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  #1  
Old 05-29-2008, 12:32 AM
tmm3k tmm3k is offline
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Join Date: May 2008
Posts: 173
Default tmm3k's suggestions

Most of these are pretty much suggestions of features that old Biplanes/Altitude used to have.
  • Setting turret strength and firing power/speed
  • Setting base strength
  • Team nukes that can be placed somewhere besides right above the team's base
  • Item pickups that we used to have (ammo, anti-blank, shields, cloak)
  • Bouncy Miranda shots
  • Non-team modes (i.e. free-for-all)
  • This one is hard to explain, but in the old map editor you could set a polygon's elasticity to a negative number, and planes would get sucked in. I've tried this on the current map editor, but it doesn't work. Also the elasticity seems to be the same whether it's 500 or 500,000.
  • Variable gravity for maps, or even a variable gravity pickup
  • Some sort of map converter so we can import maps from the old version into the new one. Possibly with the option to make the maps bigger, by however much bigger the planes are.
  • maplist and votemap
  • cokane.level

Last edited by tmm3k; 05-29-2008 at 12:58 AM.
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  #2  
Old 05-29-2008, 12:42 AM
The Pondermatic The Pondermatic is offline
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Join Date: May 2008
Posts: 18
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cokane.level = I will never ever ever ever play Alti again if it returns. >_<

Everything else is a must, though. =) Is this stuff on the to-do list anyway?
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  #3  
Old 05-29-2008, 01:10 AM
tmm3k tmm3k is offline
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Join Date: May 2008
Posts: 173
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Quote:
Originally Posted by The Pondermatic View Post
cokane.level = I will never ever ever ever play Alti again if it returns. >_<

Everything else is a must, though. =) Is this stuff on the to-do list anyway?
don't worry we won't add textures to it
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