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| Map Making Discuss everything related to creating new levels here. |
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Thread Tools | Display Modes |
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#1
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Not like old battlecruisers, reworked graphics, balanced gameplay.
Strategic tips to help you win the map: 1. Break bottom defence, safely kill the blocade turrets on corvets(smallest ships) and start rapid bombing from the back entrance. 2. Steal healthpowerups from enemy support ship. 3. Not all the turrets are dangerous, many of them r stupid with small angle of fire. There is almost always a way to avoid fire and kill turret from safe zone. 4. Keep the middle neutral bomb in you hands and kill a lot of turrets to clear your way. 5. Clouds hide some powerups. Last edited by Maxzippoman; 06-09-2009 at 09:13 PM. |
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#2
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This is not a final version, if game is running too slow and glitchy i will edit and remove some background objects to fix that.
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#3
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Having that many layers "can" make the game run slower on some computers, but since some of your layers don't contain very many objects, it "might" be alright. But for example you have the Sky layer set to parallax at a rate of 0.94, which is the same as the Ships1 layer. You can just combine those two layers and it will have the same effect. You also have the Far Clouds layer set to parallax at 0.93. Seems like you could probably combine that with the previous mentioned 2 layers as well.
First thing I noticed is that there is a grey line that extends down the graphic of the clouds for the background in the "sky" layer. That shows up as a fairly large grey vertical line on my screen. That's all for now, I will take another look later on. |
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#4
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Just played on the trial server.
First impression.. this is really a nice concept! It's weird 'cause we aren't used to play in such large maps.. Now a few suggestions: 1) Remove the spawn point outside of the main ship, i think it's better to have players to spawn all near the base 2) Maybe "soften" somehow the bacground objects.. it's really muddling right now. 3) Before refining furthermore the graphics, wait for advices and suggestions from players until you decide you have the final layout. You'll save a lot of work later. |
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#5
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Okay to-do list:
1. I will remove 2 of 3 outside spawn points. So there is gonna be 2-3 inside and 1 outside to make you spawn inside more often. 2. I will make a smooth graphics for background ships. Get rid of some layers. 3. Try to get rid of lines between skyboxes 4. Place more turrets at the back door cuz loopy with bomb can sneak through blocade. (I saw) Blocade must be able to destroy only from behind. |
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#6
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Keep up the good work. Even though you're working out balance/design issues, your BC maps are already pretty fun. Convoying the bomb across the map with 3-4 planes in formation and an advance scout gets intense.
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#7
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http://www.mediafire.com/?2dudmziwwmx
NEW version with bug fix. 1. Paralax layers are fixed, background bloomed. 2. Sky box lines fixed. 3. Blocade fixed, bombers die anyway. 4. Spawnpoints fixed, 3 inside ship, 1 outside from carier. |
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