#1
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award suggestions
Just random ideas:
House Builder- used 10+ walls in one game Cross-eyed- picked up 10+ bombs in one game and hit the base with <10% Worst Ally ever- 5+ health pickups while at full health Fugly- This reward always goes to King, even if he's not in the game Newbie Basher- 3:1 K/D ratio Your Team Sucks- Lose a game in less than 5 minutes Fire the "Laser"- 3 or more multikill in Miranda Glutton for punishment- recieve 5K or more in damage Kill borrower- 20+ kill steals Kill lender-15+ robbed kills #'s are basically random. I realize there's a limited amount of space on the screen so I figured we could remove a few of the awards (KS/robbed/damage recieved, etc), and just have like 4-6 open slots. If someone meets the above conditions, they'll show up. Then just have a heirarchy based on difficulty. So like, say there are 4 open award slots. But 10 awards have been reached.... something like NewbieBasher would take priority over House Builder. Basically, the Goldeneye award system. Could take it a step further and make it into a medal (read: cookie) system where if they meet certain requirements, they'll show up.... somewhere... like a profile or something. |
#2
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These ideas are lol and win. It would be fun if there were a whole bunch of random awards like this and they were awarded left and right after battles. =D The top four awards clause is a good idea, too, though, so a bunch of worthless awards would never show up anyway, so maybe not =P |
#3
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Do a barrel roll - rotate your plane more than 10,000 degrees in one lifespan. Landing is in now - suicide in the vicinity of the base 5+ times in one game Bot - time spent dead exceeds time spent alive Blank - use more than 20 powerups in one life Snowsickle - 5+ suicides with bomb or 5+ bomb kills in one life Ferret - make more than 5 mother jokes in one game Last edited by Snowsickle; 05-31-2008 at 06:44 AM. |
#4
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how do you guys feel about achievements (like in TF2) or challenges (like COD4)?
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#5
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Some more ideas: Best Snoopy Impersonator- get 4+ kill streak 4 seperate times with Loopy Likes It From Behind- Die to an explodet or bomber 20 times No Fat Chicks- Kill an explodet or bomber (or combination of the two) 3 times in a row Could You Repeat That?- Die 2+ times while the text box is open Bullseye!- Blow yourself up with your own homing missile 3+ times Red Baron- Get a 10+ kill streak and a 2:1 K/D ratio Played the game for 15 hours a day- Be 1st in 4 of the stat awards (most deadly, kill streak, longest life, etc) Crash Test Dummy- 5+ suicides Maybe You Should Pick A Plane?- Go random an entire game and have a .5:1 K/D ratio One Track Mind- get 20+ kills using only primary fire an entire game Slow and Steady- Go an entire game without boosting Roar! |
#6
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speaking of awards, are the stars going to come back? I liked the little bonus of 5 stars, though picking up the deads items and health is already a bonus i suppose.
Maybe give the mvp of the last game some bonus as well. |
#7
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I am going to turn this into an organized list like my powerup suggestions if thats ok.
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#8
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We don't need a bajillion awards, there's only so much screen space and the awards are displayed for only so long. I think the basic ones we have/had are fine. I guess it could work if only some of these special awards showed up, but I don't see much of a point.
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#9
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I'm pretty sure by this point we've gone from "awards" to "permanent trophies/tf2esque achievements" which are tied to the account so screen space isn't an issue.
I really hope this gets implemented. Some of them could be somewhat difficult and give people a goal to work towards - it worked very well in Valve's portal. Simple game, simple to get through, but getting all of the achievements was bitchy enough that it was fun to work for. |
#10
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Achievements are great, but honestly they lose a lot of appeal for me when the achievement system doesn't span multiple games. For me the real awesomeness is being able to compare various stuff you've done in various games.
But maybe I'm alone. I dunno. Can't hurt to have them I guess, but I think Lam's already working hard and I'd rather have the game sooner than add unnecessary features later on. |
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