Altitude Game: Forums  

Go Back   Altitude Game: Forums > Altitude Discussion > General Altitude Discussion
FAQ Community Calendar

General Altitude Discussion Discuss anything Altitude related that doesn't belong in another forum.

Reply
 
Thread Tools Display Modes
  #1  
Old 10-15-2010, 09:49 PM
tyr tyr is offline
Senior Member
 
Join Date: May 2009
Location: France
Posts: 1,692
Default make competitive ball 5v5

Question : Why is competitive ball played 6v6 ?
Answer : Because when ball first appeared we basically said "hey let's play it 6v6, it'll be fun !" and that's what we did.

After a bit more than a year of existence it's pretty clear to me (and many others) now that ball should not be played 6v6 as it's basically a huge cluster****. The short respawn times make it very difficult to do any kind of superior team strategic play and most of the games are determined by who kills the best. I don't think this should be the case.

If it's played 5v5 however, the spaces could be more easily exploited and not only would it make outstanding solo plays more effective but also would make passes more effective and therefore improve team play. And it would also be more interesting as it'll be less of a huge spamfest.

Please post your thoughts on the subject, and if you prefer 6v6, please give me one good reason to keep ball 6v6.
Reply With Quote
  #2  
Old 10-15-2010, 10:32 PM
ryebone ryebone is offline
Senior Member
 
Join Date: Jan 2009
Posts: 470
Default

Strongly agree. I believe the reason that we settled on 6v6 was because in the past, we were all too noob to understand the best ways to pass and shoot, utilize walls and bankshots, etc. A lot of games ended up with the ball rolling around at the bottom, with everyone diving down and dying.

Now, I think many players are good enough so that we can begin to highlight real ball skills a little more. 5v5 is a good way to start that.
Reply With Quote
  #3  
Old 10-15-2010, 10:33 PM
Evan20000 Evan20000 is offline
Senior Member
 
Join Date: Sep 2009
Location: Some desert nobody cares about
Posts: 4,594
Default

+1 to this.

5v5 played fine in the APL2 preseason (Selfpass aside...). I don't know why that was ever changed.
Reply With Quote
  #4  
Old 10-15-2010, 10:45 PM
elxir elxir is offline
Senior Member
 
Join Date: Feb 2010
Location: All-American
Posts: 2,687
Default

agree 6v6 ball is too slow now
Reply With Quote
  #5  
Old 10-15-2010, 10:48 PM
drunkguava drunkguava is offline
Senior Member
 
Join Date: Dec 2009
Location: http://goo.gl/maps/f71Ik
Posts: 1,070
Default

i'm up for trying this in some scrims. theoretically it makes sense. Cave, especially, feels absolutely terrible 6v6. asteroids isnt great either.
Reply With Quote
  #6  
Old 10-15-2010, 11:46 PM
sunshineduck sunshineduck is offline
Senior Member
 
Join Date: Dec 2009
Location: They were naked, I saw many pussy, I walked away. Call me gay but just saying.
Posts: 4,057
Default

I'd be against it just based on the fact that when someone leaves a 6v6 ball ladder game the 5v5 game just seems ridiculously fast (with TA being overpowered by a large margin) but there might be some reverse placebo or some psychological mumbo jumbo attributed to it

I'm down to at least try it
Reply With Quote
  #7  
Old 10-15-2010, 11:49 PM
elxir elxir is offline
Senior Member
 
Join Date: Feb 2010
Location: All-American
Posts: 2,687
Default

TA isn't overpowered people are just bad
Reply With Quote
  #8  
Old 10-16-2010, 12:11 AM
Goose Goose is offline
Senior Member
 
Join Date: Apr 2010
Location: Jrath's Castle
Posts: 995
Default

I strongly disagree, huge spamfests is what makes ball awesome.
Reply With Quote
  #9  
Old 10-16-2010, 12:35 AM
Teething Teething is offline
Junior Member
 
Join Date: Oct 2010
Location: Washington, USA
Posts: 28
Default

Quote:
Originally Posted by Goose View Post
I strongly disagree, huge spamfests is what makes ball awesome.
I agree with this . Why not make two leagues though?
Or just multiple seasons?
Reply With Quote
  #10  
Old 10-16-2010, 12:40 AM
Evan20000 Evan20000 is offline
Senior Member
 
Join Date: Sep 2009
Location: Some desert nobody cares about
Posts: 4,594
Default

Quote:
Originally Posted by elxir View Post
TA isn't overpowered people are just bad
And people would actually have to press F with trick again.
Reply With Quote
  #11  
Old 10-16-2010, 02:58 AM
carstairs carstairs is offline
Member
 
Join Date: Jan 2010
Posts: 82
Default

I'm fond of 6v6, but I'm willing to test it and see how it goes.
Reply With Quote
  #12  
Old 10-16-2010, 03:15 AM
Nikon Nikon is offline
Senior Member
 
Join Date: Dec 2009
Location: ball_grotto
Posts: 1,239
Default

I think it is worth a shot, and TA is only OP in 5v5 bladder because you don't have a team that knows how to play together. If it was 5v5 tvo Vs {ball} or arr Vs tvo etc, TA would not be OP.
Reply With Quote
  #13  
Old 10-16-2010, 03:43 AM
Evan20000 Evan20000 is offline
Senior Member
 
Join Date: Sep 2009
Location: Some desert nobody cares about
Posts: 4,594
Default

Due to the structure of ball maps, TAs get owned by tricksters and HCs. In fact, all runners do.
Reply With Quote
  #14  
Old 10-16-2010, 04:16 AM
sunshineduck sunshineduck is offline
Senior Member
 
Join Date: Dec 2009
Location: They were naked, I saw many pussy, I walked away. Call me gay but just saying.
Posts: 4,057
Default

Quote:
Originally Posted by Nikon View Post
I think it is worth a shot, and TA is only OP in 5v5 bladder because you don't have a team that knows how to play together. If it was 5v5 tvo Vs {ball} or arr Vs tvo etc, TA would not be OP.
Which is why ladder should be 6v6, ducy?

Don't really want the first bladder page to be nothing but .25 ratio mirandas..
Reply With Quote
  #15  
Old 10-16-2010, 05:15 AM
CCN CCN is offline
Senior Member
 
Join Date: Jun 2009
Location: Xiang Gang
Posts: 1,992
Default

Doesn't seem people would object to a preseason ball tourney of 5v5 to test this out.
Reply With Quote
  #16  
Old 10-16-2010, 05:31 AM
tgleaf tgleaf is offline
Super Moderator
 
Join Date: Oct 2009
Location: being a video game clan CEO is not that prestigious
Posts: 2,737
Default

Quote:
Originally Posted by CCN View Post
Doesn't seem people would object to a preseason ball tourney of 5v5 to test this out.
Agreed. And tyr:

It takes less than two seconds to cross some BALL maps. It takes less time than that to pass from plane to plane across those maps. A biplane or TA running a bomb in a 5v4 situation still requires a push with the team staying together to succeed. A 5v4 situation in BALL is OP because you can spread the team out and run or pass into the open spaces. Even with the quick respawn, a fast offense will take advantage of the small defensive team.

I'm not saying 5v5 can't work... I organized a successful 3v3 tourney and it was a ton of fun. We had to outlaw TAs because it would have been a joke otherwise, but every other plane was able to contribute and the fast pace with highly-skilled players was great. So I'm up for testing your theory.
Reply With Quote
  #17  
Old 10-16-2010, 05:54 AM
elxir elxir is offline
Senior Member
 
Join Date: Feb 2010
Location: All-American
Posts: 2,687
Default

push

ball

wat
Reply With Quote
  #18  
Old 10-16-2010, 03:48 PM
GGQ GGQ is offline
Super Moderator
 
Join Date: Apr 2009
Location: Canada, the frozen north
Posts: 937
Default

we played 6v6 because miranda self-pass in 5v5 was LOL

i've been suggesting 5v5 since randa self-pass got nerfed

Last edited by GGQ; 10-18-2010 at 07:26 PM.
Reply With Quote
  #19  
Old 10-17-2010, 12:21 AM
Considered Considered is offline
Member
 
Join Date: May 2010
Posts: 80
Default

i'd give 5v5 a shot.
Reply With Quote
  #20  
Old 10-17-2010, 02:29 AM
[Y] [Y] is offline
Senior Member
 
Join Date: Nov 2009
Location: The mafia hideout.
Posts: 3,254
Default

Quote:
Originally Posted by tgleaf View Post
It takes less than two seconds to cross some BALL maps. It takes less time than that to pass from plane to plane across those maps.
wat.

Did you mean from spawn point to goal? If so...

wat.
Reply With Quote
  #21  
Old 10-17-2010, 03:01 AM
Mt.Vesuvius Mt.Vesuvius is offline
Senior Member
 
Join Date: Jan 2010
Location: If anyone asks, Tmic isnt my pimp..
Posts: 2,475
Default

Quote:
Originally Posted by [Y] View Post
wat.

Did you mean from spawn point to goal? If so...

wat.
U don't know the cross a map in two seconds hack?
Reply With Quote
  #22  
Old 10-17-2010, 10:58 AM
wolf'j'max wolf'j'max is offline
Senior Member
 
Join Date: Jul 2009
Posts: 3,846
Default

herp derp +1 to OP
Reply With Quote
  #23  
Old 10-17-2010, 12:45 PM
Boko Boko is offline
Banned
 
Join Date: Feb 2010
Location: Cocation
Posts: 1,392
Default

I have doubts about if it will work or not. Some of the currently played ball games are really intense and that shows that 6v6 works.

Can't hurt to try tho.
Reply With Quote
  #24  
Old 10-17-2010, 03:20 PM
mled mled is offline
Senior Member
 
Join Date: Oct 2009
Location: Moms basement
Posts: 896
Default

disagree

Ball is much more fast paced. you pass the ball making it much faster then a big bomb in TBD. I don't think ball should be 5v5 it will make a huge difference you will see goals will be scored so much faster that it might become stupid because your team cant do anything about it. 6v6 is better for a faster paced passing movement type game. having that extra played to defend and attack makes the difference.
Reply With Quote
  #25  
Old 10-17-2010, 04:04 PM
andy andy is offline
Senior Member
 
Join Date: Nov 2009
Location: Italy
Posts: 1,967
Default

6v6 Doesnt punish errors enough. I would be up to try 5v5.
Reply With Quote
  #26  
Old 10-17-2010, 04:57 PM
Radium Radium is offline
Senior Member
 
Join Date: Dec 2009
Location: the s in seize stands for seize
Posts: 1,209
Default

4v4 Ball wouldn't be fun. I'm talking about when a player disconnects or whatever. Ball is meant to be fast paced like mled said. A player disconnecting would really slow it down.
Reply With Quote
  #27  
Old 10-17-2010, 05:22 PM
elxir elxir is offline
Senior Member
 
Join Date: Feb 2010
Location: All-American
Posts: 2,687
Default

the problem is that ball isn't fast paced anymore

sure you need to rush around a lot to get places

but nothing ****ing happens because whales are so OP in ball
Reply With Quote
  #28  
Old 10-17-2010, 06:32 PM
tyr tyr is offline
Senior Member
 
Join Date: May 2009
Location: France
Posts: 1,692
Default

And how does one more player makes it faster paced ? On the contrary lol
Reply With Quote
  #29  
Old 10-17-2010, 09:05 PM
elxir elxir is offline
Senior Member
 
Join Date: Feb 2010
Location: All-American
Posts: 2,687
Default

Quote:
Originally Posted by tyr View Post
And how does one more player makes it faster paced ? On the contrary lol
that's what i'm sayin
Reply With Quote
  #30  
Old 10-17-2010, 10:01 PM
Boko Boko is offline
Banned
 
Join Date: Feb 2010
Location: Cocation
Posts: 1,392
Default

5,5v5,5 would be ideal tbh.

And we should try tbd 6v6 too, I mean we just one day decided let's do tbd 5v5, but wouldn't it be good to try 6v6 too?


Last edited by Boko; 10-17-2010 at 10:04 PM.
Reply With Quote
  #31  
Old 10-17-2010, 10:16 PM
tyr tyr is offline
Senior Member
 
Join Date: May 2009
Location: France
Posts: 1,692
Default

What, you think we didn't try ?
Reply With Quote
  #32  
Old 10-17-2010, 10:17 PM
Smushface Smushface is offline
Senior Member
 
Join Date: Feb 2009
Location: St. Louis
Posts: 1,004
Default

Yea, i remember there being a pretty lengthy discussion about the proper TBD team size about 2 years back.
Reply With Quote
  #33  
Old 10-17-2010, 10:21 PM
Boko Boko is offline
Banned
 
Join Date: Feb 2010
Location: Cocation
Posts: 1,392
Default

So 5v5 ball wasn't tested? How lazy.
Reply With Quote
  #34  
Old 10-17-2010, 10:27 PM
[Y] [Y] is offline
Senior Member
 
Join Date: Nov 2009
Location: The mafia hideout.
Posts: 3,254
Default

Quote:
Originally Posted by Boko View Post
So 5v5 ball wasn't tested? How lazy.
Either ball didn't exist, or no one cared about it.
Reply With Quote
  #35  
Old 10-17-2010, 10:39 PM
York York is offline
Senior Member
 
Join Date: Dec 2009
Posts: 2,070
Default

ill push for skyleague preseason to be 5v5

not lik i have any say tho
Reply With Quote
  #36  
Old 10-17-2010, 11:35 PM
elxir elxir is offline
Senior Member
 
Join Date: Feb 2010
Location: All-American
Posts: 2,687
Default

Quote:
Originally Posted by Boko View Post
So 5v5 ball wasn't tested? How lazy.
it was always 10v10

those of us who came in the first steam wave (and those prior who bothered with ball) more or less created the 6v6 format...which was a massive reduction from 10v10 which we enjoyed
Reply With Quote
  #37  
Old 10-18-2010, 01:53 AM
Sunaku Sunaku is offline
Senior Member
 
Join Date: Feb 2010
Posts: 426
Default

Quote:
Originally Posted by tyr View Post
please give me one good reason to keep ball 6v6.
Well because, as Boko said, it works quite well as it is now. If offers a good balance between the team effort needed for pushing, the defense cover all over the field and the passing opportunities.
The only (major) drawback I'd see with 5v5 is that if someone drops, 4v4 is horrible. We can of course try, but going from something working to something potentially awful doesn't excite me much.
If you want the TBD recipe to spice up ball, here is a better ingredient : multiball !
Reply With Quote
  #38  
Old 10-18-2010, 01:47 PM
Kuja900 Kuja900 is offline
Senior Member
 
Join Date: May 2009
Posts: 3,884
Default

But Tyr! 5v5 ball would actually punish the mistakes of players and would make bad players actually look bad! We cant have that!
Reply With Quote
  #39  
Old 10-18-2010, 01:57 PM
tyr tyr is offline
Senior Member
 
Join Date: May 2009
Location: France
Posts: 1,692
Default

Quote:
Originally Posted by Kuja900 View Post
But Tyr! 5v5 ball would actually punish the mistakes of players and would make bad players actually look bad! We cant have that!
didnt look at it that way :/
Reply With Quote
  #40  
Old 10-18-2010, 04:28 PM
mled mled is offline
Senior Member
 
Join Date: Oct 2009
Location: Moms basement
Posts: 896
Default

Quote:
Originally Posted by Radium View Post
4v4 Ball wouldn't be fun. I'm talking about when a player disconnects or whatever. Ball is meant to be fast paced like mled said. A player disconnecting would really slow it down.
actually tyr radium is right. having less people would make it slower paced. because having 6 people on one side you have more passing options theres more people to rush with you. 5v5 might make it slower when you think about it.

plus i sorta like being in an organized tourney where more people play on one team.
Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 06:26 AM.


Powered by vBulletin® Version 3.8.2
Copyright ©2000 - 2021, Jelsoft Enterprises Ltd.
2008 Nimbly Games LLC