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  #1  
Old 12-04-2010, 06:33 AM
Caz Caz is offline
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Default Weighted heals

I'm talking about the little healthpacks that drop when you kill someone. I was thinking about how it could vary depending on how many bars the person killed had. For example:

1 bronze bar = 2% heal
1 silver bar = 8% heal
1 gold bar = 25% heal

I'm not actually suggesting these numbers, just slapped them in for the example.
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  #2  
Old 12-04-2010, 08:12 AM
Spartan Spartan is offline
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Quote:
Originally Posted by Caz View Post
I'm talking about the little healthpacks that drop when you kill someone. I was thinking about how it could vary depending on how many bars the person killed had. For example:

1 bronze bar = 2% heal
1 silver bar = 8% heal
1 gold bar = 25% heal

I'm not actually suggesting these numbers, just slapped them in for the example.
+1. I would go even further and suggest that if you take a gold barred plane from full health to death, 100% health should spawn. I don't know how difficult the coding for that would be, but it seems to fit the feat.
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  #3  
Old 12-04-2010, 08:15 AM
Stormich Stormich is offline
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Dude do you know how hard it is to kill a gold barred player who knows what he's doing? Weighted heal would make it even harder.
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  #4  
Old 12-04-2010, 08:45 AM
Spartan Spartan is offline
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Originally Posted by Stormich View Post
Dude do you know how hard it is to kill a gold barred player who knows what he's doing? Weighted heal would make it even harder.
I don't think he's talking about repair drone.....just the health packs that spawn from death
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  #5  
Old 12-04-2010, 09:20 AM
Stormich Stormich is offline
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Same difference -> gold bars -> more speed+more energy+more maneuvrability -> a lot faster plane when afterburning -> pick up all the powerups you want
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  #6  
Old 12-04-2010, 11:46 AM
trendy11one trendy11one is offline
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I think, u a bit misunderstand them, storm. He talk about hp, which u leave after ur own death. And if u have 3 gold bars, u will drop more hp.
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  #7  
Old 12-05-2010, 07:31 AM
Spartan Spartan is offline
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Originally Posted by trendy11one View Post
I think, u a bit misunderstand them, storm. He talk about hp, which u leave after ur own death. And if u have 3 gold bars, u will drop more hp.
chars......imo
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  #8  
Old 12-05-2010, 07:37 AM
Stormich Stormich is offline
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Oh lol, my bad. The suggestion makes more sense this way and I might be inclined to agree with it.
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  #9  
Old 12-05-2010, 05:05 PM
mled mled is offline
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Quote:
Originally Posted by trendy11one View Post
I think, u a bit misunderstand them, storm. He talk about hp, which u leave after ur own death. And if u have 3 gold bars, u will drop more hp.
But still, I as a player who racks up gold bars with bomber and now i can heal supa quick when i take enemies hp? All i gota do once i get bars is go in a cluster kill take hp and il survive.

Dont think this will help.
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  #10  
Old 12-05-2010, 05:30 PM
Caz Caz is offline
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odds are if you go in for a 'cluster kill', you're going to get back to full health regardless if it's the current system or this proposed one. I suggested this based more on one-on-one (mostly) encounters.
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  #11  
Old 12-05-2010, 08:02 PM
hurripilot hurripilot is offline
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Quote:
Originally Posted by Caz View Post
odds are if you go in for a 'cluster kill', you're going to get back to full health regardless if it's the current system or this proposed one. I suggested this based more on one-on-one (mostly) encounters.
When taking that into consideration, I think this could be a nice idea. You should be rewarded for taking down someone with gold bars, and you probably took a lot of damage in the process anyway.
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  #12  
Old 12-05-2010, 09:51 PM
trendy11one trendy11one is offline
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Mled dont need this. Mled gonna kill u. All of u.
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  #13  
Old 12-05-2010, 11:11 PM
wolf'j'max wolf'j'max is offline
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Ok so if im right what you mean is:
Whenever you kill an enemy he drops a small healthpack.
Say:
your enemy has no bars, you kill him. The healthpack restores 100 health.
Every additional bar gives 10 additional health. So killing someone with 3 gold bars would make the healthpack restore 190 health.

Is this correct? If so, interesting suggestion.

(note: the numbers are examples)
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  #14  
Old 12-06-2010, 03:57 PM
Caz Caz is offline
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Quote:
Originally Posted by wolf'j'max View Post
Ok so if im right what you mean is:
Whenever you kill an enemy he drops a small healthpack.
Say:
your enemy has no bars, you kill him. The healthpack restores 100 health.
Every additional bar gives 10 additional health. So killing someone with 3 gold bars would make the healthpack restore 190 health.

Is this correct? If so, interesting suggestion.

(note: the numbers are examples)
Exactly what I'm saying.
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  #15  
Old 12-06-2010, 09:09 PM
mled mled is offline
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Quote:
Originally Posted by wolf'j'max View Post
Ok so if im right what you mean is:
Whenever you kill an enemy he drops a small healthpack.
Say:
your enemy has no bars, you kill him. The healthpack restores 100 health.
Every additional bar gives 10 additional health. So killing someone with 3 gold bars would make the healthpack restore 190 health.

Is this correct? If so, interesting suggestion.

(note: the numbers are examples)
people easily get 2 bars a player who wins in a 1v1 often and chokes well can stay at the choke point for even longer due to i don't have to retreat more cuz il have more then enough hp.

Furthermore, a H.A/T.A runner cant be stopped because he will take his enemies and his friendlies hp and thus will always have full hp.
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  #16  
Old 12-07-2010, 01:53 AM
Spartan Spartan is offline
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Quote:
Originally Posted by mled View Post
people easily get 2 bars a player who wins in a 1v1 often and chokes well can stay at the choke point for even longer due to i don't have to retreat more cuz il have more then enough hp.

Furthermore, a H.A/T.A runner cant be stopped because he will take his enemies and his friendlies hp and thus will always have full hp.
i dont think ur getting the caz's point. correct me if i'm wrong, but it seems like you think the person with the bars will heal quicker. that's not the case caz is trying to suggest. he is saying that when the person with the bars dies, the health that spawns from their death will be "full of more hps" since they had bars when they died. again, if im mistaken, plz correct me
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