like, the top 50 most exp. Players.
|
#7
|
|||
|
|||
Not to take over this thread, but... that list would be the players who have ACEd and then continued to gain experience beyond that, so how would that be of interest? Prior to the ability to ACE, it would have mattered, but not any more (or I should say, not for a long time until everyone has had a chance to reach ACE level 10 and be on the same footing).
|
#8
|
|||
|
|||
That's not accurate. You continue to accrue XP even if you don't ACE. Either way, it wouldn't matter if all of the top 50 had done the prestige system or not, so it isn't relevant. I think most people can agree, though, that XP is not the best measure of a player's ability, which is why something similar has not already been implemented. It might be interesting to see though. I remember when hitting 1 million XP was novel...
|
#9
|
|||
|
|||
Quote:
But bro, set a goal for urself. I have the goal of getting 100K kills for every plane. Gunna take a while but mi 1/5 there so I guess im making headway. Set the goal of hitting 10K loopy kills first. |
#10
|
|||
|
|||
I guess I was talking about people who played 15 hours a day in order to ACE quickly without care for quality or level of competition. So yeah, I realize that people still get xp while not acing. I just don't see xp as an indication of much right now.
|
#11
|
|||
|
|||
Best Player Ever: Maimer
<Thread Closed> |
#12
|
|||
|
|||
Quote:
o and york, novel != chill |
#13
|
|||
|
|||
Lol, Fo - I think York was addressing the OP there. In related news, I'm 150 kills away from 25K or more on every plane. Wewt ;0
|
#14
|
|||
|
|||
I played ladder within a week of playing altitude. I got along fine and im not an expection. Most people are just scared of losing and forced to confront their weaknesses, they just want a "fun" game. Which is rather pointless but who are we to force em.
So you want a ranking system, but dont want to play ranked because you fear people are their to good but you don't know it just assume it. And for this reason you want a ranking system.....Im confused. In most games ranked games are seperated from non ranked games(sc2, CoH, Halo 3). Ranked will always be more fun because people intrested in the game will be there in the ranked games and not in the pubstompfest that is public/unranked. |
#15
|
|||
|
|||
Quote:
What plane do you need it for? |
#16
|
|||
|
|||
Lol, if you're going to troll York for not being able to quote the right person correctly, than troll him correctly.
|
#17
|
|||
|
|||
|
#18
|
|||
|
|||
Quote:
On topic, I don't think the need for a global ranking system outweighs how hard it would be to properly implement and have it accurately reflect anything. Can't you be confident in your own skill and show it by playing well instead of farming up a nice stats page to sit on your facebook? |
#19
|
|||
|
|||
Quote:
On topic: a global ranking system, seriously? They're already complaining about the ladder ranking system. And I'm sorry but I think Karl and Lamster are too busy implementing new features for the great offline mode. |
#20
|
|||
|
|||
Hey guys, thanks for the input. I think I'll just start playing ladder more often. The main problem I have with the current system is that there's such a huge divide between the pub servers and the ladder servers in terms of skill and especially teamwork. I think that scares a lot of players (like me) away, cuz we get yelled at for mistakes we didn't know existed :-)
|
#21
|
|||
|
|||
Quote:
This guide is also a good place to start: http://altitudegame.com/forums/showthread.php?t=4034 Last edited by tgleaf; 08-15-2010 at 01:46 AM. |
|
|