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#1
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Patch: October 4th, balance adjustments
I'll post the changes as though the Sept-30th patch never happened (with parenthetical notes for comparison)
Biplane (Recoilless) afterburner effectiveness increased by 14% (from 25%) Biplane (Recoilless) secondary weapon energy usage reduced by 2% (from 5%) Biplane (Dogfighter) afterburner effectiveness for stall breaking significantly increased [effectiveness drops linearly from +60% at slow speeds to +0% near cruise speed] (from flat 33%) Biplane (Dogfighter) secondary weapon energy usage reduced by 2% (from 5%) Biplane (Heavy Cannon) primary weapon piercing second hit damage increased from 67% to 75%, added piercing third hit (45%) (previously: 80% / 50%) Biplane (Heavy Cannon) secondary weapon energy usage reduced by 10% (unchanged) Miranda (Trickster) primary weapon (fully charged shot only) reduced damage lost on bounces by 15% (122/98/74 -> 122/102/81) (previously: range buff) Miranda (Time Anchor) (only when carrying big bomb or ball) anchor energy usage increased by 25% (previously: 30%) Team Base Destruction base health percentage is now rounded up (better consistency with damage shown, fixes confusing display issue: "health reads 0% but base is still barely alive") If a tournament is started with even teams and teams become uneven at any point during the tournament a red warning will appear in the top right (Teams: X vs Y) Level Editor: Increased max turret count from 63 to 255 (from 127) Added turret configuration options (note: competitive maps should not adjust these; customization is intended for use in co-op maps) health (new) bullet lifetime (seconds) (removed, inconsistent with old "range" attribute) gun cooldown (seconds) bullet speed bullet direct damage bullet splash damage bullet splash radius |
#2
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I like it especially the turret health field. Thanks Lam and Karl!
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#3
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yeyeyeytytyty
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#4
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Sweeeeet patch! Thanks!
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#5
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You are awesome!
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#6
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Am I reading this wrong or the biplane got yet another buff?
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#7
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"I'll post the changes as though the Sept-30th patch never happened (with parenthetical notes for comparison)"
Also thanks for the quick patch Karlam! |
#8
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Biplane was generally nerfed relative to the Sept-30th patch. The dogfighter acceleration is a bit of a rework -- but the recoilless afterburner is pure nerf (25% -> 14%) and the secondary weapon energy usage on dogfighter/recoilless was increased. HC also got a very minor nerf with piercing from 80/50 to 75/45.
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#9
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Quote:
P.S. Good work with biplane, great support is great |
#10
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Just to be clear, in the Sept 30th patch Trickster-form was granted 10% bonus range on fully charged shots.
That extra range has been removed, however fully-charged Trickster shots now deal more damage on 2nd/3rd bounces. The tears may or may not be justified overall, but I want to make sure everyone knows exactly what changed |
#11
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Good roll back. You made it just right I feel. Thank you.
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#12
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Question. What is the upper limit for the new turret health? I entered a bunch of nines and the turret died after one shot when I tested it. Apparently I entered a number higher than it can recognize.
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#13
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Good buff on trick. The extra range was just too powerful.
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#14
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Hmm, it looks like somewhere over two billion. I'll make sure to stay below a billion.
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#15
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I think justice has been done with this patch, yes I do. (HC was just a bit too op)
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#16
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ufo your your wish has with the bounce shot has came true i think
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#17
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tis true xD
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#18
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I can't really say if this is good or not. Right now biplane feels to me a little constrained, but it can be cause I got used to it's previous movement autonomy.
Last edited by mlopes; 10-05-2010 at 01:16 AM. |
#19
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Quote:
</nerd> |
#20
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Is there a full list of plane stats/attributes anywhere?
The change logs always tell the relevant ones (like miranda bounce damage is 122/98/74 -> 122/102/8) and the wiki and guides have some useful info (x shots to kill y planes with z setup) or the wiki giving DPS for loopies, but I can't find anything compiled or exhaustive. The meat of it is Damage per bullet, HP, and bullets per second on autofire, but range and anything else useful is nice too. Any sources? |
#21
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Not sure how I feel about the time anchor energy changes in relation to ball, where TA was already quite balanced (inb4 someone references a TA being OP because it flies past the goal and everyone follows it).
Just my opinion, but I don't think an adjustment was really needed for ball. |
#22
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Quote:
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#23
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Pre-Sept. 30th
For ball... |
#24
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still think 20% is better then 25% and much better then 30%
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#25
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gj for patch!
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#26
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This is good.. I like the ladder player count
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#27
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I like the new dogfighter a lot,
I think its my new favourite plane. Feels like this plane: http://www.youtube.com/watch?v=EtfMWUZ0RrE |
#28
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Quote:
Last edited by rawr; 10-09-2010 at 12:44 AM. |
#29
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na, we just need those vu vu zelas or whatever they are
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#30
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