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| Map Making Discuss everything related to creating new levels here. |
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#1
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[CENTER]
![]() Some features of the map are:
![]() Hope people enjoy it and it's obviously open for any changes you guys think are necessary. Thanks to the maker of lost city for the clouds and rocks. http://www.mediafire.com/file/nty2nn...mmyscurse.altx Last edited by pig_bomb; 07-21-2009 at 05:57 PM. |
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#2
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col map. it made for some crazy lobs from the top while i was in test run
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#3
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Yeah, its funny to lob the bomb from the top and watch it fall all the way down. Also, i had no idea about the secret passages, perhaps make them just slightly different color.
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#4
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hey, i like the way this map looks! Good art, and fun concept. Nice work
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#5
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Wow, that looks promising.
I want to try it.
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#6
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love the theme, looks like a fun layout too. I'd like to play it before saying anything else, but I worry that the top powerup is going to be so high up that there's no point even going for it. also worry a little about maps that have nonstandard wall damage without a clear reason for it.
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#7
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Thanks guys.
Quote:
Quote:
The map is now up on the experimental server. |
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#8
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i can't make it out from the screenshot but are there any walls on the edges of the map?
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#9
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its fun to lob bombs from the top. But its too easy to hit the base. Maybe you could put a partial roof over the base so taht it takes more precision to lob it from all the way up.
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#10
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After trying it out, i have to say that i really like this map.
Nice background and overall graphics, and nice gameplay. Except a few points, such as : - As gameguard said, it's way too easy to drop the bomb from the very top of the pyramide. We tried many ways of hitting the bomb from the top, and most of them suceeded. Something has to be done. - Hardly any plane can fit in the small hole into the pyramid (the middle one). I've tried with biplane and loopy, and even after several tries, I can't go through without taking any damage. I don't know if thats intentional, but just a liiiittle bit larger would be ok, I think. - In the pyramid itself, i've tried to bomb both the mummy and the cat, nothing happened. Do we have to aim somewhere precisely ? - The very lower spawn point is not very well positionned : I wasn't really paying attention, I spawned there, and before I could do anything, I already had hit the wall just in front of me. You should remove that spawning point or move it a little bit to the left. I think thats all for now ... Very nice map though. Probably the best non-official/Maimer map i've played on so far (except for tbd_Boxer of course, but that doesnt count). |
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#11
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That is really amazing! Hopefully you can get it on!
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#12
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Played this one yesterday, and I have to say I like it alot.
Something does need to be done to make going over the pyramid a less viable option. Perhaps some more turrets higher up? Also, perhaps add more secret passages. (I haven't tried using the existing ones yet, but the idea is very nifty) Does destroying the mummy do anything? Perhaps you could hide a bomb behind it... that would shake things up a bit. Though if you do so it should be a 3 hit kill, so that the extra bomb doesn't come into play right away. Still, very fun map. Keep up the good work. |
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#13
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Also, mummy does not die. Just bombed it twice to no effect.
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#14
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I'm pretty sure when he said "The mummy is a one hit kill" He mean that if you run into in with your plane you die, even if you just nick it, but i haven't tested this.
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#15
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What if a dropped bomb had an edge-of-screen indicator like a carried bomb? Maybe show the angle and some cartoony air whistling by on either side. That way defenders would have a chance to catch those very long lobs.
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#16
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neat map, it's rare to have a map feel so unique and still be fun. some random thoughts:
- I don't like having secret passages. all it does is increase the barrier to entry for players that don't know about them without adding any real strategy or depth. not a big deal, just kind of MEH imo. - as I suspected, it's basically useless to try to get the top powerup inside the pyramid. unless that thing is changed into a bomb or something then no one is going to go up there. - ...unless you add some kind of connection between the top of the pyramid and the inside part, maybe a big gap directly at the tip? I think this could make some of the bomb routes more interesting too. - don't like the big obelisk right in front of your base. it makes it suck to land (which already isn't good on this map because you need to climb so much) and also one of the spawns sends you right into it. and finally, it makes it harder to bomb from the lower passage, which would be fine except that the lower passage already is weaker for bombing ![]() - I think the mummy needs to be more obviously deadly, like have some spikes or flames or some ****. I imagine that he'd be really confusing / annoying for a player that hadn't read this post. I like the idea of the one-hit kill thing tho! - not a fan of the lowered pyramid damage, but not a big deal either way - agree with the guys saying that it should be a little harder to take the over-the-pyramid bombing route. - the eye or horus above your base looks collidable... needs to be desaturated or something I think so it's clearly not an obstacle - love the background
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#17
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I agree with Triped. Dropped bombs should make that whistling sound, and maybe an exploding noise that can be heard anywhere on the map.
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#18
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as previously mentioned, you need to fix the spawn infront of the obelisk and the bomb from the top thing, you should probably add some outline to the mummy, some glow or aura that really shows it's something dangerous.
and for the top in the pyramid you should make is spawn a neutral bomb with a long cooldown. |
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#19
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#20
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I'd really like so more feed back on the wall damage, i'm thinking of raising it up to .75 normal damage. I really like the idea you guys brought up about destroying the mummy to reveal another bomb spawn. Any support comming for destructable sprites? |
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#21
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![]() Updated version: http://www.mediafire.com/download.php?zok3f2kmdzg * Added a neutral bomb inside the pyramid * added palm trees for base defense * more turrets * added outlines on everything and mummy death glow *increased pyramid to 75% normal damage Last edited by pig_bomb; 06-13-2009 at 07:01 PM. |
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#22
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awesome, can't wait to try it out.
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#23
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Couple suggestions:
Rubber armor + the reduced damage of the walls makes newbies flop around for hours. I would put the walls back to the regular default values of damage. Did you also increase the elasticity of the walls? It seems like when I barely touch a wall I go bouncing off only to hit another wall. Lastly, some of the narrowest passageways are so narrow that even the most careful flier has trouble getting through. If you want people to be able to carefully pass through them, make em a little wider. If your intention was that nobody can go through them, then it's fine
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#24
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I like the aura of doom.
Are the palm leaves collidable? If not they need to be faded. If so, is there a secret passage in the middle tree or something? Keep up the good work! |
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#25
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the walls are 75% normal damage and regular elasticity.
the palm leaves are collidable and there is a passage through them. |
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#26
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the palm trees work n do a lot to help stop the lobs. i say get rid of the middle 1 b/c its impossible to tell its un-collidable
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#27
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The middle palm is collidible. There is a secret passage where the arrow is. (Trying to fly through them from the other way isn't as easy as it looks, especially on the right base[any idea as to why?])
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#28
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I enjoy the secret passageway in the bottom on the pyramid, but i dislike the 'secret' tree. I've seen more than a few people take off after landing on the base, fly through one tree, then freak out and crash into the ground or tree tops thinking they are flying into a wall. The biggest problem (in my opinion) is that two of the trees have little cut-outs, and one doesn't. It's not consistent, so it's confusing.
I also find that the trees are the easiest way to bomb, above the pyramid is just too... open. Too many turrets and nothing to dodge behind makes the sky on the enemy side of the pyramid too dangerous. |
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#29
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If you want to keep the secret passages in the trees make that section brown.(If you're going for the opposite look of the cut-out trees)
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#30
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Update:
-Fixed the palm trees. -Made it playable with any graphic settings. -Reduced file size from 2.1 to 1.4 ![]() http://www.mediafire.com/file/nty2nn...mmyscurse.altx Last edited by pig_bomb; 07-21-2009 at 05:58 PM. |
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#31
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Which servers is this map rotating on?
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#32
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He uploaded it to my website, so it will show up on "Community Maps (altitude.bluehawkdesign.com)" tonight. I will also put the updated version onto the "Community Favorites" server.
As for the map, I'm glad you finally changed the tree, that always bugged me, and nice work on reducing the file size. |
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